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01 - Rube Goldberg Machine - Teacher ver

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Created on September 5, 2023

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Transcript

RubeGoldberg Machine

INDEX

CHOOSE THE MISSION

03 - Basketball Challenge

01 - Dominoes

02 - Cutting

05 - Chain reaction

Rube Goldberg Machine

CHAIN REACTION

Do you know what a Rube Goldberg Machine is? Watch this video to find out: Can you imagine creating your own machine in a short time and without materials? Well, today is your lucky day because you will learn how to do it using Tinkercad!

+ vídeo

Get ready to create YOUR OWN VERSION!

Rube Goldberg Machine

New functionality discovered!

Did you know ...

...that Tinkercad includes a feature that allows us to interact with 3D models as if they were real objects? The Sim Lab is a tool that adds physical properties such as gravity, friction, mass, and volume to the models we design?

+ example

simulation lab

Rube Goldberg Machine

01

dominoes

Every action has a reaction.

DISCOVER THE SIM LAB AND CREATE A CHAIN OF EVENTS

Rube Goldberg Machine

let's create!

MISSION 1:Design a domino piece

+ IMPORTANT

+ instructions

Rube Goldberg Machine

TINKERCAD'S CONTROLS

Center

Copy

Select

Zoom

Paste

Move the camera

Duplicate

Rube Goldberg Machine

let's create!

MISSION 2: CREATE A ROW OF PIECES

+ IMPORTANT

+Instructions

Rube Goldberg Machine

LET'S SHARE!

MISSION 3: SHARE YOUR BEST SHOT

+ instrucTIONS

Rube Goldberg Machine

02

Cutting

dynamism, stateness and emptiness

DESIGN LIKE A PRO WITH THESE TECHNIQUES

Rube Goldberg Machine

Let's CREATE!

Ring

MISSION 1: design an activating target

Bar

+ EXAMPLE

Target

+ IMPORTANT

Supports

Rube Goldberg Machine

Physical properties

STATIC

DYNAMIC

Dynamic elements have physical properties, such as gravity, activated.

Static elements are not affected by physical properties.

VS

Upon entering the Sim Lab, all elements become dynamic by default.

To make an element static, we must activate it in the Sim Lab.

+ info

DYNAMISM AND STATICITY

Rube Goldberg Machine

Let's create!

Projectile

MISSION 2: Design aSlide

Platform

Slide

+ example

+ important

Rube Goldberg Machine

Cutting shapes

Explore the models added by the Tinkercad community and modify them to design a spiral slide on which a projectile can slide, and much more.

Cut shapes by following these steps

Rube Goldberg Machine

attention!

the materials

Proyectil

In Sim Lab, we can modify more properties of the models. In addition to static and dynamic properties, we also have the option to change the material they are made of. Experiment by changing the material of the slide and the projectile, and observe the different results you get by doing so.

Plataforma

Rampa

Note: Make sure to set the slide and the platform as static.

Rube Goldberg Machine

Let's Create!

Optional Mission: Customize Your Mechanisms

+ IDEAS

Rube Goldberg Machine

03

BASKETBALL challenge

PRACTICING PATIENCE

Design a lever mechanism for the final

Rube Goldberg Machine

Aim and Score!

The Grand Finale

Rube Goldberg machines are known for performing a series of extremely complex steps to achieve an absurdly simple goal.The objective of the machine in this project will be to score a basketball.

A matter of patience...

Rube Goldberg Machine

LEt's create!

MISSION 1: Design a Catapult Mechanism

Load

Projectile (ball)

+ tips

+ instructions

Platform

Pivot point

Rube Goldberg Machine

LEt's share

MISSION 2: SHARE YOUR BEST SHOT

+ instructions

Rube Goldberg Machine

04

Chain Reaction

Let Your Imagination Soar

Put everything together and create a spectacular mechanism!

Rube Goldberg Machine

Rube Goldberg Machine

The Science of the Absurd

Rube Goldberg machines are known for performing a series of extremely complex steps to achieve an absurdly simple goal. Click the image and let’s analyze the example where 12 steps were needed to turn on a light bulb.

Every action has a reaction

Rube Goldberg Machine

Get Inspired by These Examples

Rube Goldberg Machine

LEt's share!

Final Mission: Build Your Machine

+ instructions

Rube GOLDBERG MACHINE

Optional Activity

Show how much you've learned about 3D Design and Tinkercad by achieving the highest score in this:

+ QUIZZ

QUIZZ TIME

Rube Goldberg Machine

Congratulations! You’ve Reached the End of the Project!

That’s all for today!

We have prepared an example for you!

Log in to Tinkercad with your class code and your username. Look for the 'Rube Goldberg Machine' activity and access the project with the 'Rube Goldberg Machine example.' Start the sequence by clicking on the apple and the play button.

Agrega modelos creados por otros

Tinkercad cuenta con una amplia galería de modelos de los cuales podemos escoger los que necesitemos.Para encontrar el espiral para este proyecto, sigue estos pasos:

  1. Clica sobre el icono de la lupa.
  2. Escribe la palabra "Spring" y presiona "Enter"
  3. Selecciona el modelo del espiral y agrégalo al espacio de trabajo.
Your Machine

Create your own chain reaction by combining the mechanisms from the previous lessons in the order of your choice. Make sure your machine has at least 5 steps. Copy and paste the models into a single project by following these steps:

  1. Create a new design.
  2. Enter one of the previous designs, select and copy the pieces that make it up.
  3. Return to the new design and paste the pieces.
  4. Repeat steps 2 and 3 until you’ve copied all the designs into one.
Tips for your design
Aplica lo aprendido

Agrega un cubo que sirva como plataforma. Duplícalo y úsalo para cortar un espacio vacío en el cubo original. Agrega una forma que sirva de rampa (una cuña o un techo). Agrega una esfera para que funcione como proyectil que se desplace por la plataforma y el tobogán.

Esfera

Cubo cortado

Cuña

Modelos huecos

Cuando queremos cambiar el color de un modelo, también podemos hacerlo "hueco", lo cual significa que dejará de ser sólido.

Usamos estos modelos para "cortar" otros.

  1. Mantén presionado Ctrl y cambia el tamaño del espiral a 140.
  2. Presiona "Ctrl + D" y duplica el modelo.
  3. Establece el nuevo modelo como "hueco"
Cortando modelos

"Cortar" significa "ahuecar" un modelo. Es decir, hacer que alguna de sus partes sean huecas. En este caso, como tenemos una espiral sólida, usaremos el duplicado para cortarlo y hacer que su interior sea hueco, de modo que el proyectil pueda deslizarse dentro.

  1. Desplaza el modelo hueco varios pasos hacia arriba.
  2. Agrupa ambos modelos.

Technical Challenge

Load

Go to this link and click the "Copy and Modify" option to access a project with a hoop ready for you. Your mission will be to design a lever mechanism that not only works but can also make a ball score in the hoop. Sounds easy, right? Give it a try!

Bola

Platform

Ball Support (optional)

Pivot Point (must be static)

Create a Chain of Goals

Make the spiral bigger!

Design a target

Activate the option for the bar that holds the objective

  • Enter the Sim Lab by clicking the apple icon
  • Select the bar.
  • Click on the "Make Static" option.