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Secret Clue Game
Alexis Fazio
Created on July 27, 2024
Learn more about how gamification can increase engagement in the classroom!
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Transcript
Utilizing Gamification to Increase Engagement
Norms for Today's Session:
Gamification SECRET CLUES
Find the secret clues with the magnifying glass to learn more about gamification!
start
What is gamification?
Playing video games.
Implementing gamelike elements such as points or badges to enhance learning.
Making only classroom management fun.
01 / 05
Drag the magnifying glass to discover the 3 options and then choose the correct answer
What is one of the major benefits of gamification?
No stress
There are none
Less work
Increased engagement
It's fun
02 / 05
Drag the magnifying glass to discover the 5 options and then choose the correct answer
Which is NOT an example of how gamification increases engagement?
Learning is more interactive
Motivates students
Makes learning fun
Quick feedback
Students get bored easily
Desire to make achievements
Allows for healthy competition
03 / 05
Drag the magnifying glass to discover the 7 options and then choose the correct answer
Which is NOT an element of gamification?
Social
Leaderboards
Feedback
Challenges
Mystery
Rewards
Creativity
Lecture
Progress
Curiosity
04 / 05
Drag the magnifying glass to discover the 10 options and then choose the correct answer
Which gamification tool is great for making presentations?
ClassDojo
Edmodo
Duolingo
Gimkit
Cerebriti
Brainscape
Genially!
Knowre
Classcraft
ChemCaper
Kahoot!
Arcademics
05 / 05
Drag the magnifying glass to discover the 12 options and then choose the correct answer
Congratulations, you have passed all the clues!
DETECTIVE WINNER
Let's get those wheels turning!
Explore different tools in this blog post for ideas on how to use gamification in your classroom!
Share your ideas with each other on Padlet.
Provide feedback on today's session.
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