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Future Forward Discover Change
Dan Partridge
Created on February 28, 2024
Mock up of potential game ..
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Transcript
Roll the dice!
Aligned Directions and Roles
Instructions
Red Flag!
We tell our teams what to do without explaining why
Red Flag!
We define our team's objectives in silos with limited clarity of how these team objectives link inot FIS strategy
Green Flag!
We clarify how each colleague’s work supports the FIS strategy
Green Flag!
We translate goals into specific plans, milestones and metrics.
Green FLag!
We translate goals into specific plans, milestones and metrics
Green Flag!
We emphasise the strategic “why” when making and communicating decisions
Green Flag!
We link strategic goals to individual performance expectations
Green Flag!
We regularly communicate FIS strategy and how our BU/Function strategy supports it!
Box 55
Green Flag!
We clarify individual/team objectives and responsibilities, including explicitly defining decision rights
Red Flag!
IWe set metrics that are good for our function (e.g. Tech, Sales, Product ) and not necessarily metrics that support our strategy
Green FLag!
We prioritise the metrics that matter most and explain why they are critical
We assume without question that our leaders know why targets are important
Red Flag!
Red Flag!
We work in silos that make it difficult to understand which products support our strategy and are worth investing in
SNAKES
Ladders
Ladders
SNAKES
If the player lands on a square where the tail of a snake starts, they go down to a lower square where the headis located.
If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.
INSTRUCTIONS
Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where a snake's tail begins, they move down it to the square where its head ends. If a player rolls a 6, they can move twice in a single turn. If a player rolls three consecutive 6's, they must return to the initial square and cannot move their token until they roll a 6 again. The player who reaches the final square is the winner. There is a variation where, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.