Want to make creations as awesome as this one?

More creations to inspire you

TEN WAYS TO SAVE WATER

Horizontal infographics

GRETA THUNBERG

Horizontal infographics

FIRE FIGHTER

Horizontal infographics

STEVE JOBS

Horizontal infographics

ONE MINUTE ON THE INTERNET

Horizontal infographics

SITTING BULL

Horizontal infographics

Transcript

INTRO BOX

LANGUAGE BOX

CODE WEEK BOX

X-MAS BOX

EUROPE BOX

INTERNATIONALTUCK BOX

THE ADVENTURES OF BrAInY eTwinners

WELL-BEING WISHES AND BOXES FOR 2024

FAREWELL BOX

SID2024

WELCOME BOX

INTERNATIONAL LOGO COMPETITION

LIVE SESSIONS

DIARY

Info

BrAInY

  • What does BrAInY mean?
  • How many countries will take part in the project?
  • Which are your interests? Which topics would you like to tackle this year?
  • Netiquette and eSafety

Fuente

Welcome to BrAInY!

Info

Fuente

description

The BrAInY eTwinning project is aimed at secondary school students. BrAInY is an acronym in which B stands for boxes – the project activities will be organized into thematic educational boxes based on the participating students’ preferences. R represents RESPECT for the planet/other beings. AI means we are planning to use ARTIFICIAL INTELLIGENCE ethically to boost creativity. N stands for NETIZENSHIP. Finally, Y is interpreted as ‘YOU’ since we intend to focus on interaction and collaboration between the participants. The project will allow students to enrich knowledge of various topics related to their interests (art, music, ecology, film, sport, etc) and develop skills and competences while the project activities will comprise an element of surprise so that the learning process may be defined as coming ‘out of the box’. Opening the boxes the students will be challenged with motivating tasks that will require BrAInY solutions.

Aims

e!

Literacy

identifying and understanding emotions, expressing feelings, facts and opinions, communicating in the oral and written forms

Multilingualism

developing communication skills in English, learning pieces in partners’ languages

Numerical, scientific and engineering skills

becoming familiar with STEAM and taking part in EU Code Week; solving everyday problems

Digital and technology

based competences - using ICT tools responsibly and purposefully for learning, collaborating and fun

Interpersonal skill

and the ability to adopt new competences - developing relations with peers, w orking creatively with others

The project aims to develop the eight key competences needed for a personal wellbeing, sustainable lifestyle, active citizenship and responsible netizenship:

Active citizenship

Interpersonal skill

8

Entrepreneurship

participating in social life, understating the idea of sustainability, European integration

developing creativity, critical thinking and problem solving skills, as well as the ability to work collaboratively

developing the knowledge of local, regional, national, European and global cultures including languages, traditions and heritage

Info

Fuente

INTRO BOX

How can we design and fill these thematic educational boxes in a way that not only introduces students to their peers' interests but also fosters meaningful connections and collaborations among them?

1. Getting to know each other

My ICT Skills

Lorem ipsum dolor sit amet consectetur

BrAInY Partner Schools

BrAInY

Fuente

LANGUAGE BOX

BrAInY

Fuente

cODE WEEK

PROJECT 1 Title “Calming lights” Zen hour Turn your micro:bit into a simple digital device to help you relax by slowing and regulating your breathing using a simple animation sequence.PROJECT 2Tittle: “How do i feel?” (an emotion badge): Use the micro:bit to show how you’re mood PROJECT 3Title “You are not alone!” (“Your mood affects us!”)

Three simple micro:bit coding projects to support our students’ well-being in class.

BrAInY

INTERNATIONAL TEAMS

Fuente

INTERNATIONAL Thematic challenges and games

BrAInY

Fuente

well-being wishes and boxes for 2024

BrAInY

the adventures of bRAINY ETWINNERS

Collaborative stories and illustrations of the international teams

Fuente

BrAInY

students' perception about the european union and democratic participation

Research by means of a questionnaire

Fuente

european youth week

brAINy FORUM

EUROPE & ME Discussing topics in the International Teams.

BrAInY

farewall ball dance

A summary of the farewell

Fuente

BrAInY

Fuente

ETHICS OF AI: GUIDE AND GAME

BrAInY

INTERNATIONAL LOGO COMPETITION

Fuente

BrAInY

X-mas box

  • Advent Calendar
  • X-as Cards
  • Season Game and Badge

Fuente

BrAInY

live sessions

Two national teams meet to know each other better and discuss the tasks in the project

Fuente

BrAInY

DIARY

Students' posts about their school day, activities, outdoor events, traditions, etc

Fuente

BrAInY

LOREM IPSUM DOLOR SIT 01

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci.

Fuente