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Inspired Metaverse School Portal

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Created on May 8, 2024

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Metaverse PORTAL

All of the content is protected by intelectual property of Inspired Education Group

Social media

We are changing Education

One headset at a time

Ready?

Index

1.

Meet the Team

Training Sessions

2.

3.

First VR lesson for students

Where to find the VR lessons

4.

Lesson Booking Process

5.

Preparing for a VR Lesson

6.

Running a VR Lesson

7.

Health & Safety

8.

Academic Data for VR

9.

Resources and Support

10.

"Using VR technology in our Inspired Metaverse will provide students with relational and immersive experiences that provoke inspiration, student cognitive development and connections, through collaborative virtual learning." Nicholas Wergan

FAQ

11.

Safeguarding & Etiquette

12.

Lesson Library

13.

IT Support Checklist

14.

15.

IT Support Ongoing

Welcome to VR learningwith Inspired Metaverse School

Please watch this introductory videoto find out where to get started!

Meet the Global EdTech Implementation Team

To support the rollout, thE Inspired metaverse team will support schools and provide training and guidance.

Joana Simas Global Head of EdTech Implementation

Ruth Huxford-Weilding VR and Metaverse Specialist for Inspired Metaverse School

Daniel Barros XR Developer for Inspired Metaverse School

Francisco Costa XR Developer for Inspired Metaverse School

Mariana Braga EdTech Implementation Specialist

Andreia Salgueiro EdTech Implementation Specialist

Catarina Ferreira EdTech Implementation Specialist

Click HERE to book your seatat our next training session!

Training Sessions

Subject Showcases

Level 0, 1, 2, 3 and 4 Training

See it, learn it, book it! Short sessions aimed at busy teachers, where we showcase our best VR lessons in a specific subject area. Teachers are encouraged to ask questions and consider how our content and any further ideas for new content will drive enhanced outcomes for students.

Our Level 0, 1, 2, 3 and 4 Training sessions are aimed at teachers with a view to developing your VR teaching skills. Learn to master the Engage platform, manage VR lessons in your classroom, integrate Metaverse learning into your curriculum, and measure the acdemic impact of VR learning at your school.

1 hour each

15 minutes

Teacher's Course // Canvas

Technical Training

Our Technical Training session is aimed at local IT teams and parties responsible for device setup and management. The session will provide you with the key technical information which your need regarding intent, usage, hardware, software applications, management and maintenance of headsets at your school.

In addition to these guided training sessions, it is important that you read through the Inspired Metaverse School Ambassador Course. Contact us so we can add you as students!

They allow to synthesize content

Course

1 hour

First VR lesson for students

  • Teach students the basics skills they need for using a VR headset in Engage.
  • Option for students completing self-paced VR tutorials during the lesson or learning with the teacher.
  • Progress check activities to ensure students have learned the skill confidently.
  • Interactive boat ride, hot air balloon ride and fireworks if the teacher chooses to press the secret buttons!

Demo video

Lesson plan

Inspired Metaverse Library

Click HERE to book your NEXT VR LESSON!

Where to find our VR lessons in Engage

Snapshots (.ifxsnap)

Virtual Lab experiments

Snapshots are a file type in Engage. They allow us to save 3D objects where you need them. We need to 'share' and 'ungroup' a snapshot, to pick up the objects. When a lesson is a snapshot, we share it with your teacher Engage account, when the lesson is booked on Calendly.

Our highly-interactive experiments are found in Locations. These are locations we create, so they are found in the Inspired Locations area.

How to load a snapsot

How to find Virtual Lab expe riments

How to share and ungroup a snapsot

Inspired Education Experiences

Experience files (.engage)

We are uploading as many lessons as possible to this area. Some Inspired Education Experiences will also require a snapshot, if there are 3D objects to pick up.

Experience files are also a file type in Engage. We create experience files for lessons that are more interactive and may require buttons that trigger a reaction. When a lesson is an experience file, we share it with your teacher Engage account, when the lesson is booked on Calendly.

They allow to synthesize content

How to load Inspired Education Experiences

How to load an experience file

Inspired Metaverse School Lesson Preparation Process

1. Choose your lesson

Use our VR Content requestform or choose a lesson from our Inspired Metaverse School Lesson Library.

2. Book in your lesson

Use our Calendly page. Please let us know which lesson you intend to teach, the teacher headset email address and if live VR support is required. Share the booking with your local IT Team for support.

3. Receive your files

When you book your lesson, any Snapshots or Experiences which you will need for Engage will be shared with you by the Metaverse Team.

4. Need a demo?

You can use the Calendly to book a pre-lesson meeting with the team if you think a brief demonstration of the content might be helpful.

5. Set up lesson in Engage

Practise with our Engage lesson setup guide HERE

When you are ready to set up for your lesson, follow the instructions demonstrated during your training to correctly Start a Session in Engage.

6. Teach your VR lesson

Share the session ID and password for your lesson with your students. Remember to deliver your lesson with safeguarding procedures and best practice in mind.

7. Provide feedback

Please complete the VR Lesson Feedback Form after every VR lesson to let us know how it all went!

Preparing for a VR Lesson

To ensure the VR headsets are ready to use, ask your IT support team if they can assist you with the following:

  • Updating the headsets
  • Checking hand controller batteries
  • Logging the headsets into Engage, using the school’s Engage account details
  • Checking the stationary boundary has been set for where the student will use the headset

To ensure you are ready for a VR lesson, try the following:

  • Find a little time to familiarise yourself with our Teacher Toolkit Basic Lesson Setup in Engage.
  • Make sure you know the login details for the allocated teacher headset Engage account, so you can explore the lesson after we have confirmed your booking.
  • Practise using the VR headset and Engage using our brand-new digital book!

Running VR lessons with and without live VR support

Running VR lessons with and without live VR support

When you know how to set your lesson up in the Engage app with confidence, you are ready to run your own VR lessons without support!

The Inspired Metaverse Team can support you in the Engage VR session.

Running a VR lesson with live VR support

Running a VR lesson independently

Please bear in mind, we are supporting 83 Inspired schools all over the world, and sufficient advance notice is much appreciated for lesson bookings requiring support.

This gives you the freedom to teach your lesson independently, always with the option of asking us questions beforehand.

Meta Quest safety information for parents and preteens.

Health and Safety

  • To ensure consistency with our schools, a minumin usage age has been estabilished as 10+.
  • Guidance for parents and youths has been substantially improved, and may merit schools communicating with parents of children using devices.
  • For accounts attributed to users 10-13, new parental controls have been put in place. Our school devices can use these for management purposes.

Meta Quest Safety Centre

Parental Controls guidance for Meta Quest

Academic evidence for the effectivness of VR learning

We work with teachers across Inspired to measure the impact and efficacy of Metaverse learning in order to inform our approach. Our data shows that Metaverse learning is highly effective for our students:

  • Students’ knowledge confidence grew by an average of 25% after participating in a VR lesson.
  • Students demonstrated an average 15% improvement in correct responses to multiple-choice questions after participating in a VR lesson.
  • Students found VR learning more informative, engaging, interesting, useful and impactful than traditional approaches to learning.
  • 100% of Teachers identified that students’ knowledge confidence improved to a good or very good standard after participating in a VR lesson.
  • 75% of Teachers would prefer to deliver appropriate lessons in VR, having tried both VR and traditional approaches.

If you can support our ongoing research into the efficacy of Metaverse learning at Inspired, please get in touch with a member of the Metaverse Team.

Additional Resourcesand Support

Our Digital Guides

Additional Resources and Support

Linked below are additional resources designed to help and support your journey with the Inspired Metaverse School. Additonally, the links on the right-hand side of this page offer supplementary demonstration videos for features of your Quest headset and the Engage platform. If you require any addiontal support and/or documentation, please do not hesitate to ask!

Inspired Metaverse School Usage Policy

Inspired Metaverse Standard Operating Procedure (SOP)

Behaviour Management - tips and guidance for Engage VR

Engage VR - Official Platform Documentation

Frequently Asked Questions

Follow the link below to review our most up-to-date FAQ documentation.For any further questions or queries, please get in touch with a member of the team via the Meet the Team page.

Safeguarding and Etiquette

All of your normal school rules and expectations apply when completing lessons in the Metaverse School. The Engage VR application also has several layers of safeguarding in place:

  • Engage features a room code and password system.
  • Room codes and passwords are new for every session to ensure no external access to classrooms outside of lessons.
  • Teachers should record lessons in case of safeguarding or behaviour concerns. Students must not record any VR lesson.
  • This function will be disabled in-app, but students may attempt to record using Meta Quest functionality.
  • In Engage, teachers have full control over all functions of the app which they want students to access.
The etiquette guide shown here covers key guidelines for thebehaviour expected of students during VR lessons.You can download a copy of this for your classroom if you wish.

Explore the Inspired Metaverse School Lesson Library

With over 300+ curriculum-aligned lessons and experiences available,the Inspired Metaverse School Lesson Library is the perfect place tostart exploring the possibilities for VR-enhanced learning in your subject.

Click here to visit the library

IT Support Links

1. Engage FAQs document

IT Support Checklist

2. How to set up a Quest headset

3. Meta admin centre

1. Order and receive the headsets with your CEO 2. Book and complete the Inspired Metaverse Technical Training session 3. Create the following accounts:- Email account for the headsets - Meta account for each headset (only for the headsets without MDM)- Engage account for each headset 4. Configure the new headsets and add them to the MDM. 5. Request licenses from the Inspired Metaverse Team 6. Check the email account for each device and accept the licenses 7. Contact the Inspired Metaverse Team to confirm licenses have been accepted LESSON BOOKING SUPPORT | ONGOING SUPPORT

4. Headset enrolment

5. How to | Device Management

6. Engage web portal cloud file manager

7. Engage web portal guidance

8. Global EdTech Support Bot

9. Basic lesson setup in Engage

10. VR Technical Training Presentation

11. How to open a ticket on Meta Admin

Who To Contact

Queries about headsets and MDM

Queries about VR content, VR teaching and VR training

Ongoing Support

IT Support: Ongoing

Device setupAccount creation (Outlook/Meta/Engage)Device Management Secure storage of devices Charging/updating devices Overseeing safe and proper usage Resolving technical issues (with the support of the Inspired VR & IT teams).

Lesson Booking Support

Teachers will share the Lesson Bookings with the school's IT Teams. When the IT receives a booking: 1. Make sure headsets are updated, charged and controlled batteries working. 2. Login with all school Engage accounts, making sure the "Remember me" is ticked. 3. If possible, assist the teacher by carryiing the headsets to the classroom. 4. When lesson is finished, assist in storing devices and putting them to charge..

Who To Contact

Queries about headsets and MDM

Queries about VR content, VR teaching and VR training

Level 1, 2, 3 and 4 Training Presentations

You can view the Level 1, 2, 3 and 4 training presentations at any time here: Level 0 + 1 Combined Level 0 + 1 (Spanish) Level 1 Revisited: Level 1 (Spanish):
Level 2 (English): Level 2 (Spanish): Level 3 (English): Level 4 (English):

Step 5

Set up your lesson in Engage

"Start a Session" via the Engage menu, ensuring you include a secure password and set the classroom as "Unlisted".

Click here to review a video demonstration on how to Start a Session for your lesson.

Click here to for a helpful support sheet for basic lesson setup in Engage

Step 6

Teach the VR lesson

This is the best bit!

A few safeguarding reminders:

  • Start the session, add a password and choose 'unlisted'
  • Start the recording before students enter
  • Check session settings as required

Click here to refresh your memory on our 10 Steps for a successful VR lesson

Inspired Metaverse Technical Training

You can view the Technical training presentation at any time here: English Version:

Subject Showcases

Sciences Maths English History Geography Psychology

Step 3

Recieve your files

When you run a VR lesson independently, the Inspired Metaverse team will share the required files to your Cloud File Manager on Engage.

Click here to refresh your memory via the Beginner's Training Course and Handbook

Step 2

Book in your lesson

Use this section on our Calendly page to let us know when you will be teaching

Step 4

Need a demo?

We are happy to help. Just head over to the Calendly booking page and look for this option:

Step 1

Choose your lesson

Do you have an idea for a new VR lesson?
Do you want to use an existing VR lesson?

Step 7

Provide feedback

Please tell us all about it!
  • The same form is completed by students and teachers.
  • We use the form to evaluate the effectiveness of our VR lessons.
  • We use the form to identify trends in VR learning.

VR lessons with live support

2. On the day of the lesson

1. Pre-preparation is key!

Please find below clarification of who does what in VR lessons with Live Support.

You can request the Engage files from the Inspired Metaverse Team, to explore the VR lesson content. Please find out from your IT Support Team which is the teacher-allocated Engage account first. Plan the lesson flow and personalise the experience for students. Share the digital book with students to model key Engage skills. For 1-1 support beforehand, book a 30-minute session with the Inspired Metaverse School Team. Ask IT Support to assist an hour before the lesson in a separate room with headsets ready.

3. After the lesson

Share your feedback! Book your next VR lesson - are you ready to try independently next time?

Independent VR lessons

2. On the day of the lesson

1. Pre-preparation is key!

You will run your lesson independently using the guide below to set up the lesson in Engage. On the day, do this before students enter the VR session. Thank you for following safeguarding steps in the demo videos.

Use the Engage account in your booking to sign into Engage. Access the shared files linked to the booking's Engage account. Plan the lesson flow and personalise the experience for students. Share the digital book with students to model key Engage skills. For 1-1 support beforehand, book a 30-minute session with the Inspired Metaverse School Team. Ask IT Support to assist an hour before the lesson in a separate room with headsets ready.

3. After the lesson

Share your feedback! To review a lesson recording for safeguarding or conduct, sign into Engage using the same account used to deliver and watch the recording.