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Secret Clue Game

Alexis Fazio

Created on July 27, 2024

Learn more about how gamification can increase engagement in the classroom!

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Transcript

Utilizing Gamification to Increase Engagement

Norms for Today's Session:

Gamification SECRET CLUES

Find the secret clues with the magnifying glass to learn more about gamification!

start

What is gamification?

Playing video games.

Implementing gamelike elements such as points or badges to enhance learning.

Making only classroom management fun.

01 / 05

Drag the magnifying glass to discover the 3 options and then choose the correct answer

What is one of the major benefits of gamification?

No stress

There are none

Less work

Increased engagement

It's fun

02 / 05

Drag the magnifying glass to discover the 5 options and then choose the correct answer

Which is NOT an example of how gamification increases engagement?

Learning is more interactive

Motivates students

Makes learning fun

Quick feedback

Students get bored easily

Desire to make achievements

Allows for healthy competition

03 / 05

Drag the magnifying glass to discover the 7 options and then choose the correct answer

Which is NOT an element of gamification?

Social

Leaderboards

Feedback

Challenges

Mystery

Rewards

Creativity

Lecture

Progress

Curiosity

04 / 05

Drag the magnifying glass to discover the 10 options and then choose the correct answer

Which gamification tool is great for making presentations?

ClassDojo

Edmodo

Duolingo

Gimkit

Cerebriti

Brainscape

Genially!

Knowre

Classcraft

ChemCaper

Kahoot!

Arcademics

05 / 05

Drag the magnifying glass to discover the 12 options and then choose the correct answer

Congratulations, you have passed all the clues!

DETECTIVE WINNER

Let's get those wheels turning!

Explore different tools in this blog post for ideas on how to use gamification in your classroom!

Share your ideas with each other on Padlet.

Provide feedback on today's session.

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