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BrAInY

Idoia Zapirain

Created on June 13, 2024

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Transcript

X-MAS BOX

INTERNATIONALTUCK BOX

WELCOME BOX

SID2024

WELL-BEING WISHES AND BOXES FOR 2024

CODE WEEK BOX

THE ADVENTURES OF BrAInY eTwinners

LANGUAGE BOX

EUROPE BOX

INTERNATIONAL LOGO COMPETITION

FAREWELL BOX

INTRO BOX

DIARY

LIVE SESSIONS

BrAInY

Welcome to BrAInY!

  • What does BrAInY mean?
  • How many countries will take part in the project?
  • Which are your interests? Which topics would you like to tackle this year?
  • Netiquette and eSafety

Info

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description

The BrAInY eTwinning project is aimed at secondary school students. BrAInY is an acronym in which B stands for boxes – the project activities will be organized into thematic educational boxes based on the participating students’ preferences. R represents RESPECT for the planet/other beings. AI means we are planning to use ARTIFICIAL INTELLIGENCE ethically to boost creativity. N stands for NETIZENSHIP. Finally, Y is interpreted as ‘YOU’ since we intend to focus on interaction and collaboration between the participants. The project will allow students to enrich knowledge of various topics related to their interests (art, music, ecology, film, sport, etc) and develop skills and competences while the project activities will comprise an element of surprise so that the learning process may be defined as coming ‘out of the box’. Opening the boxes the students will be challenged with motivating tasks that will require BrAInY solutions.

Info

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e!

Aims

Entrepreneurship

Literacy

The project aims to develop the eight key competences needed for a personal wellbeing, sustainable lifestyle, active citizenship and responsible netizenship:

identifying and understanding emotions, expressing feelings, facts and opinions, communicating in the oral and written forms

developing creativity, critical thinking and problem solving skills, as well as the ability to work collaboratively

Numerical, scientific and engineering skills

Digital and technology

Interpersonal skill

Active citizenship

based competences - using ICT tools responsibly and purposefully for learning, collaborating and fun

participating in social life, understating the idea of sustainability, European integration

and the ability to adopt new competences - developing relations with peers, w orking creatively with others

Interpersonal skill

becoming familiar with STEAM and taking part in EU Code Week; solving everyday problems

Multilingualism

developing the knowledge of local, regional, national, European and global cultures including languages, traditions and heritage

developing communication skills in English, learning pieces in partners’ languages

1. Getting to know each other

INTRO BOX

How can we design and fill these thematic educational boxes in a way that not only introduces students to their peers' interests but also fosters meaningful connections and collaborations among them?

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My ICT Skills

BrAInY Partner Schools

Lorem ipsum dolor sit amet consectetur

BrAInY

LANGUAGE BOX

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BrAInY

cODE WEEK

PROJECT 1 Title “Calming lights” Zen hour Turn your micro:bit into a simple digital device to help you relax by slowing and regulating your breathing using a simple animation sequence. PROJECT 2 Tittle: “How do i feel?” (an emotion badge): Use the micro:bit to show how you’re mood PROJECT 3 Title “You are not alone!” (“Your mood affects us!”)

Three simple micro:bit coding projects to support our students’ well-being in class.

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BrAInY

INTERNATIONAL Thematic challenges and games

INTERNATIONAL TEAMS

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BrAInY

well-being wishes and boxes for 2024

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BrAInY

the adventures of bRAINY ETWINNERS

Collaborative stories and illustrations of the international teams

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BrAInY

students' perception about the european union and democratic participation

Research by means of a questionnaire

european youth week

brAINy FORUM

EUROPE & ME Discussing topics in the International Teams.

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BrAInY

farewall ball dance

A summary of the farewell

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BrAInY

ETHICS OF AI: GUIDE AND GAME

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BrAInY

INTERNATIONAL LOGO COMPETITION

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BrAInY

X-mas box

  • Advent Calendar
  • X-as Cards
  • Season Game and Badge

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BrAInY

live sessions

Two national teams meet to know each other better and discuss the tasks in the project

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BrAInY

DIARY

Students' posts about their school day, activities, outdoor events, traditions, etc

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