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A2 - Opportunity Forecast

Bradley Miller

Created on January 25, 2024

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Transcript

A2: Opportunity Forecast: Wearable Technologies

An Open Education Resource delivering the state of wearable technologies markets in Early 2024 and their application to venture opportunities in learning technology. Bradley Miller & Jeremiah De La Pena

Start

Start Here

Index

Introduction

Barriers

What is a wearable?

Affordability

Activity - Smartwatch and Wrist-worn Technology

Privacy and Security

Interactive Question 2

Interactive Question 1

Activity - Personality Quiz

Activity - Step Counter

Summary

Market Focus

References

Activity - Orai

Big Data & AI/ML

Venture opportunities

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Introduction

Bradley Miller
Jeremiah De La Pena

Bradley has been in education for 7+ years as a teacher and instructional designer. He believes technology can enhance evidence based learning practices.

Jeremiah is secondary music teacher in Surrey, BC. Jeremiah enjoys what technology has to offer and the potential it has in evolving the traditional classroom.

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What is a wearable?

"Wearable technology, also known as "wearables," is a category of electronic devices that can be worn as accessories, embedded in clothing, implanted in the user's body, or even tattooed on the skin. The devices are hands-free gadgets with practical uses, powered by microprocessors and enhanced with the ability to send and receive data via the Internet. The rapid adoption of such devices has placed wearable technology at the forefront of the Internet of things (IoT)." (Haynes, 2022)

Click the eyeball icons around the image to the right to explore some wearables.

(Image source: Rodrigues et al., 2018)

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Back to 'What is a Wearable?'

GUIDi Smart Belt

Discover the future of mobility for the visually impaired with GUIDi, our cutting-edge Smart Belt designed to empower and enhance independence. With advanced AI integration, GUIDi is not just a product but a companion for navigating the world with confidence.

Learning Applications

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Back to 'What is a Wearable?'

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Wearable Glasses & Headwear

The market for wearable head wear such as VR/AR headsets and smart glasses is booming. Below are just a few current examples of such technology that has recently come to market.

Apple Vision Pro

Meta Quest 3

Microsoft Hololens

Meta Ray Ban

Learning Applications

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Back to 'What is a Wearable?'

Other types of wearable headware

While VR/AR headwear is the wearable headgear that seems to grabbing most people's attention these days, it is not the only wearable tech that fits on your noggin'. Audio headsets and brain wave scanners are just a few of such tech and below are some examples of these. Check em' out!

EMOTIV's Insight

Audio Guides

Brain-Computer Interface

Melon Headband

Personalized Wearable Guides or Audio Guides: An Evaluation of Personalized Museum Guides for Improving Learning Achievement and Cognitive Load

Precise Brainwave Monitoring in a Sleek EEG Device

Melon is a headband that measures and tracks the wearer's brain waves (EEGs) to provide feedback about brain activity to the user. By tracking level of alertness and focus, users can plan their activities according.

Technology that enables direct communication between the brain and an external device, allowing for the interpretation of neural signals to control or interact with computers, prosthetics, or other technologies.

Learning Applications

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Activity

Smartwatch & Wrist-worn Tech

The IHT ZONE Wrist Heart Rate Monitor

MokiPhysical activity tracking

holly™Monitoring emotional state

Explore specialized wrist-worn technology designed for educational settings. These devices are engineered to monitor and analyze various aspects of a learner's experience, including focus levels, emotional states, physical activity, and biometric data. This innovative approach offers educators valuable insights into student engagement and well-being, contributing to a more tailored and effective learning environment.

Revibe

The Benefits of Education Technology and Smartwatches

Back

Activity - Smartwatch and Wrist-worn Technology

Having a smartwatch or wrist-worn technology is a personal choice. After perusing the different tech that was on our "Smartwatch & Wrist-worn Tech" page, choose one and share on which one you would consider using if you had access to it. Please write your answer in the padlet below

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Which wearables do you use, and how could they innovate teaching and learning?

Click here to let us know what you think. Close the window to return here after.

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Activity - Counting your Steps

In this article from the University of Michigan, they talk about how kinesthetic learning can positively impact student learning.

Instructions: In this activity, check your health app on your phone and share the number of steps you've taken today. Do you feel motivated to move more? How do you feel compared to others? Purpose of Activity: Wearables have allowed us to monitor our own health. Step counters or pedometers have allowed us to track our steps. If you have a smartwatch, this can also track your data, but we would like to assume that most of our audience will have at minimum, a smartphone.

Link

Click on the image above to enter you step count at the time of writing, or from your best day this week. Also feel free to share how you feel about that number, particularly in regards to motivation.

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Market Focus

This graph presents a comprehensive analysis of how wearable technology is being utilized in educational research. It categorizes and quantifies published studies based on their specific applications of wearable tech in learning environments. The categories include the use of wearables for structuring learning activities, providing instructional guidance, and enhancing interactive educational experiences. This data offers valuable insights for market analysis, highlighting the diverse and evolving roles of wearables in enhancing educational methodologies and student engagement (Chu et al., 2023).

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Market Focus

Wearable technology market is expected to grow tremendously in coming years (Fortune Business Insights, 2023).

2022 Market Size: Valued at $93.28 billion. 2023 Projection: Expected to reach $120.54 billion. 2030 Forecast: Anticipated growth to $931.31 billion. Growth Factors: Increasing adoption in various sectors, technological advancements, and consumer demand. Regional Insights: North America as a significant market contributor.

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Activity - Welcome To Orai!Apps for improving Public Speaking

Orai is an app to help with public speaking. We thought it would be fun for you to see how well you can speak. By using the app, you can target specifics, such as energy, pace, and confidence! Imagine having your speech recorded by a wearable and fed into an AI algorithm that produces a daily or weekly digital dashboard of your tone, accuracies in material, or speaking performance.

This app is great to use for teachers and students who would like to improve their public speaking skills. Instructions: Try the app and let us know what you think on our page on our A2 ETEC 522 Discussion Page. Tip: Practice with a monologue on a topic you know really well, or ask ChatGPT for a short speech on a topic of your choice.

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Big Data, AI & ML

This video highlights how one school in China is using werable tech to produce insights into student focus, mobility and ultimately learning.

"A growing number of classrooms in China are equipped with artificial-intelligence cameras and brain-wave trackers. While many parents and teachers see them as tools to improve grades, they’ve become some children’s worst nightmare."

But it is not without its challenges...

  • Privacy concerns regarding data
  • Difficult to anonymize if the goal is to monitor individuals
  • New stress, pressure and mental health concerns for children
  • Accuracy is limited and false data could have negative consequences

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Venture Opportunities

The venture opportunities for wearable tech are vast and diverse. Here are some categories to consider. Click on each to explore some examples.

Enhanced Learning Experiences & Congitive Coaching

Classroom Engagement and Management

Read the full article here

Watch from 16:06 to learn about some accessibility features of Apple Vision Pro

Special Education

Full article here

Physical Education and Wellness

Safety and Security

Data Analytics and Personalized Learning - Humane AI Pin. Watch the video in the upper left corner

Please contribute your thoughts, highlights, intriguing concepts, concerns, or any ideas you find particularly groundbreaking in this Popplet. Your insights are valuable!

Language Learning and Cultural Immersion

STEM Education

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Barriers to Wearable Technology

As we discover and create new technology that serves the people, there are always risks involved. Risks can become barriers. Barriers tend to lower the value of new technology. With wearbles, we'll break it down into two categories: 1) Affordablility 2) Privacy and Security

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Let's take a look at Apple's Vision Pro. The Apple Vision Pro is the newest wearable technology from Apple and it has a lot to boast about.

Affordability

Technology isn't cheap. Wearble technology is no different. Affodability is usually the question one asks when planning to aquire new wearble tech.

"Wearable devices come at a higher price. This is because the technology is still in its initial stages and there are fewer market players and hence, less competition. Moreover, wearable technology that offers benefits in the educational aspect is generally more expensive." -Bigohtech.com

The price of this device is $3,499. Consider the possible potential educational applications this can have in the classroom. In your opinion, thinking about the Apple Vision Pro, how can affordability be a barrier in purchasing this wearable tech. for your classroom and if money wasn't an issue, how could you use this in your classroom? Put your answer in the Padlet to the right using the link button.

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Privacy and Security

Privacy is always a question when it comes to wearble technology that records your data. If you are concerned about who is watching you check out the tips taken from the Office of the Privacy Commissioner of Canada website in the link below.

+ info

When you get to our third activity, think about this question and post your answer in the discussion: What is privacy and security to my students and classroom when considering using wearble technology?

Activity

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Big Brother is Monitoring You!

Wearables allow the user to be more mobile but what about your data? What is being tracked? In order to understand the nature of tracking our data, it's important to be aware of the ethics of your data being collected. Discussion Question: What is privacy and security to my students and classroom when considering using wearble technology?

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Find out if you're a Ethical Enthusiast, Tech Advocate or a Balance Realist

Balanced Realist

Tech Advocate

Ethical Enthusiast

When you're done, take the poll and see the results

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References

Summary

In conclusion, as we stand on the brink of a new era, wearable technology emerges as an integral part of our daily existence. It's transforming how we engage with the world around us, offering unprecedented opportunities for innovation across medicine, fitness, and education. Through this presentation, we aimed to provide a window into the expansive possibilities that wearable tech holds for enhancing our lives in evidence-based, meaningful ways. We are at a juncture where the pioneers of this technology have the potential to lead and shape our future. We hope our exploration has sparked your curiosity and opened your eyes to the future possibilities of wearable technology. We invite you to share your thoughts and insights on the group discussion board. Your perspectives are invaluable as we navigate this exciting journey together. Thank you for joining us in envisioning the future of wearable technology.

References

Chu, S. L., Garcia, B. M., & Rani, N. (2023). Research on wearable technologies for learning: A systematic review. Frontiers in Education, 8. https://doi.org/10.3389/feduc.2023.1270389 Fortune Business Insights. (2023, September). Wearable Technology Market Size & Share Report, [2030]. https://www.fortunebusinessinsights.com/wearable-technology-market-106000 Hayes, A. (2022). What is Wearable Technology (wearables)? definition and examples. Investopedia. https://www.investopedia.com/terms/w/wearable-technology.asp OpenAI. (2024). ChatGPT. https://chat.openai.com/share/70757981-9033-4ff6-ae50-1a9496da937d Rodrigues, J. J., De Rezende Segundo, D. B., Junqueira, H. A., Sabino, M. H., Prince, R. M., Al-Muhtadi, J., & De Albuquerque, V. H. (2018). Enabling technologies for the internet of health things. IEEE Access, 6, 13129–13141. https://doi.org/10.1109/access.2017.2789329 Office of the Privacy Commissioner of Canada. (2024, January 24). Wearable devices and your privacy. https://www.priv.gc.ca/en/privacy-topics/technology/mobile-and-digital-devices/digital-devices/02_05_d_73_wd/

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The benefits of smartwatches and wrist-worn tech in education are multifaceted. They provide students and educators with quick access to information, facilitating a more interactive and responsive learning environment. These devices allow for efficient tracking of academic progress and attendance, while also enabling teachers to assign and grade work remotely. Furthermore, smartwatches enhance communication, allowing for timely reminders about assignments and deadlines directly to students' wrists. Overall, they represent a significant advancement in educational technology, offering innovative methods for engaging students and improving academic outcomes.

Read the full article here.

Specifically designed wearables can be used to teach coding, electronics, and other STEM subjects by allowing students to interact with and manipulate digital objects in a hands-on manner. This approach can make STEM subjects more appealing and understandable to students, opening up opportunities for ventures focusing on STEM education tools.

Wearables can enhance student safety on campus through location tracking, emergency notification systems, and monitoring health vitals. Ventures could explore developing wearable devices or platforms that focus on improving safety protocols for schools, enhancing peace of mind for both parents and educators.

Cognitive coaching. Wearable technology can guide us through rational thinking, prompt us to question our belief against evidence, highlight personal bias and more.

With a growing emphasis on student wellness, wearables can play a crucial role in physical education by tracking physical activity, heart rate, and other health metrics. This data can be used to personalize fitness programs, encourage healthy lifestyles, and integrate wellness education into the curriculum. There is potential for ventures developing platforms that utilize this data to promote student health and wellness.