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Gamification Escape Room

Samantha Ward

Created on February 25, 2024

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Transcript

Gamification Escape Room

Start

Gamification Escape

Complete the activity of each module and get a fantastic diploma! Each module must be completed in order.

What is gamification?

Why use it?

How can you use it?

Examples

But what if...

Where can you use it?

What is Gamification?

Gamification:

Gamification is the integration of game elements into educational activities.

Encourages students to actively

participate and collaborate.

Increases student motivation.

Boosts retention of information.

Test my knowledge

01

Question 01

Gamification is the integration of _____ into education activities.

Written tests

Prizes

Game elements

*Click the purple box of the correct answer

01

Question 02

Gamification encourages students to participate and collaborate.

True

False

01

Question 03

Gamification increases student motivation.

True

False

Perfect, you made it!

Advance to the next lesson

Next

Gamification Escape

Complete the activity of each module and get a fantastic diploma! Each module must be completed in order.

Why use it?

What is gamification?

How can you use it?

Examples

But what if...

Where can you use it?

Why use Gamification?

How can it be used in assessment?

Benefits

Increased Engagement Enhanced Motivation Improved Learning Outcomes Personalization of Learning

Formative Assessments Peer Assessment Continuous Learning

Test my knowledge

02

Question 01

Personalization of learning is associated with decreased engagement.

False

True

02

Question 02

Enhanced motivation is not a potential benefit of implementing personalized learning strategies

False

True

Perfect, you made it!

Advance to the next lesson

Next

Gamification Escape

Complete the activity of each module and get a fantastic diploma! Each module must be completed in order.

How can you use it?

What is gamification?

Why use it?

Examples

But what if...

Where can you use it?

How can you use Gamification?

*Click to watch

Test my knowledge

03

Question 01

Which two games from the video were considered the pioneers of gamification?

SimCity & Mountain Treasure

SimCity & ZooBuilder

Treasure Mountain & Math Blaster

03

Question 02

Kahoot! allows the user to build and download new worlds, interact with peers, and exchange lesson plans.

True

False

Perfect, you made it!

Advance to the next lesson

Next

Gamification Escape

Complete the activity of each module and get a fantastic diploma! Each module must be completed in order.

Why use it?

How can you use it?

What is gamification?

Where can you use it?

Examples

But what if...

Where can you use Gamification?

Digital Badges: Award students digital badges for completing modules, mastering skills, or achieving certain milestones in an online course. Interactive Quizzes: Gamify the quiz experience by incorporating timers, scoring systems, and rewards for correct answers. Virtual Reality Simulations: Develop virtual reality simulations that allow students to explore interactive environments related to the lesson material. Progress Bars and Points System: Implement progress bars to track students' advancement through the online course visually. Discussion Forums with Rewards: Encourage student participation in online discussion forums by offering rewards, such as bonus points, to active contributors.

Online

Face-to-face

Where can you use Gamification?

Escape Room Challenges: Create an escape room-style activity where students solve puzzles and complete tasks related to the lesson content. Classroom Leaderboards: Display a leaderboard in the classroom that tracks students' progress and achievements. Interactive Board Games: Design educational board games that reinforce key concepts taught in class. Students can play these games in groups to review material in a fun and engaging way. Treasure Hunts: Organize a treasure hunt activity where students follow clues related to the lesson material. Role-Playing Simulations: Conduct role-playing simulations that simulate real-world scenarios relevant to the lesson content.

Face-to-face

Test my knowledge

04

Question 01

What is a common gamification strategy for face-to-face learning?

Virtual reality simulations

Digital badges

Escape room challenges

Interactive quizzes

04

Question 02

How can educators encourage student participation in online discussion forums through gamification?

by eliminating rewards for active contributors

By assigning extra homework to non-paticipants

By restricting access to the discussion forums

By offering rewards, such as bonus points

Perfect, you made it!

Advance to the next lesson

Next

Gamification Escape

Complete the activity of each module and get a fantastic diploma! Each module must be completed in order.

Why use it?

How can you use it?

What is gamification?

But what if...

Where can you use it?

Examples

But what if there are challenges?

Common challenges/limitations

Quality of learning Diminished intrinsic motivation Overemphasis on competition Implementation challenges

Test my knowledge

05

Question 01

Quality of learning is listed as a potential challenge of implementing personalized learning strategies.

False

True

Perfect, you made it!

Advance to the next lesson

Next

Gamification Escape

Complete the activity of each module and get a fantastic diploma! Each module must be completed in order.

Why use it?

How can you use it?

What is gamification?

Examples

But what if...

Where can you use it?

Gamification Examples

Game style modules

In-class game shows for review

Game websites like: TVOKids.com

Narratives and storytelling

Interactive simulations and games

Levels and progress tracking

Points and rewards

06

Question 01

This escape room is all about _________

Gamification!

Spelling Tests

Perfect, you made it!

You have completed all the lessons, we are done

All right!

Gamification Escape

Great! You've passed all the lessons... Now, get your diploma

Go!

Gamification Escape Room

Congratulations

Gamification Expert

References

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References

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"Gamification isn't just for big brands! Classrooms and educators all around the world are also using Gamification to enhance learning and education for their students. Here are the Top 5 Gamification Examples In Education today!" (Gamify, 2020).