I N T R O D U C I N G
EduSphere
Revolutionizing Immersive Education
Index
Business Model
What's the Problem?
01
05
Team
Our Solution
02
06
Investment
EduSphere Service
03
07
Reflection
Market
08
04
01
What's the Problem?
01. What's the Problem?
The Problem: Tradtional education methods need to be improved in order to keep with the growing landscape of technological learning experiences.
What's the Problem?
Affordability
Most head mounted units are expensive (around $500/unit) and can add up if schools are purchasing class sets. With budgets already stretched, being able to bring class sets of VR into the classroom is out of reach for most schools.
In many classrooms, students usually try to absorb information during lessons. Unfortunately, this banking education approach often leads to disengagement, limiting knowledge retention and meaningful understanding. Textbooks, while informative, struggle interest students fully in complex concepts. Without real-world context, learning is disconnected from practical thinking and usually fails to prepare students for the challenges they’ll encounter outside the classroom. Moreover, educational resources are not evenly distributed. Some schools benefit from exciting tools, tech and teaching methods while others lack these resources. This disparity demonstrates educational inequality, affecting students’ opportunities and outcomes.
Training
Educators are reporting burnout and training fatigue. The investment of time in training is repeated as one of the major barriers educators state that prevents them from using immersive experiences (Du et al., 2022).
Decision Makers
School board levels are hesitant to adopt new spending and curriculum tools. Educators have the opportunity to avoid these obstacles by simplifying the process and offering their students an in-class field trip with EduSphere.
02
Our Solution
02. Our Solution
Our Solution
Traditional classrooms are evolving and EduSphere represent a unique and exciting solution. Our spheres house 360-degree projectors and screens that transform learning into an immersive experience. The solution to getting EduSphere in the K-12 classrooms in an affordable and hassle-free way is by bringing our sphere to your spaces. At EduSphere, we knock down the barriers that are currently preventing educators and administrators from using technology in their classrooms. The Education sector is one of the leading sectors adopting Immersive Technologies and the solution to implementing it is having the skills and resources to do so. With BC being the second global VR hub, we are at the centre of digital innovation and it is time we make more room for exploration and discovery!
Immersive Learning
Equity
Interactivity
+INFO
+INFO
+INFO
03
EduSphere Service
03. EduSphere Service
EduSphere Service
Bringing the Curriculum to You
Tailored Content: Schools can subscribe to our content library aligned with the British Columbia (BC) curriculum. From elementary to high school, every topic finds its place. Math equations come alive, literature classics unfold and geography becomes a global adventure. Educators will rejoice as they'll have an awesome teaching tool at their fingertips.
Immersive
Image Source: Frontcore, 2023
03. EduSphere Service
The Value of EduSphere
For many teachers, technolgoy is a complicated relationship at best. When it works educators love to use it, but when it doesn't, they usually hate it. With our trained experts, educators don't have to worry about tech management or issues that emerge from headsets or new apps. Our content is in line with the BC Curriculum and provides you with one sphere your class uses at the same time that can set up in your space. EduSphere provides you with the content that corresponds to your planned units. Our team brings immersive learning and collaboration to you in the comfort of your own space. No longer will you need to rent expensive busses or worry about transportation to a far destination. Our instructors are trained educators who set up and fasciliate the entire experience. Teachers can sit back and enjoy watching your students learn, as well as experience immersive content for themselves in the EduSphere.
How Else Can This Be Valuable?
Educators become guides, not just lecturers, and team if they please with our facilitators. They help curate experiences, spark discussions and witness eyes widening with understanding. EduSphere amplifies their impact, making teaching an art form. And Remember, it’s not just for kids. Imagine senior citizens exploring the Great Wall of China! EduSphere transcends age, fostering curiosity across generations!
04
Market
04. Market
EduSphere Potential
EduSphere falls under the educational technology industry as it is created mainly for use in educational settings. According to GlobeNewswire, the global educational technology market is expected to grow to $283 billion by 2028. Educational Fieldtrips also show no signs of slowing down as educators are finding unique ways to bring the world to their school to help prevent costs of class sets and transportation. Overall, this shows a strong projection for educational technologies and specifically EduSphere. The education industry is also utilizing more educational technologies through learning and schools are allocating more of their budget for these technologies moving forward.
Our 360 degree portable EduSphere venture is ready to disrupt the edtech landscape, catering to various markets. The demand is definitely there! Schools seek innovation, STEAM programs crave engagement and corporations prioritize effective training. Our subscription model ensures sustained revenue with schools signing up for content aligned to BC curriculum. Investors, join us in shaping the future of education—one sphere at a time.
EDU.
STEAM
LEAD
Leadership
STEAM
Education
TARGET NUMBERS
04. Market
Target Market
Our target market mainly focuses on educators and administrators across all levels of education. These are our target users and those who have the decision power to implement technological change in their school communities. We aim to convince schools to avoid renting a one time use head sets or a trip to a science institution including expensive transportation. Purchasing VR head sets also do not encourage collaboration and include no content or lesson plans. Instead we aim to convice schools to convert to our solution with EduSphere.
EdTech spending has nearly doubled in last 5 years
Source: HolonIQ, 2022
04. Market
Target Market and Potential
Other reasons for market growth across the educational technology industry: - Enhanced education curriculums requiring more educational technology usage - Increased student accessibility to technology - Schools going paperless and trying to stay green - More flipped/mixed classrooms
04. Market
Competitors
Our current competitive advantage is that we seem to be one of the only spheres to come up with the idea to combine immersive education with all subject areas and not just astronomy. Through this idea, we can aid schools in bringing immersive environments to them. Our employees have relationships with many public and independent schools throughout the B.C. Lower Mainland which we plan to use for testing purposes or for our first experiences. Our company plans on being personable, easy to communicate with and a great source of curricular content.
05
Business Model
05. Business Model
EduSphere Strategy
Revenue Model
Our sustainable revenue plans are strategically designed to ensure financial stability while maximizing impact.
$251.0M
$1.9B
Growth expected from 2023-2027 (Statista)
Canadian EdTech Market in 2023 (GlobalData)
What Are the Opportunities?
There are many ways that the EduShere can establish a profitable foundation. The technological educational market is booming and is in no position to slow down. Meanwhile, the world is hungry for immersive and collaborative experiences.
$142.3B
$365.9B
Global EdTech Market in 2023 (Grand View Research)
Global Educational Fieldtrip Market
+EXPLORE
05. Business Model
EduSphere Strategy
Start It Up!
We have decided to offer two spheres to begin with but will need to expand within the first year in order to have enough inventory to make our customers flexible in their ordering schedules. Our rationale behind this choice is to reduce costs at first and make enough profit to produce more spheres and create more content. Focusing this way aligns with our start-up strategy, allowing us to provide amazing content and educational facilitators with every visit. Looking ahead, we recognize that there may be opportunities to introduce a type of liscencing deal to institutions in order for them to use our sphere without us. This will help build our brand and get our name to every one of their visitors.
Overall, the technology sector has been one of the fastest growing sectors in BC. Second to the Silicon Valley, Vancouver is one of the world's leading VR/AR industries with more than 230 immersive technology companies at work. It is projected to generate $1.5 trillion in GDP by 2030. These companies service various industries such as healthcare, manufacturing, real estate, entertainment and education. However, K-12 educational institutions have seen slow growth of immersion tech in their classrooms. As a leader in the industry, it is fitting that our company is founded right here in British Columbia and want to change that stat.
05. Business Model
Distribution Options
Events and Workshops
Community Engagement
School Access
+INFO
+INFO
+INFO
Business Training Programs
Museums and Science Centres
Educational Conferences
+INFO
+INFO
+INFO
05. Business Model
Revenue Model
Although we encourage schools to rent EduSphere for a weekly visit, we also very much reccomend the subscription model that would have us return monthly for the year. While at your school, all classes are welcome to schedule their time with the sphere.
I would consider us a comparison to the in-class field trip known as High Touch, High Tech (HTHT). The HTHT market serves over 16 million children in 12 countries, demonstrating the opportunity for our company to explore franchising potential to increase future revenue. Some HTHT franchise partners have a net worth exceeding $175k US with a franchise fee of $52k US. This provides franchisees with exclusive geographic access to a designated population.
Rent
Subscribe
Includes: -Set Up/Take Down -Sphere/Screen -Content for the Week -Lesson Plans -Educator to Facilitate
Includes: -Content Library -Sphere/Screen -Lesson Plans -Educator One Week/Month -Monthly Sphere Visit
$12,000.00/yr
$1,550.00/week
06
Team
06. Team
Team
Carlo DeFazio is the founder and CEO of EduSphere. Carlo is currently a Grade 7 teacher in Burnaby, BC. He believes technology in the classroom needs to be an immersive experience that promotes creativity, collaboration and also engages learners in captivating ways. Carlo has two daughters aged 4 and 8 months and wants their future in education to be engaging and meaningful. Carlo has wanted to start this venture for years as he feels that there are so many in class field trips, just not ones like EduSphere. The future of Educational Technology lies with immersive tech and Carlo wants to continue to push that trend without schools having to purchase or rent headsets for every student. He developed EduSphere in the hopes of bringing a variety of expereinces into classrooms across British Columbia and eventually the world.
Carlo DeFazio
Founder/CEO
07
Investment
07. Investment
Investment
Get into the Sphere with Us!
We are seeking $100,000 from potential investors for a 10% stake in our company putting a valuation on the company worth $1,000,000. We plan to take the investment and create 2 spheres to begin with. We will then use the investment to film, create and build our content library. We will also provide training to our on-site educators. This investment will also be used to develop and implement a marketing plan to target K-12 schools in the Lower Mainland of British Columbia. We will also rely on social media and school newsletters and email lists to advertise our venture. Beginning in the Lower Mainland, we will eventually strategize to expand our team to reach K-12 schools in the BC regions of Vancouver Island, the Interior and Northern BC. Investors will also be provided with an added opportunity to feature their logos branded on our spheres. So, who’s ready to join us on this educational journey? Let’s make learning an adventure, one that leaves a lasting mark on hearts and minds. Invest in EduSphere, where the world becomes your classroom."
"In the world with EduSpheres, textbooks will become old news and banking education will fade away. We're excited for a future where education is not always confined by classroom walls but expands beyond them, inviting curiosity, wonder and endless possibilities!" - Carlo DeFazio, Founder/CEO
08
Reflection
08. Reflection
Reflection
I found quite a bit of myself in this project, unexpectedly I might add. I definitely was not expecting the ideas and creative flow that I would experience, unlike many other assignments that I have completed in this program. In fact, this project gave me a chance to seriously put into action an idea that I've had for years but was never given the excuse to execute it or see how it lines up with similar companies. First, let me admit that I am a big Shark Tank fan and have been watching the show for years, so learning about ventures. elevator pitches and the importance of investors and raising money to start a dream was very interesting to me. I was hooked. However, I quickly found out how much work goes into an idea, a venture. Here are some of my strengths and weaknesses in relation to my venture idea.
STRENGTHS
WEAKNESSES
+1.604.888.8888
info@edusphere.com
8888 Sphere St. VS3 51P Vancouver, BC
We can't wait to have you be part of our team!
This is EduSphere.
09. References
References
BC Government. (2024, March 11). Statistics about valid certified teachers. https://www2.gov.bc.ca/gov/content/education-training/k-12/teach/standards-for-educators/statistics
BC Government, Ministry of Education. (2024). BC's Curriculum. https://curriculum.gov.bc.ca/ Du, W., Liang, R., & Liu, D. (2022). Factors influencing school teachers’ continuous usage intention of using VR technology for classroom teaching. SAGE Open, 12. https://doi.org/10.1177/21582440221114325 GlobeNewswire. Global Education Technology Market (2022 to 2028) - size, Share & Industry Trends Analysis Report. GlobeNewswire News Room. Retrieved November 12, 2022, from https://www.globenewswire.com/en/news-release/2022/08/23/2502893/28124/en/Global-Education-Technology-Market-2022-to-2028-Size-Share-Industry-Trends-Analysis-Report.html High Touch High Tech. (2024). Elementary Programs. http://www.sciencemadefunbc.net/elementary.cfm High Touch High Tech. (2024). Science experiences that come to you™ . Franchising Program. https://www.sciencemadefunfranchise.net/ HolonIQ. (2022). EdTech in 10 charts. EdTech in 10 Charts. Retrieved March 12, 2024, from https://www.holoniq.com/edtech-in-10-charts Immersion VR. (n.d.). VR for Education. [Video] YouTube. https://immersionvr.co.uk/about-360vr/vr-for-education Technavio. (2022, October 7). Virtual Reality Market to grow by USD 16.12 Bn between 2021- 2026, increased affordability of VR gear to boost market growth. PRNewswire. https://www.prnewswire.com/news-releases/virtual-reality-market-to-grow-by-usd-16-12-bn-between-2021--2026--increased-affordability-of-vr-gear-to-boost-market-growth---technavio-301642672.html Vancouver Economic Commission et al. (2024, March) Reality check: The state of Vancouver and BC's VR/AR ecosystem. Retrieved from https://storage.googleapis.com/production-vec-uploads/2020/09/a0923c6d-reality-check-vr-ar-vancouver-bc-ecosystem-report-2020.pdf
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EduSphere
Carlo DeFazio
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Transcript
I N T R O D U C I N G
EduSphere
Revolutionizing Immersive Education
Index
Business Model
What's the Problem?
01
05
Team
Our Solution
02
06
Investment
EduSphere Service
03
07
Reflection
Market
08
04
01
What's the Problem?
01. What's the Problem?
The Problem: Tradtional education methods need to be improved in order to keep with the growing landscape of technological learning experiences.
What's the Problem?
Affordability
Most head mounted units are expensive (around $500/unit) and can add up if schools are purchasing class sets. With budgets already stretched, being able to bring class sets of VR into the classroom is out of reach for most schools.
In many classrooms, students usually try to absorb information during lessons. Unfortunately, this banking education approach often leads to disengagement, limiting knowledge retention and meaningful understanding. Textbooks, while informative, struggle interest students fully in complex concepts. Without real-world context, learning is disconnected from practical thinking and usually fails to prepare students for the challenges they’ll encounter outside the classroom. Moreover, educational resources are not evenly distributed. Some schools benefit from exciting tools, tech and teaching methods while others lack these resources. This disparity demonstrates educational inequality, affecting students’ opportunities and outcomes.
Training
Educators are reporting burnout and training fatigue. The investment of time in training is repeated as one of the major barriers educators state that prevents them from using immersive experiences (Du et al., 2022).
Decision Makers
School board levels are hesitant to adopt new spending and curriculum tools. Educators have the opportunity to avoid these obstacles by simplifying the process and offering their students an in-class field trip with EduSphere.
02
Our Solution
02. Our Solution
Our Solution
Traditional classrooms are evolving and EduSphere represent a unique and exciting solution. Our spheres house 360-degree projectors and screens that transform learning into an immersive experience. The solution to getting EduSphere in the K-12 classrooms in an affordable and hassle-free way is by bringing our sphere to your spaces. At EduSphere, we knock down the barriers that are currently preventing educators and administrators from using technology in their classrooms. The Education sector is one of the leading sectors adopting Immersive Technologies and the solution to implementing it is having the skills and resources to do so. With BC being the second global VR hub, we are at the centre of digital innovation and it is time we make more room for exploration and discovery!
Immersive Learning
Equity
Interactivity
+INFO
+INFO
+INFO
03
EduSphere Service
03. EduSphere Service
EduSphere Service
Bringing the Curriculum to You
Tailored Content: Schools can subscribe to our content library aligned with the British Columbia (BC) curriculum. From elementary to high school, every topic finds its place. Math equations come alive, literature classics unfold and geography becomes a global adventure. Educators will rejoice as they'll have an awesome teaching tool at their fingertips.
Immersive
Image Source: Frontcore, 2023
03. EduSphere Service
The Value of EduSphere
For many teachers, technolgoy is a complicated relationship at best. When it works educators love to use it, but when it doesn't, they usually hate it. With our trained experts, educators don't have to worry about tech management or issues that emerge from headsets or new apps. Our content is in line with the BC Curriculum and provides you with one sphere your class uses at the same time that can set up in your space. EduSphere provides you with the content that corresponds to your planned units. Our team brings immersive learning and collaboration to you in the comfort of your own space. No longer will you need to rent expensive busses or worry about transportation to a far destination. Our instructors are trained educators who set up and fasciliate the entire experience. Teachers can sit back and enjoy watching your students learn, as well as experience immersive content for themselves in the EduSphere.
How Else Can This Be Valuable?
Educators become guides, not just lecturers, and team if they please with our facilitators. They help curate experiences, spark discussions and witness eyes widening with understanding. EduSphere amplifies their impact, making teaching an art form. And Remember, it’s not just for kids. Imagine senior citizens exploring the Great Wall of China! EduSphere transcends age, fostering curiosity across generations!
04
Market
04. Market
EduSphere Potential
EduSphere falls under the educational technology industry as it is created mainly for use in educational settings. According to GlobeNewswire, the global educational technology market is expected to grow to $283 billion by 2028. Educational Fieldtrips also show no signs of slowing down as educators are finding unique ways to bring the world to their school to help prevent costs of class sets and transportation. Overall, this shows a strong projection for educational technologies and specifically EduSphere. The education industry is also utilizing more educational technologies through learning and schools are allocating more of their budget for these technologies moving forward.
Our 360 degree portable EduSphere venture is ready to disrupt the edtech landscape, catering to various markets. The demand is definitely there! Schools seek innovation, STEAM programs crave engagement and corporations prioritize effective training. Our subscription model ensures sustained revenue with schools signing up for content aligned to BC curriculum. Investors, join us in shaping the future of education—one sphere at a time.
EDU.
STEAM
LEAD
Leadership
STEAM
Education
TARGET NUMBERS
04. Market
Target Market
Our target market mainly focuses on educators and administrators across all levels of education. These are our target users and those who have the decision power to implement technological change in their school communities. We aim to convince schools to avoid renting a one time use head sets or a trip to a science institution including expensive transportation. Purchasing VR head sets also do not encourage collaboration and include no content or lesson plans. Instead we aim to convice schools to convert to our solution with EduSphere.
EdTech spending has nearly doubled in last 5 years
Source: HolonIQ, 2022
04. Market
Target Market and Potential
Other reasons for market growth across the educational technology industry: - Enhanced education curriculums requiring more educational technology usage - Increased student accessibility to technology - Schools going paperless and trying to stay green - More flipped/mixed classrooms
04. Market
Competitors
Our current competitive advantage is that we seem to be one of the only spheres to come up with the idea to combine immersive education with all subject areas and not just astronomy. Through this idea, we can aid schools in bringing immersive environments to them. Our employees have relationships with many public and independent schools throughout the B.C. Lower Mainland which we plan to use for testing purposes or for our first experiences. Our company plans on being personable, easy to communicate with and a great source of curricular content.
05
Business Model
05. Business Model
EduSphere Strategy
Revenue Model
Our sustainable revenue plans are strategically designed to ensure financial stability while maximizing impact.
$251.0M
$1.9B
Growth expected from 2023-2027 (Statista)
Canadian EdTech Market in 2023 (GlobalData)
What Are the Opportunities?
There are many ways that the EduShere can establish a profitable foundation. The technological educational market is booming and is in no position to slow down. Meanwhile, the world is hungry for immersive and collaborative experiences.
$142.3B
$365.9B
Global EdTech Market in 2023 (Grand View Research)
Global Educational Fieldtrip Market
+EXPLORE
05. Business Model
EduSphere Strategy
Start It Up!
We have decided to offer two spheres to begin with but will need to expand within the first year in order to have enough inventory to make our customers flexible in their ordering schedules. Our rationale behind this choice is to reduce costs at first and make enough profit to produce more spheres and create more content. Focusing this way aligns with our start-up strategy, allowing us to provide amazing content and educational facilitators with every visit. Looking ahead, we recognize that there may be opportunities to introduce a type of liscencing deal to institutions in order for them to use our sphere without us. This will help build our brand and get our name to every one of their visitors.
Overall, the technology sector has been one of the fastest growing sectors in BC. Second to the Silicon Valley, Vancouver is one of the world's leading VR/AR industries with more than 230 immersive technology companies at work. It is projected to generate $1.5 trillion in GDP by 2030. These companies service various industries such as healthcare, manufacturing, real estate, entertainment and education. However, K-12 educational institutions have seen slow growth of immersion tech in their classrooms. As a leader in the industry, it is fitting that our company is founded right here in British Columbia and want to change that stat.
05. Business Model
Distribution Options
Events and Workshops
Community Engagement
School Access
+INFO
+INFO
+INFO
Business Training Programs
Museums and Science Centres
Educational Conferences
+INFO
+INFO
+INFO
05. Business Model
Revenue Model
Although we encourage schools to rent EduSphere for a weekly visit, we also very much reccomend the subscription model that would have us return monthly for the year. While at your school, all classes are welcome to schedule their time with the sphere.
I would consider us a comparison to the in-class field trip known as High Touch, High Tech (HTHT). The HTHT market serves over 16 million children in 12 countries, demonstrating the opportunity for our company to explore franchising potential to increase future revenue. Some HTHT franchise partners have a net worth exceeding $175k US with a franchise fee of $52k US. This provides franchisees with exclusive geographic access to a designated population.
Rent
Subscribe
Includes: -Set Up/Take Down -Sphere/Screen -Content for the Week -Lesson Plans -Educator to Facilitate
Includes: -Content Library -Sphere/Screen -Lesson Plans -Educator One Week/Month -Monthly Sphere Visit
$12,000.00/yr
$1,550.00/week
06
Team
06. Team
Team
Carlo DeFazio is the founder and CEO of EduSphere. Carlo is currently a Grade 7 teacher in Burnaby, BC. He believes technology in the classroom needs to be an immersive experience that promotes creativity, collaboration and also engages learners in captivating ways. Carlo has two daughters aged 4 and 8 months and wants their future in education to be engaging and meaningful. Carlo has wanted to start this venture for years as he feels that there are so many in class field trips, just not ones like EduSphere. The future of Educational Technology lies with immersive tech and Carlo wants to continue to push that trend without schools having to purchase or rent headsets for every student. He developed EduSphere in the hopes of bringing a variety of expereinces into classrooms across British Columbia and eventually the world.
Carlo DeFazio
Founder/CEO
07
Investment
07. Investment
Investment
Get into the Sphere with Us!
We are seeking $100,000 from potential investors for a 10% stake in our company putting a valuation on the company worth $1,000,000. We plan to take the investment and create 2 spheres to begin with. We will then use the investment to film, create and build our content library. We will also provide training to our on-site educators. This investment will also be used to develop and implement a marketing plan to target K-12 schools in the Lower Mainland of British Columbia. We will also rely on social media and school newsletters and email lists to advertise our venture. Beginning in the Lower Mainland, we will eventually strategize to expand our team to reach K-12 schools in the BC regions of Vancouver Island, the Interior and Northern BC. Investors will also be provided with an added opportunity to feature their logos branded on our spheres. So, who’s ready to join us on this educational journey? Let’s make learning an adventure, one that leaves a lasting mark on hearts and minds. Invest in EduSphere, where the world becomes your classroom."
"In the world with EduSpheres, textbooks will become old news and banking education will fade away. We're excited for a future where education is not always confined by classroom walls but expands beyond them, inviting curiosity, wonder and endless possibilities!" - Carlo DeFazio, Founder/CEO
08
Reflection
08. Reflection
Reflection
I found quite a bit of myself in this project, unexpectedly I might add. I definitely was not expecting the ideas and creative flow that I would experience, unlike many other assignments that I have completed in this program. In fact, this project gave me a chance to seriously put into action an idea that I've had for years but was never given the excuse to execute it or see how it lines up with similar companies. First, let me admit that I am a big Shark Tank fan and have been watching the show for years, so learning about ventures. elevator pitches and the importance of investors and raising money to start a dream was very interesting to me. I was hooked. However, I quickly found out how much work goes into an idea, a venture. Here are some of my strengths and weaknesses in relation to my venture idea.
STRENGTHS
WEAKNESSES
+1.604.888.8888
info@edusphere.com
8888 Sphere St. VS3 51P Vancouver, BC
We can't wait to have you be part of our team!
This is EduSphere.
09. References
References
BC Government. (2024, March 11). Statistics about valid certified teachers. https://www2.gov.bc.ca/gov/content/education-training/k-12/teach/standards-for-educators/statistics BC Government, Ministry of Education. (2024). BC's Curriculum. https://curriculum.gov.bc.ca/ Du, W., Liang, R., & Liu, D. (2022). Factors influencing school teachers’ continuous usage intention of using VR technology for classroom teaching. SAGE Open, 12. https://doi.org/10.1177/21582440221114325 GlobeNewswire. Global Education Technology Market (2022 to 2028) - size, Share & Industry Trends Analysis Report. GlobeNewswire News Room. Retrieved November 12, 2022, from https://www.globenewswire.com/en/news-release/2022/08/23/2502893/28124/en/Global-Education-Technology-Market-2022-to-2028-Size-Share-Industry-Trends-Analysis-Report.html High Touch High Tech. (2024). Elementary Programs. http://www.sciencemadefunbc.net/elementary.cfm High Touch High Tech. (2024). Science experiences that come to you™ . Franchising Program. https://www.sciencemadefunfranchise.net/ HolonIQ. (2022). EdTech in 10 charts. EdTech in 10 Charts. Retrieved March 12, 2024, from https://www.holoniq.com/edtech-in-10-charts Immersion VR. (n.d.). VR for Education. [Video] YouTube. https://immersionvr.co.uk/about-360vr/vr-for-education Technavio. (2022, October 7). Virtual Reality Market to grow by USD 16.12 Bn between 2021- 2026, increased affordability of VR gear to boost market growth. PRNewswire. https://www.prnewswire.com/news-releases/virtual-reality-market-to-grow-by-usd-16-12-bn-between-2021--2026--increased-affordability-of-vr-gear-to-boost-market-growth---technavio-301642672.html Vancouver Economic Commission et al. (2024, March) Reality check: The state of Vancouver and BC's VR/AR ecosystem. Retrieved from https://storage.googleapis.com/production-vec-uploads/2020/09/a0923c6d-reality-check-vr-ar-vancouver-bc-ecosystem-report-2020.pdf
Got an idea?
Use this space to add awesome interactivity. Include text, images, videos, tables, PDFs... even interactive questions! Premium tip: Get information on how your audience interacts with your creation: