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Business vision deck
Tejaswini Suar
Created on October 10, 2023
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Transcript
Examples (Academic and Corporate)
Sanjana DasAnish Kumar Shah Aneesha Alluri Tejaswini Suar
START
Description of Game Environment
ABC Model
CONTENT
Overview of Game
Description of game play
Outcome
Look and Feel of the game
Reward Structure
Technical Description
Instructional Objectives
Description of Characters
ABC Model
Overview of Game
Corporate Example
Academic Example
+ Info
+ Info
Academic Example
Concept: Multi-player online educational game for middle school students.
- Engaging, Relevant and Personalized Learning
- Develop strong domain knowledge
- Time- travelling adventure experience
- Creative- thinking (Initiatives)
Corporate Example
Concept: Web-based single-player online game for pharmaceutical sales representatives.
- Engaging, specific and Goal-orientated
- Improve Communication and Negotiation skills
- Realistic Office Environment
- Credibility and Information sourcability
- Top of Form
OUTCOME
Academic
Corporate
Pharmaceutical sales representatives will properly use the ABC model to gain more time with the physician and become valuable resources to the physician.
Students will be able to correctly answer questions pertaining to English and mathematical standards and will perform well on standardized tests assessing those standards
Instructional Objectives
"Behave in a warm, friendly, professional manner toward the physician"
"Positively respond to all the classroom activities"
Appropriately prepare for a call on a physician
Describe how a change in one variable or text can affect the overall concept
Description of Characters
Academic
Corporate
Learners can personalize avatars with customizable features and clothing styles. They will engage with six NPCs. These NPC physicians allocate varying amounts of time for interaction with sales representatives.
In this academic game, students can customize their characters, interact with a diverse range of in-game characters, engage with peers in multiplayer mode, receive guidance from NPCs, and work collaboratively to complete tasks.
Description of Game Environment
Academic
Corporate
- The scenario includes a learner's home office and six different offices. Learners navigate by walking their characters to a car with a map, allowing them to select physician offices for visits.
- Office one represents a rural family practice with older filing cabinets and a small waiting room featuring six chairs. And so on with other different offices.
The scenario features four locations: a high-tech main headquarters resembling a situation room, A transporter room, a dusty Western town with horse tie-ups, and 1960s London. The fourth location is a futuristic setting in 2055.
Description of Game Play
Academic
Corporate
Students log in with assigned credentials and enter headquarters. They meet an NPC who guides them to a customization area to personalize their avatars for time travel. After customization, they proceed to the mission director, who assigns them a random mission set in the future, Old West, or London. Students receive mission folders in their inventory, accessible at any time for reference.
In this corporate game scenario, learners start in an office setting where they can customize their avatars. Upon customization, they receive a phone call with instructions on game navigation. After the call, they use a computer to access a list of physicians, each with clickable details, and must prioritize their visits.