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Understand Digital Design Production

Courtney Maddox

Created on August 19, 2024

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Discover more than 1500 professional designs like these:

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Transcript

UNDERSTAND

DIGITAL DESIGN

PRODUCTION

Start

HOW FAR HAVE WE COME?

Since the development of computers, digital tools have become an essential part of everyday life. Before learning how to use digital artistic tools, it is good to gain an understanding of just how far we have progressed. This lecture covers the basic advancements & historical overview the following tools & techniques:

  • 2D & 3D Computer Graphics
  • Digital Audio/Video & Animation
  • Digital Artistic Careers

CHANGING LANDSCAPE:

HISTORICAL OVERVIEW

1950S 1960s

1970S

1980S

2010s

1990S

2000s

significant contributions & advancements

1954 - 1995

1963

1954

Ivan Sutherland

Douglas T. Ross

1960s

1958

Pierre Bezier

William Higinbotham

1968

Arthur Appel

1970s

University of Utah

1974

Edwin Catmull

1976

Soundstream

First standard for use in computer graphics which became the foundation for further developments

1977

3D Core Graphics Systems

Developed advancements in shading techniques to give 3D objects a more realistic and less-flat appearance

1970s

Henri Gouraud, Jim Blinn & Bui Tuong Phong

Developed bump mapping providing 3D objects with a more realistic texture

1978

Jim Blinn

1982/ 1983

1980

Compact Disc (CD)

3M

1987

1982

Sony

LINKS-1 Computer Graphic System

1988

1992

International Telecommunications Union

Brandenburg

1988

Pixar

1991

1995

Alesis

Pixar

significant contributions & advancements

1995 - 2010

1999

1996

Nvidia GeForce 256

Krishnamurthy & Levoy

1990s

1998

DirectX & OpenGL

MPEG-4

Increase in popularity of recording to CD at home

1990s

Hard Disc Audio Recording

Become standard on computers allowing widespread adoption of normal mapping, bump mapping & other 3D techniques to increase detail

2000s

Shaders

First full length film using photorealistic 3D characters animated using motion capture

2001

Final Fantasy: The Spirits Within

Matures into a multistage process providing greater graphical realism by implementing several shaders into a single rendering engine

2010s

Texture Mapping

Most animated movies fully embrace CGI and the majority are 3D in nature

2010s

Use of CGI

1990s

Rise of computer-generated imagery (CGI), use of 3D modeling; start of digital audio & video for consumer use

MP3 becomes a reality

Development of normal mapping: advancement on bump mapping that imitates lighting effects of bumps & dents .

First home video card to host a graphics processing unit (GPU) improving the rendering & quality of digital graphics

Developed by Osaka University for rapidly rendering highly realistic 3D computer graphics using ray tracing

Created Sketchpad allowing for use of light pens to capture information and leading to the beginning of Computer Aided Drafting (CAD/CAM)

2010s

CGI continues to advance to nearly photorealistic levels along with advancements in real-time graphics making it difficult to decipher what is real from fiction for untrained eyes; nearly all audio & video is now recorded & distributed digitally

1980s

Boost in the modernization & commercialization of computer graphics with the rise of personal computing; continued advancements in digital audio but still not viable for consumers; beginnings of digital video

Released first digital audio workstation

Described the algorithm for ray casting, which is the foundation of nearly all modern 3D graphics

Developed first algorithms to be used as shaders Began the generation of full computer generated short films in the 1980s Mac Guff Ligne - 1988 La Vie des Bêtes - First fully computer generated television series airs in France

Massive leaps in video quality & HI-DEF standards developed

Common frameworks adopted for computer graphic processing

1950s & the 1960s

Various organizations & individuals began exploring the use of computers as forms of visual communication, typically for utilitarian purposes

Wrote a program to capture the movement of his finger

Unveils ADAT, first affordable digital audio recorder

Class in Advanced Computer Graphics led students to found several important companies including: Pixar, Silicon Graphics & Adobe Systems

Early advancements in 3D modeling techniques while working on designing automobile bodies for Groupe Renault

First commercially released (Japan/US)

Releases first full-length computer generated film: Toy Story

2000s

Accelerated advancements & use of CGI techniques in both industry & entertainment; digital audio & video widely accepted for use by consumers

Standard for all modern digital video developed

Developed texture mapping, a fundamental technique used to paint 3D models

Created the first recognizable video game at Brookhaven National Laboratory in the form of Tennis for Two which eventually led to Pong style games

1970s

Shift in using computer graphics to more realistic appearance & for entertainment purposes as well as utilitarian needs; beginning of widely used digital audio by industry

Release of first widely used digital multi-track system

Consumer Digital Audio Tape (DAT) released