UNDERSTAND
DIGITAL DESIGN
PRODUCTION
Start
HOW FAR HAVE WE COME?
Since the development of computers, digital tools have become an essential part of everyday life. Before learning how to use digital artistic tools, it is good to gain an understanding of just how far we have progressed. This lecture covers the basic advancements & historical overview the following tools & techniques:
- 2D & 3D Computer Graphics
- Digital Audio/Video & Animation
- Digital Artistic Careers
CHANGING LANDSCAPE:
HISTORICAL OVERVIEW
1950S 1960s
1970S
1980S
2010s
1990S
2000s
significant contributions & advancements
1954 - 1995
1963
1954
Ivan Sutherland
Douglas T. Ross
1960s
1958
Pierre Bezier
William Higinbotham
1968
Arthur Appel
1970s
University of Utah
1974
Edwin Catmull
1976
Soundstream
First standard for use in computer graphics which became the foundation for further developments
1977
3D Core Graphics Systems
Developed advancements in shading techniques to give 3D objects a more realistic and less-flat appearance
1970s
Henri Gouraud, Jim Blinn & Bui Tuong Phong
Developed bump mapping providing 3D objects with a more realistic texture
1978
Jim Blinn
1982/ 1983
1980
Compact Disc (CD)
3M
1987
1982
Sony
LINKS-1 Computer Graphic System
1988
1992
International Telecommunications Union
Brandenburg
1988
Pixar
1991
1995
Alesis
Pixar
significant contributions & advancements
1995 - 2010
1999
1996
Nvidia GeForce 256
Krishnamurthy & Levoy
1990s
1998
DirectX & OpenGL
MPEG-4
Increase in popularity of recording to CD at home
1990s
Hard Disc Audio Recording
Become standard on computers allowing widespread adoption of normal mapping, bump mapping & other 3D techniques to increase detail
2000s
Shaders
First full length film using photorealistic 3D characters animated using motion capture
2001
Final Fantasy: The Spirits Within
Matures into a multistage process providing greater graphical realism by implementing several shaders into a single rendering engine
2010s
Texture Mapping
Most animated movies fully embrace CGI and the majority are 3D in nature
2010s
Use of CGI
1990s
Rise of computer-generated imagery (CGI), use of 3D modeling; start of digital audio & video for consumer use
MP3 becomes a reality
Development of normal mapping: advancement on bump mapping that imitates lighting effects of bumps & dents .
First home video card to host a graphics processing unit (GPU) improving the rendering & quality of digital graphics
Developed by Osaka University for rapidly rendering highly realistic 3D computer graphics using ray tracing
Created Sketchpad allowing for use of light pens to capture information and leading to the beginning of Computer Aided Drafting (CAD/CAM)
2010s
CGI continues to advance to nearly photorealistic levels along with advancements in real-time graphics making it difficult to decipher what is real from fiction for untrained eyes; nearly all audio & video is now recorded & distributed digitally
1980s
Boost in the modernization & commercialization of computer graphics with the rise of personal computing; continued advancements in digital audio but still not viable for consumers; beginnings of digital video
Released first digital audio workstation
Described the algorithm for ray casting, which is the foundation of nearly all modern 3D graphics
Developed first algorithms to be used as shaders
Began the generation of full computer generated short films in the 1980s Mac Guff Ligne - 1988 La Vie des Bêtes - First fully computer generated television series airs in France
Massive leaps in video quality & HI-DEF standards developed
Common frameworks adopted for computer graphic processing
1950s & the 1960s
Various organizations & individuals began exploring the use of computers as forms of visual communication, typically for utilitarian purposes
Wrote a program to capture the movement of his finger
Unveils ADAT, first affordable digital audio recorder
Class in Advanced Computer Graphics led students to found several important companies including: Pixar, Silicon Graphics & Adobe Systems
Early advancements in 3D modeling techniques while working on designing automobile bodies for Groupe Renault
First commercially released (Japan/US)
Releases first full-length computer generated film: Toy Story
2000s
Accelerated advancements & use of CGI techniques in both industry & entertainment; digital audio & video widely accepted for use by consumers
Standard for all modern digital video developed
Developed texture mapping, a fundamental technique used to paint 3D models
Created the first recognizable video game at Brookhaven National Laboratory in the form of Tennis for Two which eventually led to Pong style games
1970s
Shift in using computer graphics to more realistic appearance & for entertainment purposes as well as utilitarian needs; beginning of widely used digital audio by industry
Release of first widely used digital multi-track system
Consumer Digital Audio Tape (DAT) released
Understand Digital Design Production
Courtney Maddox
Created on August 19, 2024
Start designing with a free template
Discover more than 1500 professional designs like these:
View
Corporate Christmas Presentation
View
Snow Presentation
View
Nature Presentation
View
Halloween Presentation
View
Tarot Presentation
View
Winter Presentation
View
Vaporwave presentation
Explore all templates
Transcript
UNDERSTAND
DIGITAL DESIGN
PRODUCTION
Start
HOW FAR HAVE WE COME?
Since the development of computers, digital tools have become an essential part of everyday life. Before learning how to use digital artistic tools, it is good to gain an understanding of just how far we have progressed. This lecture covers the basic advancements & historical overview the following tools & techniques:
CHANGING LANDSCAPE:
HISTORICAL OVERVIEW
1950S 1960s
1970S
1980S
2010s
1990S
2000s
significant contributions & advancements
1954 - 1995
1963
1954
Ivan Sutherland
Douglas T. Ross
1960s
1958
Pierre Bezier
William Higinbotham
1968
Arthur Appel
1970s
University of Utah
1974
Edwin Catmull
1976
Soundstream
First standard for use in computer graphics which became the foundation for further developments
1977
3D Core Graphics Systems
Developed advancements in shading techniques to give 3D objects a more realistic and less-flat appearance
1970s
Henri Gouraud, Jim Blinn & Bui Tuong Phong
Developed bump mapping providing 3D objects with a more realistic texture
1978
Jim Blinn
1982/ 1983
1980
Compact Disc (CD)
3M
1987
1982
Sony
LINKS-1 Computer Graphic System
1988
1992
International Telecommunications Union
Brandenburg
1988
Pixar
1991
1995
Alesis
Pixar
significant contributions & advancements
1995 - 2010
1999
1996
Nvidia GeForce 256
Krishnamurthy & Levoy
1990s
1998
DirectX & OpenGL
MPEG-4
Increase in popularity of recording to CD at home
1990s
Hard Disc Audio Recording
Become standard on computers allowing widespread adoption of normal mapping, bump mapping & other 3D techniques to increase detail
2000s
Shaders
First full length film using photorealistic 3D characters animated using motion capture
2001
Final Fantasy: The Spirits Within
Matures into a multistage process providing greater graphical realism by implementing several shaders into a single rendering engine
2010s
Texture Mapping
Most animated movies fully embrace CGI and the majority are 3D in nature
2010s
Use of CGI
1990s
Rise of computer-generated imagery (CGI), use of 3D modeling; start of digital audio & video for consumer use
MP3 becomes a reality
Development of normal mapping: advancement on bump mapping that imitates lighting effects of bumps & dents .
First home video card to host a graphics processing unit (GPU) improving the rendering & quality of digital graphics
Developed by Osaka University for rapidly rendering highly realistic 3D computer graphics using ray tracing
Created Sketchpad allowing for use of light pens to capture information and leading to the beginning of Computer Aided Drafting (CAD/CAM)
2010s
CGI continues to advance to nearly photorealistic levels along with advancements in real-time graphics making it difficult to decipher what is real from fiction for untrained eyes; nearly all audio & video is now recorded & distributed digitally
1980s
Boost in the modernization & commercialization of computer graphics with the rise of personal computing; continued advancements in digital audio but still not viable for consumers; beginnings of digital video
Released first digital audio workstation
Described the algorithm for ray casting, which is the foundation of nearly all modern 3D graphics
Developed first algorithms to be used as shaders Began the generation of full computer generated short films in the 1980s Mac Guff Ligne - 1988 La Vie des Bêtes - First fully computer generated television series airs in France
Massive leaps in video quality & HI-DEF standards developed
Common frameworks adopted for computer graphic processing
1950s & the 1960s
Various organizations & individuals began exploring the use of computers as forms of visual communication, typically for utilitarian purposes
Wrote a program to capture the movement of his finger
Unveils ADAT, first affordable digital audio recorder
Class in Advanced Computer Graphics led students to found several important companies including: Pixar, Silicon Graphics & Adobe Systems
Early advancements in 3D modeling techniques while working on designing automobile bodies for Groupe Renault
First commercially released (Japan/US)
Releases first full-length computer generated film: Toy Story
2000s
Accelerated advancements & use of CGI techniques in both industry & entertainment; digital audio & video widely accepted for use by consumers
Standard for all modern digital video developed
Developed texture mapping, a fundamental technique used to paint 3D models
Created the first recognizable video game at Brookhaven National Laboratory in the form of Tennis for Two which eventually led to Pong style games
1970s
Shift in using computer graphics to more realistic appearance & for entertainment purposes as well as utilitarian needs; beginning of widely used digital audio by industry
Release of first widely used digital multi-track system
Consumer Digital Audio Tape (DAT) released