B-LearningImplementation
📄
A new learning experience
By Jesús López & Yahir Ortiz
Context
Objective of the project
Introduce a Virtual Learning Environment (VLE) in a real context, enhancing the student learning journey by integrating multimedia resources and gamification techniques for a dynamic and engaging educational experience.
+info
Duolingo Classroom
Our VLE: Canvas LMS
Course organization
Why choosing Canvas?
Use of modules section and flags to indicate the type of activities inside the course.
Reasons for choosing Canvas LMS as our Virtual Learning Environment.
+info
+info
Alternative content
Duolingo classroom
Content created to help students who needed help accessing the resources.
Fostering the practice of English outside the classroom using gamification.
+info
+info
Why Canvas?
Reasons for choosing Canvas LMS
- Provides a student-friendly interface.
- Adaptable for mobile devices with the mobile app.
- The course navigation is intuitive and easily customizable to the course needs.
- Allows the integration of external apps.
- Open access and open source.
Course organization
Duolingo classroom
Duolingo for schools
- Encouraged students to practice English outside the classroom.
- Gamificated tool.
- Increased motivation and competition among student.
Alternative content
Activity Booklet
Youtube Channel
Activity booklet
Alternative material given to student who have problems accessing the platform or lacking electronic devices with access to internet.
Youtube channel
Creation of tutorials to help students to know how to use the platform.
Challenges
Monitoring students' progress.
The context itself
Increased work load
Students' accesiblity to technology
We became content designers and creators in addition to the teaching practice in face-to-face sessions.
The context where the project was implemented lacked of resources to make a proper implementation.
Additional effort was made to ensure students participation in both face-to-face sessions and platform activities.
Some students had problems accessing to the platform due to lack of internet access or electronic devices
Project progress
We succeeded in providing students with access to the resources and activities designed.
34 (22 + 12 booklets)
Project results
The overall average of our Top 15 is 14% out of 20%, which represents 70% of the group's performance.
04
We achieved the engagement of 21 students in the Duolingo application, with an average time investment of 5 hours per student.
03
We experienced a notable improvement in the group performance, increasing from 39.6% to 75% in a period of one week.
02
We achieved a participation rate of 60% of the students on the platform (Canvas), with an average time spent of 56 minutes per student.
01
Conclusions
- Using technology in our classroom provides a new world of possibilities thanks to the resources we have online.
- Blended learning allows to provide students with a variety of learning resources in different modalities in addition to combing the best of two modalities: Face-to-face sessions and online learning.
- We should consider alternative resources such as printed versions of the material for students who lack of technological resource.
Thank you for your attention!
📄
Project description
- Canvas LMS platform was selected as the virtual learning environment (VLE).
- Duolingo Classroom application was used as a reward strategy.
- The implementation was carried out in the Andrés Quintana Roo middle school with a 1st grade group composed of 38 students.
- It was conducted over a period of three months and comprised five face-to-face sessions.
B-Learning Implementation
Yahir Adrian Ortiz Estrella
Created on May 12, 2024
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Transcript
B-LearningImplementation
📄
A new learning experience
By Jesús López & Yahir Ortiz
Context
Objective of the project
Introduce a Virtual Learning Environment (VLE) in a real context, enhancing the student learning journey by integrating multimedia resources and gamification techniques for a dynamic and engaging educational experience.
+info
Duolingo Classroom
Our VLE: Canvas LMS
Course organization
Why choosing Canvas?
Use of modules section and flags to indicate the type of activities inside the course.
Reasons for choosing Canvas LMS as our Virtual Learning Environment.
+info
+info
Alternative content
Duolingo classroom
Content created to help students who needed help accessing the resources.
Fostering the practice of English outside the classroom using gamification.
+info
+info
Why Canvas?
Reasons for choosing Canvas LMS
Course organization
Duolingo classroom
Duolingo for schools
Alternative content
Activity Booklet
Youtube Channel
Activity booklet Alternative material given to student who have problems accessing the platform or lacking electronic devices with access to internet.
Youtube channel Creation of tutorials to help students to know how to use the platform.
Challenges
Monitoring students' progress.
The context itself
Increased work load
Students' accesiblity to technology
We became content designers and creators in addition to the teaching practice in face-to-face sessions.
The context where the project was implemented lacked of resources to make a proper implementation.
Additional effort was made to ensure students participation in both face-to-face sessions and platform activities.
Some students had problems accessing to the platform due to lack of internet access or electronic devices
Project progress
We succeeded in providing students with access to the resources and activities designed.
34 (22 + 12 booklets)
Project results
The overall average of our Top 15 is 14% out of 20%, which represents 70% of the group's performance.
04
We achieved the engagement of 21 students in the Duolingo application, with an average time investment of 5 hours per student.
03
We experienced a notable improvement in the group performance, increasing from 39.6% to 75% in a period of one week.
02
We achieved a participation rate of 60% of the students on the platform (Canvas), with an average time spent of 56 minutes per student.
01
Conclusions
Thank you for your attention!
📄
Project description