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Strategies in AR
Katherine K
Created on November 22, 2023
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Transcript
ARtistry in Education: Empowering Learners with AR
By Katherine Kinnel
Hi, I’m ARty! I’ll be your guide to learning about Alternate Reality, or AR!
Click for Audio
Shilkrot, R., & Escriva, D. M. (n.d.). Mastering OpenCV 4 - Third Edition. O’Reilly Online Learning. https://www.oreilly.com/library/view/mastering-opencv-4/9781789533576/1b2df40e-ce53-43c2-a029-f2b99731aece.xhtml
AR Resources
Snelling, J. (2022, October 26). 23 resources for bringing AR and VR to the classroom. ISTE. https://iste.org/blog/23-resources-for-bringing-ar-and-vr-to-the-classroom
Question 1/3
Mini Quiz
Right!
What is one of the devices that can be used for AR technology in the classroom?
Smartphone
Smartwatch
Desktop Computer
Question 2/3
Mini Quiz
Right!
How does AR differ from Virtual Reality (VR)?
AR creates a completely virtual environment.
AR enhances the real world with digital overlays.
VR immerses users in a real-world environment.
Question 3/3
Mini Quiz
Right!
What triggers AR content in a real-world environment?
Buttons
Switches
Markers
Takeaways
01
AR Definition: Enhances real-world perception with digital overlays.
02
AR vs. VR: Augments reality vs. immerses in a virtual environment.
03
AR in Education: Provides engaging, interactive learning experiences.
04
Markers and Tracking: Triggers AR content, uses tracking for precision.
05
Markers and Tracking: Triggers AR content, uses tracking for precision.
06
Benefits of AR: Boosts engagement, interactivity, and real-world application
Handout!
Thank you for being so committed to learning and exploring the exciting world of Augmented Reality in education. Keep discovering, creating, and enhancing the future of education with AR! Don't forget to complete our final assessment in the Google Doc form, accessible here:
Assessment
References
01
Billinghurst, M., & Duenser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56-63.
Danhoff, C. (2021, June 16). 7 augmented reality tools for the classroom. Edutopia. https://www.edutopia.org/article/7-augmented-reality-tools-classroom/
02
03
Hurtado, A. (2023, October 27). Augmented reality in education: Interactive classrooms. Maryville University Online. https://online.maryville.edu/blog/augmented-reality-in-education/
04
Lee, K. (2012). Augmented reality in education and training. TechTrends, 56, 13-21.
Liou, W. K., Bhagat, K. K., & Chang, C. Y. (2016). Beyond the flipped classroom: A highly interactive cloud-classroom (HIC) embedded into basic materials science courses. Journal of Science Education and Technology, 25, 460-473.
05
06
Shilkrot, R., & Escriva, D. M. (n.d.). Mastering OpenCV 4 - Third Edition. O’Reilly Online Learning. https://www.oreilly.com/library/view/mastering-opencv-4/9781789533576/1b2df40e-ce53-43c2-a029-f2b99731aece.xhtml
References
07
Radu, I. (2014). Augmented reality in education: a meta-review and cross-media analysis. Personal and ubiquitous computing, 18, 1533-1543.
Rasalingam, R. R., Muniandy, B., & Rass, R. (2014). Exploring the application of Augmented Reality technology in early childhood classroom in Malaysia. Journal of Research & Method in Education (IOSR-JRME), 4(5), 33-40.
08
09
Snelling, J. (2022, October 26). 23 resources for bringing AR and VR to the classroom. ISTE. https://iste.org/blog/23-resources-for-bringing-ar-and-vr-to-the-classroom
10
Szczepaniak, A. (2023, January 24). Real or not real? welcome to augmented reality. Leo Rover Blog. https://www.leorover.tech/post/real-or-not-real-welcome-to-augmented-reality
Villanueva, A., Zhu, Z., Liu, Z., Peppler, K., Redick, T., & Ramani, K. (2020, April). Meta-AR-app: an authoring platform for collaborative augmented reality in STEM classrooms. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-14).
11
12
(N.d.). Retrieved from https://miro.medium.com/max/3000/0*p79RAZXzBHIJdsR5.jpg.
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