(EN) GOOD PRACTICE GUIDE
Erasmus +
Created on January 31, 2024
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Transcript
I.I.S.S. E. FERMI LECCE
Presents:
Start
22- LINK SCRATCH
23- METHODOLOGIES IN DAILY LESSONS
24- WEBSITE SCHOOL
18- ESSENTIAL POINTS OF TRAIDING
19- IMPROVING COMPANIES
20- COURSE 2 VIDEO
21- INERCIA MOBILITY 2
10- CANVA PRESENTATION
17-TOPICS COURSE 2
INDEX
1- INTRO
2- DIGITAL MATURITY
3- NEW TECHNOLOGIES
4- THE TWO COURSES
5- COURSE 1
6- COURSE 1 (INTRO)
7- TOPICS COURSE 1
8- PROTECTED NAVIGATION
9- COLLABORATE FOR INNOVATION
11- MAP COURSE 1
12- VIDEO COURSE 1
13- SHARING RESULTS WITH SCHOOL STAFF
14-COURSE 2
15- POPULARITY VIDEOGAMES
16- WHAT IS "SCRATCH"?
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2022-1-IT02-KA122-SCH-000071625
INNOVATIVE AND EDUCATIONAL IMMERSION AT ISTITUTO ISTRUZIONE SECONDARIA SUPERIORE “ENRICO FERMI” IN PROGRAMMING AND CYBERSECURITY IN THE CLASSROOM
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Digital maturity
Istituto Istruzione Secondaria Superiore “ Enrico Fermi” - Lecce aims to promote secure environments when implementing online methods, and aim to apply motivating methods, tools and resources, through coding and programming in order to achieve the digital maturity. The development of educational technologies, the use of the Internet and mobile devices to become a part of school life, has led to an increase in cyberbullying cases. The Internet, cell phones and other means of communication can lead young people to engage in undesirable social activities, including transmitting aggressive and harmful messages.
New technologies...
Innovative approaches and applications in education, especially the use of web 2.0 tools, professional development programs for teachers and technology integration are in change and transformation depending on the use of today's technological tools by new generations.Hence the need: - To create awareness of web 2.0 tools, which is an innovative approach -To enable teachers to use the internet and web 2.0 tools To be able to see the obstacles related to the use of web 2.0 tools in learning environments -To know which web 2.0 tools can be preferred by the teachers on the basis of branches in order to prepare and develop the educational materials.
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The two courses...
Erasmus+ Ka122 offered the opportunity to 20 teachers of the school to participate in the Short-term projects for mobility of learners and staff in school education.Two teachers’ mobilities of the I.I.S.S. “Enrico Fermi” in Lecce were carried out at the Training and Innovation Center “Inercia Digital” in Huelva( Spain) as part of the Erasmus+ 2022-1-IT02-KA122-SCH-000071625.The two courses held at the hosting organization were an important professional training opportunity for the school staff.
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Nine teachers from the IISS «Fermi» in Lecce received training on the topic. This course taught the risks of the web and provided teachers with good practices that can help avoid common problems.
Course 1 : “ SAFETY AND SECURITY ON THE INTERNET FOR TEACHERS”
(from 28-11-2022 to 02-12-2022)
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Once we are aware of the possibilities that the Internet brings, it’s essential to learn about the dangers of the internet and how to prevent issues like cyberbullying and overexposing by understanding the principles of safety and privacy.
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Topics Course 1
- Introduction to Safety and Security with computers and Internet.
- Safety and security measures: Router and Wi-Fi network configuration.
- Safety and security measures: Firewall y Antivirus. User and administrator accounts. Secure passwords.
- Secure email via encryption. Web browsing SSL – https.
- Social networking exposure. Privacy settings on social networks.
- Introduction and impact of Cyber-bullying.
- Avatars and Identity. Virtual vs. Physical Worlds.
- Cyberbullying and Civic Participation.
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Topics Course 1
- Introduction to Safety and Security with computers and Internet.
- Safety and security measures: Router and Wi-Fi network configuration.
- Safety and security measures: Firewall y Antivirus. User and administrator accounts. Secure passwords.
- Secure email via encryption. Web browsing SSL – https.
- Social networking exposure. Privacy settings on social networks.
- Introduction and impact of Cyber-bullying.
- Avatars and Identity. Virtual vs. Physical Worlds.
- Cyberbullying and Civic Participation.
Protected navigation
The essential points to guarantee safe and protected navigation on the Internet can be summarized as follows:
- To recognize the warning signs of risks and dangers on the Internet.
- To use tools that help prevent or resolve common computer security threats.
- To know how to protect privacy on the Internet and improve digital security.
- To detect and prevent cases of cyberbullying, especially through social networks.
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Collaborate for innovation
Moreover they develop organisational and managerial skills, in fact they are capable of using digital technologies to engage in collaboration with other educators and professionals, sharing and exchanging knowledge and experience, and collaboratively innovating pedagogic practices. They can organize digital content and make it available to students. They appropriately manage and orchestrate digital teaching strategies, planning for and implementing digital resources in the teaching process, so as to enhance the effectiveness of teaching interventions. During the best practice day, participants also had the opportunity to visit three different Local Strategic Partners of Inercia Digital, that develop Good Practices in Education in the field of Safety and Security on Internet for Teachers.
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Canva Presentation
You can click this button to view a Canva presentation on the "Prevention and action plan to enhance Cybersecurity in Education"
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KA122 - Course 1
Video
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Mobility 1 - Sharing results with school staff!
Video
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Eleven teachers from the IISS «Fermi» in Lecce received training on the topic of video games and their infinite possibilities in the educational world
Course 2 : “CREATION OF EDUCATIONAL VIDEO GAMES”
(from 18-09-2023 to 22-09-2023)
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Growing popularity of playing video games
Eleven teachers from the IISS «Fermi» in Lecce received training on the topic of video games and their infinite possibilities in the educational world. The growing popularity of video games use in education is based on the belief that video games can:
- increase student engagement
- be used as rich multimodal narrative texts
- promote critical thinking and cognitive skills.
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What is "Scratch?"
The idea of the training was for participants to learn the fundamental principles of programming and integrate them into their teaching methodologies. Furthermore, the main focus of the training was on online tools such as Scratch, which make it possible to create video games easily, simply and intuitively.In fact, Scratch is a visual programming environment that does not require knowledge of the more complicated structured constructs typical of programming languages. Therefore It can also be used byeveryone: children, teenagers, students but above all teachers who are approaching the fascinating world of programming for the first time.
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Topics Course 2
Here participants share shortly what they have learnt in the course and what can help promote ICTteaching in order to enhance the learning in the educational system:
- Presentation of the Moodle Platform. What is coding? How can it help us? The environment and the basics
- Introduction to programming . SCRATCH , Scratch programming language. The coordinated system.
- Animations.
- Variables and conditionals. Introduction to Microbit.
- Creating a game. Introduction to Lego Mindstorms and Python
- Educational social networks
Essential points of training
Integrating what they have learned in their daily work at school is one of the main objectives of the course. The essential points of the training can be summarized as follows: • To learn the basic concepts of programming. • To know the educational use and values of application creation. • To solve real problems by encoding using visual tools like Scratch. • To promote the teaching of ICT to enhance its learning in the education system.
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Improving companies
As a result teachers know the basic principles of coding and how it can be used in the educational process, they have become familiar with the Scratch development environment, they are able to create videogames in an easy way to make programming an interesting activity for their students, they are able to integrate digital tools in their daily work. Moreover they develop organisational and managerial skills, in fact they are capable of joining the school with other areas of development, making education more contextualized and real. They can also establish new collaborative environments and channels among the professional team. During the best practice day, participants also had the opportunity to visit the Museo de Huelva and La Lonja de la Innovación, a local venture that helps entrepreneurs and companies to transform themselves in an innovative and digitalized way.
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KA122 - Course 2
Video
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Inercia mobility 2
You can click the Instagram and Facebook links below to access information on "Inercia Mobility 2"
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Link Scratch
You can click the Scratch link to find out how to use it on this button:
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Video of active methodologies in daily lessons
Video
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School Website
You can click this button to access the school website to view information about "Innovative and educational immersion" (Erasmus+ KA122)
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Conclusions
In conclusion, the Erasmus+ program provided a valuable opportunity for teachers at Istituto Istruzione Secondaria Superiore "Enrico Fermi" in Lecce to enhance their knowledge and skills in programming, cybersecurity, and the use of educational video games. The training courses offered insights into the risks of the internet, safety measures, and strategies to prevent cyberbullying. Additionally, participants learned how to create educational video games using platforms like Scratch, which can engage students and promote critical thinking. Overall, the program aimed to advance ICT teaching and contribute to the digital maturity of both teachers and students.
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I.I.S.S. E. FERMI
thanks!
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