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Emma Hayes

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Technology Integration in My Future Classroom

Including Reasons!

My Vision

10. Google Docs

9. Videos

8. Lego

7. Virtual Travel

6. Brain Breaks/Motor Skills

5. Assessing Performance

4. Visual Explanations

3. Dreambox/Lexia

2. E-library

1. Music in the background

Music

Music

  • Lofi
  • Instrumental
  • Classic
  • Jazz

Why?
  • Gains attention
  • Student interest
  • Helps with focus
  • Learn about society through different music
  • Music often helps develop personality

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E-Library

ProQuest

Why?

11,000 editor-created Research Topics pages

Use of the web to help students communicate with each other and learn more about their society! Use when students are interested in topics not being covered in class. Web-based materials can help make up for the lack of required resource.

Michigan e-library

95+ titles

Black Hills Library Consortium

Grade level library books

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Dreambox &Lexia

Students advance through completing assessments of knowledge.

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Visual Explanation

  • Children learn by scaffolding, or building what they need to know on what they know with the help of adults.
  • Can help develop the student from their level of understanding to a higher level by showing graphic examples and by giving them real-life experiences relevant to their individual needs.

Kahoot/Jeopardy

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Projects

Assessing performance

Quick Quizzes

When students cover a number of topics over time, they usually need a review prior to taking a test to help them remember and consolidate concepts.

Social constructivist learning may be best for developing the ability to build and apply experience-based knowledge to unique problems.

Brain Breaks/Motor Skills

  • Curricula topics should be integrated rather than isolated from each other.
  • Video examples can provide many examples of models that teachers would not otherwise have at their disposal.

Virtual Travel

Smithsonian

Why?

Using visual resources such as Logo and simulations can help raise children’s developmental levels more quickly than would have occurred through maturation.

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Lego

Why?

Students engage in design thinking processes that compel them to identify problems and propose, test, and rework solutions

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Video

  • Video examples can provide many examples of models that teachers would not otherwise have at their disposal.
  • Education occurs through its connection with life rather than through participation in curriculum.

Google Docs

Why

  • Creating multimedia products to represent their new knowledge and insights
  • When students develop digital, multimedia presentations, they must consider copyright and attributions for materials they incorporate
  • Some students use concept map tools, bookmarking or curation software, or bibliography software to organize information; others have developed digital books or portfolios as culminating artifacts in a project

Students can build knowledge when they explore issues that are authentic to their own community to identify problems and generate and test possible solutions

serious games, which teach skills and build knowledge in these highly visual, problem-solving environments, help ensure that students build higher-order skills, retain understandings over time, and transfer knowledge to other problem contexts.