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Videogame Timeline
JAVIER EMILIO RIVAS FLORES
Created on May 8, 2024
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Transcript
- La Xbox One es una consola de videojuegos producida por microsoft en el año 2016
- La GameBoy Advance SP Fabricada por nintendo en el año 2003
- La GameBoy es una videoconsola portatil lanzada en el año 1989
- La GameBoy Advance es una consola de videojuegos de la compañia nintendo lanzada en el año 2001
- La Super Ninendo SNES Classic Edition fue lanzada en el año 2017
- La nintendo switch es una consola sobremesa la puedes usar en cualquier parte lanzada en el año 2017
- La Nintendo DS es una consola portatil de la multinacional lanzada el año 2004
Great timeline, step by step
VIDEOGAME TIMELINE
19XX
19XX
19XX
20XX
20XX
20XX
20XX
I'm a great subtitle, ideal for providing more context about the topic you are going to address
Great timeline, step by step
VIDEOGAME TIMELINE
19XX
19XX
19XX
20XX
20XX
20XX
20XX
I'm a great subtitle, ideal for providing more context about the topic you are going to address
Use an image
Contextualize your topic
We don't like to bore. We don't want to be repetitive. Communicating as always bores and doesn't engage. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it. We capture visual content better. Visual content is associated with cognitive and psychological mechanisms. Things enter through the eyes, the first image is what counts. We associate visual content with emotions.
Provide context for your topic
When carrying out a presentation, two objectives must be pursued: conveying information and avoiding yawns. To achieve this, it may be a good practice to create an outline and use words that will be etched into the minds of your audience.
'Animation adds value to our content by helping us capture attention, prioritize ideas, and make our audience remember the content'
Genially
Insert a great video
Contextualize your topic
We don't like to bore. We don't want to be repetitive. Communicating as always bores and doesn't hook. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it. We capture visual content better. Visual content is associated with cognitive and psychological mechanisms. Things enter through the eyes, <the first image is what counts. We associate visual content with emotions.
Use an image
Contextualize your topic
We don't like to bore. We don't want to be repetitive. Communicating as always bores and doesn't engage. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it. We capture visual content better. Visual content is associated with cognitive and psychological mechanisms. Things enter through the eyes, the first image is what counts. We associate visual content with emotions.
Provide context for your topic
When carrying out a presentation, two objectives must be pursued: conveying information and avoiding yawns. To achieve this, it may be a good practice to create an outline and use words that will be etched into the minds of your audience.
'Animation adds value to our content by helping us capture attention, prioritize ideas, and make our audience remember the content'
Genially
Insert a great video
Contextualize your topic
We don't like to bore. We don't want to be repetitive. Communicating as always bores and doesn't hook. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it. We capture visual content better. Visual content is associated with cognitive and psychological mechanisms. Things enter through the eyes, <the first image is what counts. We associate visual content with emotions.
Write a great title
With Genially templates, you can include visual resources to leave your audience speechless. You can also highlight a specific phrase or data that remains ingrained in the memory of your audience and even embed external content that surprises: videos, photos, audios... Whatever you want!