Research Progression
SIMILARITIES
DIFFERENCES
Identify similarities and differences
Quantitative
The objective was to measure the vocabulary level of the participants and the effects of the techniques applied, as well as an online questionnaire to collect data on the effects of the contextual cues on the incidental.
1. Examines mean scores. 2. Response frequencies to assess effectiveness. 3. The attitudes of the participants.
the pretest and posttest, indicating the effectiveness of the technique, supported by the positive attitudes reported in the questionnaire.
The Effects of Contextual Clues on Incidental Vocabulary Learning (Bagais, 2023)
The study participants were 25 high school students
Research tools included a pre-test, post-test and an online questionnaire.
positive attitudes towards the strategy based on responses to the questionnaire.
Data analysis techniques
Title
Conclusions
Participants
Key findings
Methodology
Data collection methods
1. Interviews. 2. The extracts studied within an interpretative paradigm. 3.Information on perceptions.
Collaborative efforts, the role of storytelling, challenges in learning environments are highlighted
The study focused on 13 female teachers of foreign languages.
Foreign Language Teachers’ Perceptions after Gamified Classroom Practice (Batlle & González, 2023).
the role of group dynamics and the need for professional development and collaboration in the implementation of gamification.
The research tools consisted of interviews with a group of teachers who had practical experience in the field.
The objective of the interviews was to establish whether the teachers had used gamification after the training course and how they had implemented the methodology.
Qualitative
Research Progression
JESSICA LISBETH PARRA TAPIA
Created on November 17, 2023
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Transcript
Research Progression
SIMILARITIES
DIFFERENCES
Identify similarities and differences
Quantitative
The objective was to measure the vocabulary level of the participants and the effects of the techniques applied, as well as an online questionnaire to collect data on the effects of the contextual cues on the incidental.
1. Examines mean scores. 2. Response frequencies to assess effectiveness. 3. The attitudes of the participants.
the pretest and posttest, indicating the effectiveness of the technique, supported by the positive attitudes reported in the questionnaire.
The Effects of Contextual Clues on Incidental Vocabulary Learning (Bagais, 2023)
The study participants were 25 high school students
Research tools included a pre-test, post-test and an online questionnaire.
positive attitudes towards the strategy based on responses to the questionnaire.
Data analysis techniques
Title
Conclusions
Participants
Key findings
Methodology
Data collection methods
1. Interviews. 2. The extracts studied within an interpretative paradigm. 3.Information on perceptions.
Collaborative efforts, the role of storytelling, challenges in learning environments are highlighted
The study focused on 13 female teachers of foreign languages.
Foreign Language Teachers’ Perceptions after Gamified Classroom Practice (Batlle & González, 2023).
the role of group dynamics and the need for professional development and collaboration in the implementation of gamification.
The research tools consisted of interviews with a group of teachers who had practical experience in the field.
The objective of the interviews was to establish whether the teachers had used gamification after the training course and how they had implemented the methodology.
Qualitative