Interactive Gamification Environments
GENIALLY EXAMPLES
GACE EXAMPLES
SPECIAL PLACE
S P E C I A L
Scaffolding
Problem-driven activities
Exploration
Context
Interaction
Agency
Learning through doing
P L A C E
Learning through failure
Adaptivity
Character
Engagement
Pause to reflect
An, Y., & Bonk, C. J. (2009). Finding that SPECIAL PLACE: Designing digital game-based learning environments. TechTrends, 53(3), 43-48. Retrieved from https://www.proquest.com/scholarly-journals/finding-that-special-place-designing-digital-game/docview/223118570/se-2
Hour of Code at GACE
Tools for Education
TTL
Safer Internet Day
THE BIG WEB "JUNGLE" GAME WEBSAFELY
Safe Internet 4kids
TAKEN CYBER IDENTITY ESCAPE ROOM