Virtual Reality (VR) as a Clinical Tool in Mental Health Research and Practice
Bell, I. H., Nicholas, J., Alvarez-Jimenez, M., Thompson, A., & Valmaggia, L. (2020). Dialogues in Clinical Neuroscience.
Keshawna Lampkins | CNL 540 | February 21, 2023
Virtual Reality
Data/Information
Principal Finding
VR captures and tracks symptoms over time. This collects data and represents patterns associated with changes in the clients symptoms.
VR requires individuals to wear an enclosed head-mounted device to display 3D images on a screen.
VR allows users to respond to environments as it is real life.
VR can transform the process of assessment in mental health (feared situations in a controlled manner).
VR may produce phsyicological changes that are consisted with emotional responses in the real world.
VR can assess emotional states that clinicians utilized as feedback and assist in decision making for the client.
VR can be sued to control/manipulate envrinoments to test and assess variables (i.e. paranoria, social cues, etc.).
Client engagmennt increases in the assessment/evaluation process across presenting disorders.
Bell et. al (2020) aimed to highlight VR advantages regarding assessment in mental health.
Key Findings Infographic
Ms. Lampkins
Created on February 19, 2024
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Transcript
Virtual Reality (VR) as a Clinical Tool in Mental Health Research and Practice
Bell, I. H., Nicholas, J., Alvarez-Jimenez, M., Thompson, A., & Valmaggia, L. (2020). Dialogues in Clinical Neuroscience.
Keshawna Lampkins | CNL 540 | February 21, 2023
Virtual Reality
Data/Information
Principal Finding
VR captures and tracks symptoms over time. This collects data and represents patterns associated with changes in the clients symptoms.
VR requires individuals to wear an enclosed head-mounted device to display 3D images on a screen.
VR allows users to respond to environments as it is real life.
VR can transform the process of assessment in mental health (feared situations in a controlled manner).
VR may produce phsyicological changes that are consisted with emotional responses in the real world.
VR can assess emotional states that clinicians utilized as feedback and assist in decision making for the client.
VR can be sued to control/manipulate envrinoments to test and assess variables (i.e. paranoria, social cues, etc.).
Client engagmennt increases in the assessment/evaluation process across presenting disorders.
Bell et. al (2020) aimed to highlight VR advantages regarding assessment in mental health.