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Presentación DBD
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Created on September 25, 2023
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Transcript
Josep Serrano y Daniel Garrido
Presentación
Index
Plot Summary Characters GameplayImpact on the industryConclusion
Plot Summary
There are 4 survivors and 1 killer, the main goal is to repair the 5 generators while evading the killer and then open the gates to escape.
Characters
Survivors
Characters
Meg Thomas
Dwight Fairfield
Jake Park
Nea Karlsson
Claudette Morel
Bill
Characters
Killers
Characters
The Hillbilly
The Wraith
The Trapper
The Nurse
The Hag
The Shape
Gameplay
MAPS
Gameplay
Survivors
Gameplay
Third Person
Gameplay
Gameplay
Gameplay
Killers
Gameplay
First Person
Gameplay
Three times
Impact on the industry
Nowadays the game is more known, even if it has not the same amount of fan base as it used to do. A few years ago they started doing tournaments, the first 3 tournaments i won them, the three in a row, and after the 3, me and my team retired of this game because we were mentally burnt.
Conclusion
We really like this game, the gameplay, the mechanics. My favorite part is to be chased by the killer and escape through the gates and making him mad (there is a text chat after the game), and is the most skilled part to be honest. (the more time chased the better you are)Because every game is differerent (map, killer, playstyle, etc)
EMPATHY
Reveal the auras of all injured and dying Survivors in your vicinity, allowing you to efficiently heal teammates in need.
LIGHTBORN
Become completely immune to the blinding effect of Flashlights, Blast Mines, and flashbangs. Perfect for catching flashlight-wielding Survivors off-guard.
A NURSE'S CALLING
Reveal the auras of all healing Survivors within your vicinity.
LEADER
Provide nearby teammates with action speed boosts to healing, sabotaging, unhooking, cleansing, unlocking chests, and opening exit gates.
PROVE THYSELF
Grant a repair speed boost to every Survivor -- yourself included -- actively repairing generators in your immediate vicinity.
DYING LIGHT
Become obsessed with one Survivor. Gain tokens for hooking non-Obsession Survivors. Each token decreases repair, healing, and sabotage speed for non-Obsession Survivors. The Obsession is not penalized, instead gaining an action speed bonus to unhooking and healing.
PREDATOR
Scratch marks left by Survivors spawn closer together, allowing for efficient tracking.
THE CHAINSAW
Rev the Chainsaw to begin a Chainsaw Sprint and travel great distances at blistering speed. Hit a Survivor with the Chainsaw Sprint for an instant down, but be careful -- careless revving will cause the Chainsaw to overheat.
EVIL WITHIN
The Shape has three tiers of Evil Within, built by stalking Survivors. In Tier 1, The Shape has no Terror Radius and a reduced speed and lunge. In Tier 2, he has a reduced Terror Radius, returning to his normal speed and lunge. In Tier 3, he can instantly down Survivors with a lethal increased lunge for an extended duration before returning to Tier 2.
BEAR TRAP
Begin a trial with 2 Bear Traps, with 6 additional Bear Traps randomly spawning throughout the map. The Trapper can only carry 2 Bear Traps at a time. Survivors can be caught in a Bear Trap and attempt to escape or be freed by a teammate. If a Survivor is healthy, being caught in a Bear Trap will put them in the injured state.
STRIDOR
Hear Survivors breathing and grunts of pain louder than ever.
SABOTEUR
When a Killer picks up a Survivor, the aura of every hook in their vicinity is revealed. Hooks can be now sabotaged without a toolbox, facilitating last-minute saves.
UNBREAKABLE
Past battles have taught you a thing or two about survival. Once per trial, recover from being downed without aid from a teammate.
SHADOWBORN
Expand your field of view for increased visibility, which helps with tracking elusive Survivors.
CALM SPIRIT
Significantly increase the chance that crows will not be alerted by your presence. In addition, your resilience always suppresses screams of pain and madness.
PLAY WITH YOUR FOOD
Become obsessed with one Survivor. Every time you chase your Obsession and let them escape, gain a token up to a maximum of 3. Each token increases movement speed. Lose a token upon attacking.
BLOODHOUND
Pools of blood left by injured Survivors shine bright on the ground, making it easier to pick up a trail.
HEX: DEVOUR HOPE
Spawn a Hex Totem. Gain a token when a hooked Survivor is rescued while you are at a distance from the hook. At 2 tokens, gain a brief speed boost after hooking Survivors. At 3, all Survivors can be downed in one hit. At 5, Survivors can be instantly killed. All effects end when the Totem is cleansed.
URBAN EVASION
Years of evading the cops taught you a thing or two about stealth. Move significantly faster while crouching.
SPRINT BURST
The moment you begin running, break into a sprint and gain a burst of speed for a brief duration. Using Sprint Burst leaves you Exhausted, and thus, this perk cannot be triggered while Exhausted.
QUICK & QUIET
The noise made when quickly vaulting obstacles and hiding in lockers is silenced entirely, disorienting a Killer mid-chase.
IRON WILL
Your grunts of pain are significantly reduced to varying degrees when injured, making you difficult to find and track.
BALANCED LANDING
Your agility and catlike reflexes are incomparable. Break into a sprint after falling from a great height, granting massive distance from the Killer. Using Balanced Landing causes Exhaustion, and thus cannot be triggered while Exhausted.
HEX: RUIN
Spawn a Hex Totem. Until cleansed, all generators automatically regress at an increased rate when not being repaired.
ENDURING
Become resilient to pain. Quickly recover from pallet stuns, allowing you to sustain pressure during a chase.
BOTANY KNOWLEDGE
Increase healing speed and healing item efficiency, saving precious time.
THANATOPHOBIA
Each injured Survivor inflicts a penalty to repairing, cleansing, and sabotaging speeds to all Survivors.
BORROWED TIME
After rescuing a Survivor from the hook, that Survivor gains the Endurance status effect -- the ability to safely take a hit for a brief duration. Rather than being downed, that Survivor must instead take time to mend a Deep Wound.
STREETWISE
Long nights out taught you to do a lot with what you have got. Items used by yourself and Survivors in your vicinity will deplete at a slower rate.
BLACKENED CATALYST
The Hag bends and shapes mud to her will. Place up to 10 Phantasm Traps. Survivors who enter a Phantasm Trap’s range will trigger a Mud Phantasm, to which The Hag can instantly teleport. In addition to startling Survivors, Mud Phantasms emit a fake Terror Radius to further disorient them.
AGITATION
Allows The Trapper to move faster and cover longer distances while carrying Survivors. Carrying Survivors also increases your Terror Radius.
BOND
Reveal the auras of all nearby Survivors, allowing you to effectively plan your next move.
TINKERER
Become notified whenever a generator reaches a point of near-completion. Once Tinkerer activates, Terror Radius and Red Stain are disabled for a period, allowing you to approach unsuspecting Survivors.
SAVE THE BEST FOR LAST
Become obsessed with one Survivor. Receive tokens for hitting Survivors other than the Obsession with a basic attack, up to a total of 8. Lose tokens for hitting the Obsession. More tokens lead to a faster cooldown on successful weapon attacks.
BRUTAL STRENGTH
Speed up the process of breaking pallets, destroying breakable walls, and damaging generators.
WAILING BELL
Ring the Wailing Bell to cloak, becoming invisible and losing the Terror Radius. Though The Wraith cannot attack while invisible, uncloaking grants a deadly lunge capable of injuring unsuspecting Survivors. Remember – The Wraith becomes slightly easier to spot at close distance, and his Wailing Bell rings out loudly while uncloaking and cloaking.
ADRENALINE
When the exit gates are powered, instantly heal one health state and gain a burst of speed. If hooked or carried by the Killer when Adrenaline activates, heal the moment you are freed. Causes the Exhausted status effect, though Adrenaline will still activate if Exhausted from a different perk.
SPENCER’S LAST BREATH
Charge a Blink to teleport a great distance, quickly gaining the ability to charge a second Blink. Once all charged Blinks are expended, The Nurse may elect to attack before she is briefly struck with fatigue.
UNNERVING PRESENCE
Survivors within your Terror Radius will be faced with difficult skill checks while repairing and healing.
HEX: THE THIRD SEAL
Spawn a Hex Totem. Until cleansed, Survivors hit by an attack will be inflicted with Blindness, incapable of seeing any auras.
SELF-CARE
Unlock the ability to self-heal without a healing item, albeit at a reduced speed. Increases the efficiency of healing items while self-healing.
LEFT BEHIND
When you’re the last Survivor remaining in the trial, reveal the aura of the Hatch while in its vicinity.