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Learning Experience Design

Introduction

Learning Experience Design (LXD) is the process of creating educational programs that are engaging, effective, and learner-centered. It blends instructional design, user experience (UX) design, and educational theory to craft learning environments that meet the needs and goals of learners.

Learning Experience Design

LXD involves understanding the target audience, defining learning objectives, and utilizing various media and technologies to deliver content in interactive and meaningful ways. The aim is to facilitate a positive and impactful learning journey, ensuring that learners are motivated, retain information, and can apply what they've learned in real-world contexts.

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Introduction

LXD

Learning Experience Design (LXD) is the process of creating educational programs that are engaging, effective, and learner-centered.

01

You will learn Instructional Design Principles

02

You will learn Universal Design Principles

03

You will learn Visual Design Principles

Objectives

Subject Matter Expert is a ______ role. The __________________ takes charge of the project and keeps record of deliverables agreed upon. Empathy, success and ________ are required to ensure effective collaboration with a SME_____ have domain knowledge and credibility in a field. Google docs, MIRO, calendar are examples of tools for effective ____________.

Drag the concept to its corresponding gap

Knowledge Check

eLearning Designer

Design

SMEs

check

Communication

Feedback

Introduction

Learning Design Principles

Lesson 1

Instructional Design Principles

Lesson 2

Universal Design Principles

Lesson 3

Assessment

Quiz

Learning Objectives

Index

Module Learning Outcomes

Lesson 1:Learning Design Principles

Kirk Patricks

ABCD Structure

Blooms Taxonomy

Learning Design Principles

SMART

Select the topics below to continue your learning

Lesson 2:Instructional Design Principles

Instructional Design Principles

Merril's First Principles

Gagne 9 events

Experiential Learning

In this lessons we will be unpacking 3 Instructional design Principles2. Gagne's Nine events of Learning3. Merril's first Principle

Lesson 3:Universal Design Principles

Universal Design principles

Visual Design

Multimedia Design

UDL

For Learning Design it is essential to comply with the universal design principles for learning UDL and Visual design principles for learning designSelect the buttons below to continue your learning.

Quiz:Assessment

Curriculum Developer

An instructor

A person with domain knowledge, expertise and credibilty in a field.

Who is a SME?

Quiz 1/5

Which of the following is not correct about building a successful relationship with a SME?

Honor the SME's content

Recognise your partnership and communicate willingness to collaborate for a common goal.

Call SME anytime you want to show familiarity.

Quiz 2/5

Development roles.

Mnagement roles.

Authoring roles.

One of the following is not a category of learning roles.

Quiz 3/5

Sequence

Record

Schedule

It is essential to create a work ________ to outline the tasks and manage the learning project to ensure timely delivery.

Quiz 4/5

Setting clear goals and deliverables.

Resolution and collaboration

Empathy and Feedback

What is required to motivate a SME to engage in building a content?

Quiz 5/5

Goodwork!

Quiz

AssignmentCome to the Virtual class 2 with your learning project topic (if available)

Next Steps

Not quite!

Quiz

Visual Design for Digital Learning

ELEMENTS:

  • Fonts
  • Photos and Icons
  • Colours
  • White Space

Info

CRAP:- Synonymn for

  • Contrast:
  • Repetition
  • Alignment
  • Proximity

COGNITIVE OVERLOAD:

  • Descriptions
  • Consistency
  • Avoid long texts
  • Limit inscreen text with image

Reaction

Kirk Patrick Evaluation Strategy

Knowledge

Behaviour

Result

Universal Design Principles for Learning

PERCEPTION: Refers to auditory and visual processing of information to ensure accessibility (considering learners with varying abilities)IMAGERY: Ensure to give description to images e.g timelines, graphs, etcLANGUAGE: Use simple terms easily understandable by all. Refrain from using jargons, provide definition of terms (glossary) and provide a means for learners to understand diagrams, formulas, etcCOMPREHENSION: Add instruction to online activities, micro learning (chunck content),

Experiential Learning refers to how learners prefer to learn as opposed to what they need to learn (learning outcomes). There are certain questions you should consider to answer in order to understand their preferences Kolbs reflective learning cycle: is an experiential learning cycle that argues that we learn through our experience. the Kolb's learning cycle has 4 stages of action (experience, reflect, act and think)Experience/feel- e.g., storytelling, simulations, breakout, role play.Reflection/observe/watch- chats, polls, brainstorming, group discussion.Thinking- Connect new learning with previous e.g., online classroom presentation, rewatching recorded training, do more research to gain more understanding. Acting/Doing- Practicing and applying learning to real life scenarios.e.g., case study, etc

Experiential Learning

FEEL

WATCH/ OBSERVE

THINK

DO

EXPERIENCE

REFLECTION

THINKING

ACT

Active experimentationConsider how to put into practice what you have learnt

Concrete experience. DO it yourself for learning to occur

Step back from doing to reflect and review

Fit in what you just learnt into what you already know

KOLB'S LEARNING CYCLE

A: Audience

ABCD Structure

B: Behaviour

C: Condition

D: Degree

Subject Matter Expert is a design role.The elearning designer takes charge of the project and keeps record of deliverables agreed upon. Empathy, success and feedback are required to ensure effective collaboration with a SME.SMEs have domain knowledge and credibility in a field. Google docs, MIRO, calendar are examples of tools for effective communication.

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The Merril's First Principle of Instructional Design focuses on people who learn best by being involved in real-life activities. It follows 4 principles namely:

Merrils's First Principle

Integration

TASK CENTRED

Demonstration

Application

Activation

ACTIVATION: Recollect prior knowledge before learning something new.

DEMONSTRATION: Real life activity like simulation.

APPLICATION: Progressing through feedback real tasks engaged in.

INTEGRATION: Application of learning to their actual jobs through reflections, self-review, etc

Learning outcomes ought to be SMART which is an acronymn for the following:

SMART Outcomes

S- SpecificM- Measureable A- AttainableR- Realistic/RelevantT- Time bound

GAGNE'S 9 EVENTS OF LEARNING

1. Gaining Attention: Get learner's interest by introducing the course e.g., watch a video, brainstorm

2. Stating Objectives: Manage learner's expectations by stating learning outcomes.

3. Recalling Prior Learning:Knowledge check exercise to help learners remember prior knowledge of the topic.

4. Presenting Stimulus: This is the presentation of content in multiple formats like text, image, etc

5. Providing Guidance: Provide support to learners with enough information, hints, navigation screen, etc,.

9. Enhancing Retention/transfer: Provide self study activities like assignments & group work to help them understand learning.

8. Assessing Performance:Assess learning with materials like quiz, essay, and worksheet..

7. Providing Feedback: Constructive feedback is necessary to help learners improve.

6. Eliciting Performance: Give room for learning without assessment e.g., answering questions in class, matching sentences, etc.

In developing the learning outcome, the following learning principles are helpful: Blooms Taxonomy LOTS- Lower order thinking skill and HOTS Higher order thinking skills are considered in developing the blooms taxonomy

Learning Outcome

C

HOTS

Remember

Understand

App ly

Analyse

Evaluate

Create

Multimedia Design for Digital Learning

TYPES:

  • Elearning Resources
  • Scenario Based Learning

Info

ELEMENTS OF MMD

  • Video
  • Audio
  • Imagery
  • Voice Over
  • On-Screen Text
  • Supporting Resources

INSTRUCTIONAL DESIGN PRINCIPLES: Based on Gagne's 9 events

  • Hook
  • Stimuli
  • Guided Practice
  • Assessment
  • Closing

MAYER'S PRINCIPLES

  • Multimedia
  • Coherence
  • Spatial Contiguity
  • Temporal Contiguity
  • Redundancy
  • Pre-Training
  • Modality
  • Signalling
  • Segmenting
  • Image
  • Voice
  • Personalisation