VIRTUAL REALITY
ilo RAKOTOSON
Created on February 2, 2024
More creations to inspire you
SPANISH: PARTES DE LA CASA WITH REVIEW
Presentation
QUOTE OF THE WEEK ACTIVITY - 10 WEEKS
Presentation
HISTORY OF THE EARTH
Presentation
THE EUKARYOTIC CELL WITH REVIEW
Presentation
WWII JUNE NEWSPAPER
Presentation
PRIVATE TOUR IN SÃO PAULO
Presentation
FACTS IN THE TIME OF COVID-19
Presentation
Transcript
Start
virtual reality
Maïa and ilo
Pros and cons
Different areas
Key features
Origins and creator
Video
Different types
Index
Key features
The user thinks that he's physically present in the real world while being in a virtual environment
- Fast and interactive => realistic, close to the world
- Immersive experience => vibrations, sounds...
Origins and creator
Video
- adapted for gaming and other entertainment purposes, but usage in other sectors like education
- the user needs the proper VR glasses or a head mount display
- high-resolution content
- used often for educational or training purposes
- partially virtual environment
- allows users to remain connected to their physical surroundings
- provides realism through through 3D graphics, a term known as vertical reality depth
- used in everiday life
- allows the user to stay aware of and keep control of their physical environment
- rely on a computer or video game console, display, and input devices like keyboards, mice, and controller
Fully Immersive Virtual Reality
Semi-Immersive Virtual Reality
The different types of VR
Non-Immersive Virtual Reality
Different areas
Military
Healthcare
Art
Video games
- immersive learning
- safe training environment reducing the risk of injury and equipment damage
- customizable simulations and repeatable scenarios
- detailed performance data
- motion sickness, disorientation, or eye strain
- social isolation and reduce awareness of the physical surroundings
- expensive
- desensitize users to violence and blur the line between reality and simulation
Pros and cons
CONS
PROS
THANKS !