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Web 2.0 Infographic
Sarah Rawlings
Created on September 20, 2023
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Web 2.0
Definition: Dynamic and interactive web tools that allow for the opportunity to create the desired learning environment and learning outcomes without being dependent on time and place (Arslan & Costu, 2021, 460).
Uses
Web 2.0 tools support the instructor's ability to engage, explore, explain, extend, and evaluate the learning process (Çömez et al., 2022, 75).
Genially
Kahoot
Nearpod
Allows instructors visual support for learning. Designers can create presentations, interactive images and even gameify lessons (Genial.ly, 2023).
This is a game based learning platform that allows instructors to gameify assessments or play learning games (Hanoa et al., 2023).
Allows instrutors to create fully interactive slide based learning resources (Nearpod, 2023).
References
Arslan, K., & Costu, F. (2021). Web 2.0 applications in the teaching process: A SWOT analysis. Shanlax International Journal of Education, 9(4), 460–479. https://discovery.ebsco.com/linkprocessor/plink?id=831374d6-364f-39e2-bea6-579ddee37459 Çömez, C., Çavumirza, E., & Yildirim, M. (2022). Investigation of the effect of Web 2.0 supported 5E learning model on students' success and opinion in teaching pressure unit in distance education. Participatory Educational Research, 9(1), 73–97. https://doi.org/10.17275/per.22.5.9.1 Genial.ly. (2023). Log in - Genially. Genial. https://app.genial.ly/ Hanoa, E., Narveson, C., Woods, P., Mickeltwait, J., & D'Arcy, S. (2023). Kahoot! Blog. Kahoot! https://kahoot.com/ Nearpod. (2023). Nearpod: You'll wonder how you taught without it. https://nearpod.com/