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Transcript

By Katherine Kinnel

ARtistry in Education: Empowering Learners with AR

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Hi, I’m ARty! I’ll be your guide to learning about Alternate Reality, or AR!

Shilkrot, R., & Escriva, D. M. (n.d.). Mastering OpenCV 4 - Third Edition. O’Reilly Online Learning. https://www.oreilly.com/library/view/mastering-opencv-4/9781789533576/1b2df40e-ce53-43c2-a029-f2b99731aece.xhtml

Snelling, J. (2022, October 26). 23 resources for bringing AR and VR to the classroom. ISTE. https://iste.org/blog/23-resources-for-bringing-ar-and-vr-to-the-classroom

AR Resources

What is one of the devices that can be used for AR technology in the classroom?

Right!

Mini Quiz

Question 1/3

Smartphone

Desktop Computer

Smartwatch

How does AR differ from Virtual Reality (VR)?

Right!

Mini Quiz

Question 2/3

VR immerses users in a real-world environment.

AR enhances the real world with digital overlays.

AR creates a completely virtual environment.

What triggers AR content in a real-world environment?

Right!

Mini Quiz

Question 3/3

Markers

Switches

Buttons

Handout!

AR vs. VR: Augments reality vs. immerses in a virtual environment.

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AR Definition: Enhances real-world perception with digital overlays.

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Benefits of AR: Boosts engagement, interactivity, and real-world application

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Markers and Tracking: Triggers AR content, uses tracking for precision.

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Markers and Tracking: Triggers AR content, uses tracking for precision.

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AR in Education: Provides engaging, interactive learning experiences.

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Takeaways

Assessment

Thank you for being so committed to learning and exploring the exciting world of Augmented Reality in education. Keep discovering, creating, and enhancing the future of education with AR! Don't forget to complete our final assessment in the Google Doc form, accessible here:

Lee, K. (2012). Augmented reality in education and training. TechTrends, 56, 13-21.

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Danhoff, C. (2021, June 16). 7 augmented reality tools for the classroom. Edutopia. https://www.edutopia.org/article/7-augmented-reality-tools-classroom/

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Liou, W. K., Bhagat, K. K., & Chang, C. Y. (2016). Beyond the flipped classroom: A highly interactive cloud-classroom (HIC) embedded into basic materials science courses. Journal of Science Education and Technology, 25, 460-473.

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Billinghurst, M., & Duenser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56-63.

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Shilkrot, R., & Escriva, D. M. (n.d.). Mastering OpenCV 4 - Third Edition. O’Reilly Online Learning. https://www.oreilly.com/library/view/mastering-opencv-4/9781789533576/1b2df40e-ce53-43c2-a029-f2b99731aece.xhtml

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Hurtado, A. (2023, October 27). Augmented reality in education: Interactive classrooms. Maryville University Online. https://online.maryville.edu/blog/augmented-reality-in-education/

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References

Snelling, J. (2022, October 26). 23 resources for bringing AR and VR to the classroom. ISTE. https://iste.org/blog/23-resources-for-bringing-ar-and-vr-to-the-classroom

Szczepaniak, A. (2023, January 24). Real or not real? welcome to augmented reality. Leo Rover Blog. https://www.leorover.tech/post/real-or-not-real-welcome-to-augmented-reality

Villanueva, A., Zhu, Z., Liu, Z., Peppler, K., Redick, T., & Ramani, K. (2020, April). Meta-AR-app: an authoring platform for collaborative augmented reality in STEM classrooms. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-14).

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Radu, I. (2014). Augmented reality in education: a meta-review and cross-media analysis. Personal and ubiquitous computing, 18, 1533-1543.

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(N.d.). Retrieved from https://miro.medium.com/max/3000/0*p79RAZXzBHIJdsR5.jpg.

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Rasalingam, R. R., Muniandy, B., & Rass, R. (2014). Exploring the application of Augmented Reality technology in early childhood classroom in Malaysia. Journal of Research & Method in Education (IOSR-JRME), 4(5), 33-40.

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References

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