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ESCAPE ROOM gamification

Camila Fernanda Farina Macaya

Created on November 12, 2023

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Transcript

Escape room: Gamification.

The Wizard's Handbook

start

The wizard needs your help!Here´s everything you need to know:

  • Part 01: you must venture trough the Haunted Forest, where you will find missing pages of the Handbook, answer correctly to recolect them.
  • Part 02: Complete the word to get the right potion and not get the poison one.
  • Part 03: choose the correct one
  • Part 04: Choose the right option to fix the mixed enchantments.

You were walking through The Haunted Forest and found this sorcery manual, full of questions and answers, but... Everything is mixed up! Now you must answer the questions correctly to organize the Wizard´s Handbook.

References: Kim, J. T., & Lee, W.-H. (2015). Dynamical model for gamification of learning (DMGL). Multimedia Tools and Applications, 74(19), 8483–8493. https://doi.org/10.1007/s11042-013-1612-8 Huang, W. H.-Y., & Soman, D. (2013). A practitioner’s guide to gamification of education. https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificationEducationDec2013.pdf

Part 01

Venture through the haunted forest.

Magical progress

question 1/6

Regarding the Game Design Features (GDF) What features contribute to the engagement in digital games?

C) A lot of fancy graphics

A) A series of challenging puzzles

B) An intriguing setting and story

question 2/6

What are considered key characteristics of a learning game according to research?

B) Challenge, curiosity, fantasy and control.

A) Audio and visual effects

C) sensory and cognitive curiosity

question 3/6

What is the main goal of gamification?

A) Make people achieve immersion in online activity

B) Encourage engagement and create richer experiences

C) Allow people to have more fun

QUESTION 4/6

What are the elements of the ARCS model used in educational design and learning games?

A) Attention, confidence, relevance and satisfaction.

B) Practice, relevance, satisfaction and confidence.

C) Confidence, attention, satisfaction and practice

question 5/6

In terms of the relation between GDF and KCLG Wich of the next options is correct?

C) Cool features and challenge

A) Control and challenging puzzles

B) Curiosity and "intriguing setting and story"

question 6/6

when talking about traditional learning methods Wich statement is correct?

A) T.L.M allows people to mantain their concentration over time

C) T.L.M is better than gamification in relation to achievement

B) T.L.M results in a limited educational effectiveness

Well done!

You found all the missing pages.

Continue

You lost some of the pages of the Wizard Handbook! She has put a spell on you, now you will never leave The Haunted Forest.

Back

Part 02

Potions. Complete the word to get the right potion.

Magical progress

question 1/4

The unit of measure, could be points, time, money…

CURR__CY

T E

EN

AN

Drag the circle and find the letter.

question 2/4

Boundaries for what a student can o cannot do in the learning program

R__ES

AT

I T

UL

Drag the circle and find the letter.

question 3/4

A specific amount of currency used to accomplish an objective

L_V_L

E E

AE

O E

Drag the circle and find the letter.

question 4/4

A mechanism the student or teacher can use to lear abaout the progress being made.

FEE__ACK

LB

DB

RB

Drag the circle and find the letter.

Well done!

You get all the potions

Continuar

It's poison!

Back

Part 03

Fortune telling. You found some mystery cards in the notebook... What is the correct future dictated by the cards?

Magical progress

question 1/6

According to the Practitioner’s Guide To Gamification of Education. ¿Which one is the first step in the five-step process to apply gamification in education?

clue

Understanding the Target Audience and the Context

Defining Learning Objectives

Applying Gamification Elements

Structuring the Experience

question 2/6

For defining Learning Objectives. ¿Which goal is not included in this step?

Clue

Emotional goals

General Instructional Goals

Behavioral Goals

Specific Learning Goals

question 3/6

There are four main factors of game-based learningWich of the next options is right?

Clue

growth rate, learning capacity, entertainment and curiosity

Textbook, classroom, instructor and control

challenge, entertainment, textbook and learnig capacity

Challenge, fantasy, control and curiosity

question 4/6

How does the educational effectiveness of gamification compares to the traditional way of learning?

Clue

It starts with a higher E.F. and remains constant

The E.F declines over time

Begins with lower E.F but it increases rapidly

The E.F is constant over time

question 5/6

What is the focus of the dynamical model proposed in the text "Dynamical model for gamyfication of learning?

Clue

Analyzing the main design elements of digital games

Correlating factors such as gender, age and tendency

Contrasting gamification with traditional learning

Creating a equation for the educational effectiveness of gamification

question 6/6

What distinguishes the dynamical model from traditional learning?

Clue

The E.F is better with traditional learning

Gamigication provides a steady E.F.

Traditional learning allows people to enjoy education more

Learning increases over time

Well done

Lesson learned!

Continue

Bad omen!

Back

Part 04

You found the Enchantments pages... but again everithing is mixed up! Which of these options is the best option?

Magical progress

question 1/4

Interactive competition or cooperation is about:

Self- elements
Social- elements

question 2/4

Points, achievement badges, levels, or time restrictions are examples of:

Social- elements
Self- elements

question 3/4

a factor that prevents a student from advancing through the learning program and/or achieving the objectives

Obstacles

Pain points

question 4/4

Some common pain point in education are:

Focus, motivation, skills

Rules, level, currency

You have managed to help the wizard to recover her notebook.Now she is offering to teach you magic!

congrats!

Magical progress

Bad choice!

Back

Become an expert in witchcraft!

To do this you must complete the sorcery manual by overcoming each of the 4 lessons you will find: · Bewitched forest · Potions · Fortune telling · Enchantments Put your magical skills to the test and try not to fail or you will have to repeat the test.