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Sara Filipa Roj�o Abreu
Created on March 17, 2024
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Transcript
GAMING AND VIRTUAL REALITY
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aFONSO nº6ANDRÉ Nº7 SARA Nº19
INDEX
When was it invented?
How did it start?
Who invented it?
Examples
How did it develop?
Is it useful?
01
How did it start?
Virtual reality?
Gaming
Gaming
- Games have a history dating back thousands of years, with playful and recreational activities found in various ancient cultures. Over time, games such as chess and card games became popular during the Middle Ages and the Renaissance. With the Industrial Revolution, parlor games emerged, and in the twentieth century, with the advent of computers, digital games gained prominence. Today, games span a variety of platforms and offer a wide range of player experiences
Virtual Reality
- Virtual reality originated in the 1950s and 1960s, when the first concepts were explored. The term virtual reality was coined by Jaron Lanier in the 1980s. Since then, there have been significant advancements in technology, resulting in the development of devices. Virtual reality is applied in a variety of fields, from gaming to medicine to architecture, offering immersive and interactive experiences.
02
Who invented it?
Virtual Reality
Gaming
Games do not have a single inventor but have emerged organically throughout history in various cultures as forms of entertainment, socialization, and competition.
Virtual reality was not invented by a single person, but rather developed over time by diverse researchers and inventors.
03
When was it invented?
Gaming
Virtual Reality
- Games have an ancient and diverse history, dating back thousands of years. Originating in various ancient cultures around the world. With the advancement of technology, computer games emerged in the second half of the twentieth century.
- The idea of virtual reality began to be explored in the 1950s and 1960s, but the modern concept took hold in the 1980s
04
How did it develop?
Virtual Reality
Gaming
05
Is it useful?
Gaming
Virtual Reality
Games are versatile tools that can be leveraged in a variety of ways to improve learning, training, skill development, mental health and entertainment.
Virtual reality is useful in many ways, such as education, health and therapy, entertainment, tourism, collaboration and communication.
06
Examples
Virtual Reality
Gaming
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