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SUPERRED TOOLKIT_v2
Delia Español Fernan
Created on June 6, 2024
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Transcript
SUPERRED TOOLKIT
Check the SuperRED framework
This toolkit will guide you through the results of the SuperRED (Supporting Self-Regulated Learning in Digital and Remote Education) project, using the concept of Learning Ecologies
self-regulated learning
LEARNING ECOLOGIES
Albert Sangrà is director of the UNESCO Chair in Education and Technology for Social Change at Universitat Oberta de Catalunya (UOC), full professor, and Edul@b researcher. He has been the director of the Industrial Doctorates Programme in Catalonia since 2016
SUPERRED CONCEPTS
ACTIVITIES (WHAT)
CONTEXT (WHERE)
Aditional resoruces
Project-based learning in the school
Schools, cities and countries
LEARNING ECOLOGIES
SUPERRED RESULTS
INTERACTIONS (WHO)
resources (how)
Digital tools: learning design game and SRL app
Onsite peers interaction
Source: Romeu-Fontanillas, T., Guitert-Catasús, M., Raffaghelli, J.E., & Sangrà, A. (2020). Mirroring learning ecologies of outstanding teachers to integrate ICTs in the classroom. Comunicar, 28(62). https://doi.org/10.3916/c62-2020-03
Source: Romeu-Fontanillas, T., Guitert-Catasús, M., Raffaghelli, J.E., & Sangrà, A. (2020). Mirroring learning ecologies of outstanding teachers to integrate ICTs in the classroom. Comunicar, 28(62). https://doi.org/10.3916/c62-2020-03
Source: Romeu-Fontanillas, T., Guitert-Catasús, M., Raffaghelli, J.E., & Sangrà, A. (2020). Mirroring learning ecologies of outstanding teachers to integrate ICTs in the classroom. Comunicar, 28(62). https://doi.org/10.3916/c62-2020-03
ADDITIONAL RESOURCES
PRODUCED WITHIN SuperRED:
- The final 'empty' template of the 4Ts - The scientific publications related to SuperRED: Pozzi, F.; Ceregini, A.; Ivanov, S.; Passarelli, M.; Persico, D.; Volta, E. (2024). Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training. Educ. Sci. 14, 318. Persico, D., Manganello, F., Passarelli, M., & Pozzi, F. (2023). Is GBL Good for Teachers? A Game for Teachers on How to Foster Students’ Self-Regulated Learning. Education sciences, 13, 1180. Pozzi, F., Volta, E., Passarelli, M., Persico, D. (2023). A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training. In: Dascalu, M., Mealha, Ó., Virkus, S. (eds) Smart Learning Ecosystems as Engines of the Green and Digital Transition. SLERD 2023. Advances in Sustainability Science and Technology. Springer, Singapore.
PRODUCED OUTSIDE SuperRED:
Video of a talk by D. Persico & F. M. Dagnino on the topic "Inclusion in education". Video of a talk by F. Pozzi on the topic "Learning design and collaborative learning" Video of a talk by J.I. Asensio Perez on the topic: "The role of LEARNING DESIGN in teaching innovation with technology” Video of a talk by D. Persico & F. Manganello on the topic: "Self-regulated learning and practice sharing and of the 4Cs dashboard" Video of a talk by A. Gewerc on the topic: "Between create and contribute: Communities of practice ìs dilemma for teacher professional development in digitization times”
CONTEXT
BERNARDUS SCHOLEN
ESCOLA SOLC
IC ILARIA APLI DI SARZANA
In this video you will see the context that sorrounds IC Ilara Alpi's students.
In this video you will see the context that sorrounds Bernardus scholen's students.
In this video you will see the context that sorrounds Escol SOLC's students.
Project Result 2 in the SuperRED project is constituted by a digital game called SRL-4Ts Game. It is a tool for teachers’ professional development, aiming at supporting teachers in the design of innovative and ICT-based learning activities oriented to collaboration and Self-Regulated Learning (SRL).
SRL-4Ts GAME
Project Result 3 in the SuperRED project is commissioned to produce an app student-centred for Self-Regulated Learning (SRL) and to include collaborative goals with peers.