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蛇梯棋 - Extra
Daniela Martins
Created on May 20, 2024
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Transcript
骰子 tóuzi
蛇梯棋 shé tī qí
规则 guīzé
第三十四
We do and see many things throughout the day. A lot. How many would you say our brain remembers? Like,in percentage.
第七
Did you know that images illustrate what you want to convey and are a support to add additional info?
第十
Did you know that images are an aesthetic resource that tell stories on their own and also keep thebrain awake?
第三
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第十八
Did you know that images are a support to add info?
第二十五
What would you use in your presentation to entertain, provide relevant information, and capture the attention of your audience?
第三十八
What would you use in your presentation to entertain, provide relevant information, and capture the attention of your audience?
第十五
Did you know that multimedia content is essential to achieve a WOW effect in your creations?
第二十六
What would you use in your presentation to entertain, provide relevant information, and capture the attention of your audience?
第三十六
We do and see many things throughout the day. A lot. How many would you say our brain remembers? Like,in percentage.
第二十八
How much information does our brain retainthrough visual stimuli such as images, interactivities,or animations?
第二
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第八
Did you know that images are an aesthetic resource that tell stories on their own and also keep thebrain awake?
第十三
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第二十四
What would you use in your presentation to entertain, provide relevant information, and capture the attention of your audience?
第九
Did you know that images are an aesthetic resource that tell stories on their own and also keep thebrain awake?
第三十
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第十六
Did you know that images are a support to add info?
第四
Did you know that images illustrate what you want to convey and are a support to add additional info?
第三十五
We do and see many things throughout the day. A lot. How many would you say our brain remembers? Like,in percentage.
第一 (dì)
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第二十三
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第三十三
What would you use in your presentation to entertain, provide relevant information, and capture the attention of your audience?
第十九
Did you know that images are an aesthetic resource that tell stories on their own?
第十一
Did you know that images are an aesthetic resource that tell stories on their own and also keep thebrain awake?
第四十
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第五
Did you know that images illustrate what you want to convey and are a support to add additional info?
第六
Did you know that images illustrate what you want to convey and are a support to add additional info?
第二十七
What would you use in your presentation to entertain, provide relevant information, and capture the attention of your audience?
第十二
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第二十一
Did you know that Genially allows you to share your creation directly, without the need for downloads?
Box 55
第四十一
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第三十一
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第三十九
What percentage of our brain is involved in processing visual stimuli, such as images, interactivities,or animations?
第二十九
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第三十二
It is clear that, when it comes to making purchases, the emotional component is a driving force, but what is the exact percentage of purchases we make thanksto emotions?
第三十七
What would you use in your presentation to entertain, provide relevant information, and capture the attention of your audience?
第二十二
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第十七
Did you know that images are a support to add info?
第二十
Did you know that Genially allows you to share your creation directly, without the need for downloads?
第十四
Did you know that multimedia content is essential to achieve a WOW effect in your creations?
蛇 shé
梯 tī
梯 tī
蛇 shé
Se um grupo cair numa casa onde começa a cauda de uma cobra, terão de descer à casa onde a sua cabeça começa.
Se um grupo cair numa casa onde está o fim de uma escada, terão de subir até à casa onde a escada acaba.
规则 guīzé
O jogo segue as regras normais de um jogo tradicional de Cobras e Escadas com a peculiaridade de em cada casa poder ou não haver uma pergunta com a matéria lecionada neste semestre. Se um grupo errar uma resposta, não se moverão e qualquer grupo poderá tentar responder de modo a ganhar um lançamento extra de dados. Em casas com o começo de uma escada ou com a ponta de uma cobra não haverão perguntas visto que são ações obrigatórias. Em certas casa existem surpresas... Será que as conseguem ganhar? Quando um grupo distar 6 ou menos casas do final, terá de lançar um dado com o número preciso de casas a avançar. Se o dado lançado tiver um número superior ao necessário, o grupo não sairá da casa em que se encontra.