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Minecraft
mar ramos
Created on April 14, 2024
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Transcript
¿Serás capaz de sobrevivir?
Start
INTRODUCCIÓN
OK
Bienvenido a tu mundo. ¿Podrás sobrevivir una noche? Elige tu avatar.
DÍA 1
Start
Primero, ¡Necesitas madera!
Next
¡Puedes empezar a construir!¿Puedes craftear una mesa de trabajo?
¡Has conseguido bloques de madera!
Next
¡Tala el árbol!Une las respuestas correctas para cortar el árbol.
comprobar
reiniciar
2x0 2x1 2x2 2x3 2x4 2x5 2x6 2x7
= 2 = 12 = 4 = 10 = 0 = 6 = 8 = 14
error
NEXT
deshacer
Crafting Step 1/3 Selecciona todas las respuestas correctas
2x3=8
2x9=18
2x1=4
NEXT
error
2x8 =16
2x7=12
2x5=14
2x10=10
2x6=12
2x0=1
Primero tienes que demostrar que sabes utilizar una mesa de crafteo.
NEXT
¡Has construido una mesa de trabajo!
¿Preparado para el siguiente día?
Next
Crafting Step 2/3 Seleciona todas las respuestas correctas.
2x5=10
2x2=4
2x7=12
NEXT
error
2x1=0
2x8=14
2x6=10
2x9=16
2x11=22
2x3=4
Día 2
Start
Crafting Step 3/3 Seleciona todas las respuestas correctas.
2x2=2
2x3=4
2x1=1
NEXT
error
2x7=14
2x4=6
2x3=6
2x10=22
2x6=10
2x5=10
¿Qué te gustaría construir?
torch
house
sword
Next Level
Cuando tengas todos los artículos, colócalos en tu inventario.
¡Puedes hacer antorchas!
¡Has conseguido carbón!
Next
¿Qué te gustaría construir?
Empiezas aquí
Cava hasta llegar al carbón. Cava los resultados de la tabla del 2.
15
11
19
16
17
18
13
Next
wrong
27
23
10
21
25
12
wrong
wrong
19
11
14
13
¿Puede tu nueva antorcha ayudarte a encontrar la respuesta? Preguntas 1/5
2x7=16
2x9 = 14
2x6 =12
Usa la antorcha para buscar en la cueva
¿Puede tu nueva antorcha ayudarte a encontrar la respuesta? Preguntas 3/5
2 x 4 = 8
2x2 = 6
2 x 3 = 4
Usa la antorcha para buscar en la cueva
¿Puede tu nueva antorcha ayudarte a encontrar la respuesta? Preguntas 2/5
2x3= 8
2x5= 12
2x9 =18
Usa la antorcha para buscar en la cueva
¿Puede tu nueva antorcha ayudarte a encontrar la respuesta? Preguntas 4/5
2 x 11 = 22
2 x 1 = 10
2 x 5 = 12
Usa la antorcha para buscar en la cueva
¿Puede tu nueva antorcha ayudarte a encontrar la respuesta? Preguntas 5/5
2 x 1 = 1
2 x 3 = 5
2 x 7 = 14
Usa la antorcha para buscar en la cueva
¿Puede tu nueva antorcha ayudarte a encontrar la respuesta? Preguntas 4/5
2 x 8 = 16
2 x 10 = 10
Usa la antorcha para buscar en la cueva
2 x 7 = 12
Nunca más te perderás en la oscuridad.
¡Sabes usar una antorcha!
Volver
torch
¡Una araña te atrapó!
¡Prueba otra vez!
Necesitas algo de piedra. ¿Puedes encontrar todos los bloques iguales?
Next
Error
¡Vamos a construir!
¡Has conseguido piedra!
Next
Construye tu casa respondiendo correctamente.
2 x ___ = 14
Construye tu casa respondiendo correctamente.
2 x ___ = 6
Construye tu casa respondiendo correctamente.
2 x ___ = 10
Construye tu casa respondiendo correctamente.
10
2 x ___ = 20
Construye tu casa respondiendo correctamente.
12
2 x ___ = 22
11
Construye tu casa respondiendo correctamente.
2 x ___ = 4
Continuar
¡Ningún mob podrá entrar aquí!
¡Genial!
house
Pon todos los items para crear una espada.
Next
version
- 2
- 2
- oui
¿Qué hay en la foto?
Check
Next
Error
- 5
- 4
- oui
Put all items together to craft a sword.
Next
- 2
- 2
- oui
What is on the picture?
Check
Next
Error
Put all items together to craft a sword.
Next
- 2
- 2
- oui
What is on the picture?
Next
Check
Error
Put all items together to craft a sword.
Next
¿Pero eres lo suficientemente rápida para luchar con ella?
Has conseguido una espada.
Next
Question
Correct Answer
SS
Seconds
Wrong Answer
Wrong Answer
Question
Wrong Answer
SS
Seconds
Correct
Wrong Answer
Question
Wrong Answer
SS
Seconds
Wrong Answer
Correct
Question
Correct
SS
Seconds
Wrong Answer
Wrong Answer
Question
Correct
SS
Seconds
Wrong Answer
Wrong Answer
No mobs will mess with you!
You are the master of swords!
Back
sword
Day 3
Start
FIN
¡Has jugado muy bien! Nos vemos el próximo día
What are you going to craft?
food
bed
Next
When you have all items, put them into your inventory.
Find...the brain the throat the liver
Check
Correct /3
Error
Next
Get your furnace in order before you cook.
NEXT
Find...an eye a bomb a rocket
Check
Correct /3
Error
Next
Find...post Google tweet
Check
Correct /3
Error
Next
Now you need something to put on the flames!
The fire is roaring!
Next
¡Intenta atrapar un cerdo!
Start
¡Intenta atrapar un cerdo!¿Cuál es el doble de 4?
Start
Missed it?
Question 2
Start
¿Cuánto es 2+2+2+2?
Start
Missed it?
2x1
2x9
2x4
¡Atrapa el cerdito!2 x 8 =
Start
20
10
16
2 x 8 =
Start
Missed it?
El cerdito se ha escapado.
Back
- food
- =
- cache
¿Qué te gustaría hacer en tu mesa de trabajo?
¡Hora de comer!
Back
- avancement
- +
- 1
You need wool to make a bed. Why don't you practise using the shears on some tape before you tackle a sheep?
Tired?
Next
Click the check button. Only go to the next page if you have found the code! Next
Have you mastered the shears? What code did you get?
Enter the passcode
Protect your sheep from the wolves. Hint 1
Try again
All sheep got eaten
Next
Already used
Enter your letter here
Protect your sheep from the wolves. Hint 2
Try again
All sheep got eaten
Next
Already used
Enter your letter here
Protect your sheep from the wolves. Hint 3
Try again
All sheep got eaten
Next
Already used
Enter your letter here
- bed
- =
- cache
- avancement
- +
- 1
With the wool you can make a bed!
Try counting sheep!
Back
Have a rest in your cosy home.
You are safe!
You win!
Coal: move all red and green fields to the side and change the category words similar to the crafting table. The task will be harder if you don’t tell the players what the category is and just tell them where to start and to only use blocks that are connected. Then move the red/green back onto the blocks, they should only be grouped with the shovel. If you want to change the path, for example because you want several digging slides, you can add more/less red or green by duplicating or deleting but make sure you don’t have any spare green ones. The pink box should be grouped with the coal block that is the end point. Torch: change the right/wrong answers. You can add more by duplicating. Make sure the words are on a layer in front of the torch light. stone: ungroup all blocks and move the stripes to the side. Change the word pairs, they don’t need to be identical but you need to matching ones, e.g. 4x3 and 12. Keep the pairs next to each other, they will be jumbled automatically. Go to a different slide and come back. This will reset the numbering of the stripes e.g. bic0 and boc0. Make sure that matching cards are grouped with stripes of the same number. Group the first card, then the matching partner, then move on to the next card, then its partner and so on. Go to a different slide and come back again! Check if the numbering is still correct after the grouping. The numbers might have changed, but as long as the pairs still have matching numbers, the number doesn’t matter.
You can make the game shorter or longer by removing slides or whole games or duplicating game pages. There are some pages that can’t be removed without messing up the mechanics: • introduction (choose skin) • both pages with the title What are you going to craft? • Come on in (end of house) • You are the master of swords (end of sword) • You know how to use a torch (end of torch) • time for dinner (end of food) • With the wool... (end of bed How to edit: wood: Change Q1 etc into questions and answers e.g. 3x3 and 9 or Hamlet and Shakespeare. Change them in pairs so you remember where they need to go. Make sure the text box does not overlap the dots.
Furnace: Repace the picture with your own one. You can move the red (wrong) and green (correct) boxes around, delete spare ones or add more by duplicating, just make sure you don’t have any spare green ones. To change the size of the box without changing the size of the cross, ungroup, change the size of the box and group with the cross again. Pigs: Zoom out to see the pigs! Change the question and the answers, ideally without ungrouping from the pigs. If you have to ungroup, add a “slide” animation with a different time delay for each pig. Shears: go to learningapps.org. You will need a free account (players don’t need an account). Create a match up activity or find one for your topic. Put the code into the feedback box (in this case it is 543). When you save the app, it will give you an embed code (the bottom one). In Genially go to “insert” tab, then “others”. Paste in the code and insert into the slide. Sheep: This is a game of hangman. Give a hint but the answer should not be obvious! Change each letter in “ANSWER” to a letter of your word. Each letter needs to be grouped with a “Lettre” element. You can create more with copy and paste or delete spare ones.
House: Don’t ungroup the question boxes. They will show “q1” etc in preview mode, but it will disappear in presentation mode. Change the answers that are grouped with S1-S8 but don’t ungroup them! Change the Questions next to the boxes but make sure the text box does not overlap the answer box (not even with an empty text box space) Crafting the sword: ungroup the photo and the “image pour le puzzle” text and change to your own picture, then group again. The bullet points in the top right let you chose the number of pieces for each column/row and you can choose jigsaw pieces (oui) or square pieces (non). To change the question box: click the “check” button and select the like icon (the one with the hand). In the window, choose the code icon (the last one). In the code that appears, only change the words in [“ “] – keep all punctuation the same. Sword Practice: Move the “You died” gif to the side. Change the Questions and answers (keep the correct answer in the same place.) To change the time, change the number that is grouped with the orange box at the bottom. Move the “You died” gif back over the slide to cover it up. If you want to change it, make sure to group your picture with the “min_on” element.