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Games & Culture
Lauren Malone (Malone Teaches Online)
Created on November 29, 2023
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Transcript
Video Games + Violence
Games Impact On
Culture
Hardware
Video Games & Culture
Gamergate
Areas & Topics
eSports
Watch
Video Games + Violence
Games Impact On
Culture
Hardware
Video Games & Culture
Gamergate
Areas & Topics
eSports
Knowledge & Stories
What do we know? How do we aquire knowledge? Narratives are how we understand the world. What narratives do we understand about games? How have video games impacted our cultural narratives? How about the other way around?
Tools & SKills
What is the range of tools we use? How do we get the tools we need? How are new tools developed, and why? What do we consider "Skills"? How do we acquire skills? What are "skills" associated with video games? Where/in what contexts are these skills valued?
Greater Community
What is the wider environment we live in? Thinking past our family, friends, school, and other immediate environments. City? State? Country? Fandom? The larger gaming community? What are some ways video game culture "bleeds" into the greater community?
eSports
The idea of competition on a broad scaleVideo games = lucrative competition Video games as a "serious" hobby (not for kids) The connection of video games to higher education
Gamergate
- 2014-2015 (mostly)
- #Gamergate used to harass women in the game industry
- Anita Sarkeesian (Tropes vs. Women in Video Games)
- Zoe Quinn (reviews for sex)
- Brianna Wu (doxxed for mocking Gamergate)
- Arguments
- Ethics in media journalism
- Protecting the gamer identity
- Opposing political correctness
- Wider Conversation
- Online harrassment & doxxing
- "PR-Untouchable" donations
- "Undefineable" organization
The Issue of Violence
Narrative: Video games cause/exacerbate violent behavior
- Active vs. Passive entertainment
- School shootings
- Knowledge of digital games
Narrative: Violence in video games is unnecessarily graphic
- Developing technology
- Games out of context
- Knowledge of game genres and ratings
Hardware
- Pinball to Arcade Machines
- Arcade to Home Consoles
- Home Consoles + Handheld
- Intro of indie game studios
- Intro of MMOGs -> emphasis on computer game environments
- Access to game engines
Skills
- Fine motor skills
- Attention to detail
- Multitasking
- Logic & systems
eSports
The idea of competition on a broad scaleVideo games = lucrative competition Video games as a "serious" hobby (not for kids) The connection of video games to higher education
Watch
Gamergate
- 2014-2015 (mostly)
- #Gamergate used to harass women in the game industry
- Anita Sarkeesian (Tropes vs. Women in Video Games)
- Zoe Quinn (reviews for sex)
- Brianna Wu (doxxed for mocking Gamergate)
- Arguments
- Ethics in media journalism
- Protecting the gamer identity
- Opposing political correctness
- Wider Conversation
- Online harrassment & doxxing
- "PR-Untouchable" donations
- "Undefineable" organization
The Issue of Violence
Narrative: Video games cause/exacerbate violent behavior
- Active vs. Passive entertainment
- School shootings
- Knowledge of digital games
Narrative: Violence in video games is unnecessarily graphic
- Developing technology
- Games out of context
- Knowledge of game genres and ratings
Hardware
- Pinball to Arcade Machines
- Arcade to Home Consoles
- Home Consoles + Handheld
- Intro of indie game studios
- Intro of MMOGs -> emphasis on computer game environments
- Access to game engines
Skills
Watch
- Fine motor skills
- Attention to detail
- Multitasking
- Logic & systems