WITCHCRAFT ESCAPE ROOM
Carly Brasser
Created on October 13, 2023
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Transcript
start
Escape roomWitchcraft
Adding Two 2-Digit Numbers
Instructions
Create a fun and very original escape game based on witchcraft. To do this you must create your own sorcery manual of questions and answers. Here’s how:In LESSON 1, test your students’ knowledge. How? Just substitute the question texts and the possible answers with the ones you want. Don’t forget to put the correct answer in the right box!In LESSON 2 you can work on spelling. Write the word you want to test and omit a letter for them to guess. Then substitute the letters in the potions with whichever ones you want. You can choose the level of difficulty!
In LESSON 3 your students will face a question with 4 possible answers but this time you can help them with a hidden clue. Edit the texts and replace the image by accessing the resources provided.To complete your sorcery manual, edit LESSON 4 in which your students must choose between 2 possible answers, n this case images. Edit the text and replace the images with ones you find in the Genially resources (images from Pixabay, giphy, scenes, illustrations, etc.) or your own.It’s super easy!
Lesson 01
Magical progress
Venture through the haunted forest.
What is 23 + 47?
question 1/4
81
70
69
Calculate 56 + 38.
question 2/4
92
94
84
Add 32 + 19.
QUESTION 3/4
51
41
52
What is 44 + 53?
question 4/4
107
97
86
Well done!
Lesson learned!
Continue
You fell!
Back
Lesson 02
Potions. The perfect combination to make the best potion.
Magical progress
question 1/4
68 + 25 =
Drag the circle and find the answer.
93
83
72
What is the answer to the following problem?
Que letra falta?
question 2/4
77 + 49 =
Drag the circle and find the letter.
116
126
106
What is the answer to the following problem?
Que letra falta?
question 3/4
85 + 14 =
Drag the circle and find the letter.
99
100
98
What is the answer to the following problem?
Que letra falta?
question 4/4
62 + 38 =
Drag the circle and find the letter.
90
91
100
What is the answer to the following problem?
Que letra falta?
Well done!
Lesson learned!
Continuar
It's poison!
Back
Lesson 03
Fortune telling. What is the correct future dictated by the cards.
Magical progress
question 1/4
83
75
What is 29 + 56?
Clue
85
86
question 2/4
114
104
Add 76 + 28.
Clue
94
105
question 3/4
105
106
Calculate 43 + 62.
Clue
95
115
question 4/4
126
96
What is 89+ 27?
Clue
106
116
Well done
Continue
Lesson learned!
Bad omen!
Back
Lesson 04
Enchantments. Which of these options is the best option.
Magical progress
question 1/4
True or False: 48 + 38 = 86*Select the image
True
False
question 2/4
True or False: 27 + 98 = 126*Select the image
True
False
question 3/4
True or False: 74 + 63 = 147*Select the image
True
False
question 4/4
True or False: 85 + 56 = 141*Select the image
True
False
Manual completed
Magical progress
congrats!
Bad choice!
Back
Now you canpractice sorcery!
Are you sure youwant to go out?
Your progress will be lost and you will not learn to do sorcery.
Exit
Continue
Become an expert in witchcraft!
To do this you must complete the sorcery manual by overcoming each of the 4 lessons you will find:· Bewitched forest· Potions· Fortune telling· EnchantmentsPut your magical skills to the test and try not to fail or you will have to repeat the test.