Design Models
Here are some well-known instructional design models (and design-model-adjacent frameworks):
Click on the arrows to browse through the models.
ADDIE Model
The ADDIE model stands for Analysis, Design, Development, Implementation, and Evaluation. It's a widely used instructional design framework that involves sequentially moving through these stages to create effective learning experiences.
Dick and Carey Model
Also known as the Systems Approach Model, this model involves nine steps, including identifying instructional goals, analyzing learner characteristics, and developing and evaluating instructional materials.
Bloom's Taxonomy
Although not a traditional instructional design model, Bloom's Taxonomy is a classification of learning objectives that outlines cognitive skills in ascending order of complexity, from remembering to creating. It helps instructional designers create appropriate learning activities for each level.
Merrill's First principle of instruction
This model focuses on five core principles: Activation, Demonstration, Application, Integration, and Reflection. It's designed to create engaging and effective learning experiences by incorporating these elements.
Gagne's Nine Events of Instructions
Developed by Robert Gagne, this model identifies nine steps for designing instruction, including gaining attention, informing learners of objectives, and assessing performance.
Rapid Prototyping
This approach involves creating a rough prototype of the learning experience quickly and then refining it based on feedback and testing. It's an iterative process that allows for agile development.
Agile Instructional Design
Inspired by Agile software development, this approach involves iterative cycles of design, development, and evaluation, adapting the course based on learner feedback and changing needs.