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An interactive escape room set within Bletchley Park in the 1940s that combines critical thinking, riddles, pattern recognition and Historical knowledge to produce an AI generated escape room.

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Transcript

QB Values Week

Bletchley park Escape Room

Start

Solve each part of the puzzle to uncover the Spy's identity

Living quarters

Gardens

Library

Women's quarters

The Offices

Next

Living Quarters Riddle

Question 1/9

Living Quarters Riddle

Question 2/9

Living Quarters Riddle

Question 3/9

I am not alive, but I grow; I don't have lungs, but I need air; I don't have a mouth, and I can drown. What am I?

Living Quarters Riddle

Question 4/9

Next

I am not alive but I grow, don't have lungs but need air, no mouth but

I can drown, what am I?

The more you take the more you leave behind

Enter the password

What has keys but can't open locks

Enter the password

I can travel around the world while staying in a corner. What am I?

Enter the password

What comes once in a minute twice in a moment but never in 1000 years

One letter

I have branches, but no fruit, trunk, or leaves. What am I?

Enter the password

Solve each part of the puzzle to uncover the Spy's identity

Living quarters

Gardens

Library

Women's Quarters

The Offices

Mission 2: The Maze

Info

Remember, moving twice in the same direction will be two letters!

Mission 2: The Maze

Enter the 20 character string to show the path you have taken.

The string should start with D!

Solve each part of the puzzle to uncover the Spy's identity

Living Quarters

Gardens

Library

Women's Quarters

The Offices

Next

Mission 3: The Library

History Quiz

History Quiz

History Quiz

History Quiz

History Quiz

History Quiz

History Quiz

History Quiz

History Quiz

History Quiz

Next

The spy is between 5'7 and 5'11 tall.

Solve each part of the puzzle to uncover the Spy's identity

Living Quarters

Gardens

Library

Women's Quarters

The Offices

Next

Women's Quarters

Next

Women's Quarters

1.Message

Show your working to the teacher and they'll unlock it

Hail!

Next

Attention! Cross-reference the date of the leak with the shift patterns to identify the inconsistency. The staff member with the unusual pattern has the eye color you seek.

Next

Click next once you have discovered the eye colour of the spy

Enter the number of the person you believe is the spy...

E.g. 1

Dossier

LENT NA GEM

Solve each part of the puzzle to uncover the Spy's identity

Living Quarters

Gardens

Cipher Wheel

Library

Height between 5'7" - 5'11"

Women's Quarters

Suspicious injury on left hand

Offices

Brown Eyes

Input your Guess

Input the identity of the spy. Ignore special characters.

e.g. ç/ü just type c/u

Are you sure you want to exit?

Back

Exit

I'm ready

As you venture deeper, you can't shake the feeling that you're being watched, that the maze itself is alive, testing your resolve. Will you conquer the maze and emerge with the cipher, or will you become another lost soul within its leafy depths?

As you enter the dimly lit library, you are greeted by the sight of towering shelves filled with ancient tomes and manuscripts. At a grand wooden desk, a bespectacled historian sits, meticulously reviewing a parchment. He looks up, peering over his glasses with an air of aloof kindness.

The Library

"Ah, a seeker of knowledge," he says, his voice carrying the weight of countless lectures and historical debates. "I am Professor Reginald Thistlewood, the resident historian of Bletchley Park. To proceed further in your quest, you must demonstrate your understanding of World War II history. Answer these questions correctly, and I shall reveal to you a vital piece of information regarding the identity of our elusive spy." He gestures towards a set of neatly arranged papers on the desk. "Shall we begin?"

Professor Reginald Thistlewood

Next

Lorem ipsum dolor

"Greetings, human! I am B.L.E.E.P. (Bletchley Park's Logical and Eccentric Entertainment Program), but you can call me Bleep," it says in an enthusiastic tone. "I have passed the Turing Test, so I am practically human! To proceed, you must solve my series of riddles. Each riddle's answer will give you a letter. Collect all the letters to discover the gender of the spy. Let’s begin!"

As you step into the lush gardens of Bletchley Park, a sense of foreboding washes over you. The sun hangs low in the sky, casting long shadows that dance among the hedges. The air is thick with the scent of blooming flowers, mingling with an underlying trace of something metallic and cold. Before you stands a towering hedge maze, its dark, winding paths inviting yet intimidating. A chill runs down your spine as you approach the entrance, the rustling of leaves sounding almost like whispers. An old, creaky sign stands beside the entrance, covered in vines, its message barely legible: "Enter if you dare. Only the clever and the brave shall find the path to truth." As you cross the threshold into the maze, the world outside fades away, replaced by an eerie silence broken only by the occasional rustle of leaves. The hedge walls loom high above you, their dark green foliage seemingly impenetrable. The path ahead is shrouded in shadows, twisting and turning into the unknown. Your task is clear: navigate the maze to uncover the wheel cipher that holds the next vital clue. Each step you take echoes with the possibility of discovery—or the threat of getting hopelessly lost. The WASD keys will guide you through this labyrinth of secrets.

As you step into the women's quarters at Bletchley Park, a sense of warmth and camaraderie welcomes you. The room is cozy and communal, with simple beds neatly made, wooden wardrobes lined up against the walls, and personal items scattered around, adding a homely touch. Books, photographs, and knitting supplies speak to the lives lived within these walls, creating an atmosphere of shared purpose and quiet determination.

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Do you have a string you're happy with?

i'M THROUGH THE MAZE

Remember it should be 20 characters long, and use CAPITAL LETTERS

In the corner of the room, a shared desk catches your eye. An old-fashioned Morse code machine sits prominently on the desk, surrounded by notes and letters. The soft glow of lamplight illuminates the space, casting a gentle light on the women’s work area. A notice board nearby is pinned with messages, letters, and snippets of code, adding to the sense of a close-knit community. Your task here is to use the Morse code machine to decipher a crucial message. The room, filled with the echoes of countless messages sent and received, now holds the key to the spy’s identity. The coded message you uncover will reveal an identifying characteristic of the spy. With a sense of resolve, you sit at the desk and prepare to decode the message, knowing that each dot and dash brings you closer to unveiling the truth.

Introduction

As you enter the offices of Bletchley Park, a sense of urgency and intensity envelops you. The room is a hive of activity, filled with desks cluttered with typewriters, rotary phones, and piles of documents. Dim lighting casts long shadows, creating an atmosphere of secrecy and determination. The air is thick with the scent of ink and paper, punctuated by the occasional murmur of voices deep in conversation. Introduction

As you make the final turn, the oppressive shadows of the maze begin to lift, and a glimmer of light guides you forward. Your heart races with anticipation as the narrow path widens into a small, secluded clearing at the maze’s heart. There, resting on a stone pedestal, lies the last piece of the wheel cipher, gleaming in the dappled sunlight that filters through the hedge canopy. With a sigh of relief, you approach the pedestal and carefully pick up the final piece, feeling its weight and texture in your hands. You quickly assemble the wheel cipher, the pieces fitting together with a satisfying click. The intricate symbols and numbers align perfectly, revealing the hidden message within. A soft breeze rustles the leaves, as if the maze itself is acknowledging your triumph. You’ve conquered the labyrinth, proving your wit and determination. As you step back onto the main path, the maze’s once ominous presence now feels almost welcoming, the shadows receding in the wake of your success. With the completed wheel cipher in hand, you’ve unlocked the next crucial clue in your quest to uncover the spy at Bletchley Park. Your journey is far from over, but this victory fills you with renewed confidence. You stride forward with purpose, ready to face the next challenge that awaits.

The gravity of your mission settles over you as you approach the chart. The date of the leak, June 12, 1942, is circled in red, a stark reminder of the task at hand. You know that somewhere among these patterns lies the key to identifying the spy. With a deep breath, you begin to scrutinize the shifts, your eyes darting from name to name, date to date. Each detail could be crucial, each anomaly a potential clue. The office, with its subdued hum of activity, becomes a backdrop to your intense focus. Can you find the inconsistency that will reveal the spy’s eye color? The answer lies within these charts, waiting to be discovered by those with the sharpest eyes and the keenest minds.

. (FULL STOP) .-.-.-

Good luck! Or should I say, muuj raiq

--.. -. -.- / -.-- ...- . / ..- .-.. --.. -.- - / -. --- .--- -.- -.-- / --- --.. / --. .-. .-. / .-.. -..- ..- ... / -... --- -.- -.-. .-.-.- / --.. -. -.- . / --.- -.- -.- ...- / --.. -. -.- --- -..- / -. --. - .--- / .. ..- -... -.- -..- -.- .--- / -.-. --- --.. -. / --. / .-. ..- - -- / -- .-. ..- -... -.- / ..- -..- / .. .-. ..- --.. -. .-.-.- / .-. ..- ..- -.- -.-- / .-. --- --.- -.- / --.. -. --- -.-- / --. .. .. --- .--- -.- - --.. --. .-. .-. . / .. .- --.. / --.. -. -.- --- -..- / -. --. - .--- / ..- - / -.-- ..- ... -.- --.. -. --- - -- / -.-- -. --. -..- ...- / .... -.- .-.. ..- -..- -.- / --.. -. -.- / .-. -.- --. --.- .-.-.-

Message from allied forces

Got an idea?

Let the communication flow!

With Genially templates, you can include visual resources to wow your audience. You can also highlight a particular sentence or piece of information so that it sticks in your audience’s minds, or even embed external content to surprise them: Whatever you like! Do you need more reasons to create dynamic content? No problem! 90% of the information we assimilate is received through sight and, what’s more, we retain 42% more information when the content moves.

  • Generate experiences with your content.
  • It’s got the Wow effect. Very Wow.
  • Make sure your audience remembers the message.