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CLASSCRAFT INTRO
maria1994cp
Created on September 2, 2023
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Transcript
Students create characters (healers, mages, or warriors) that gain or lose Health Points (to survive in the game), Action Points (to get powers), and Experience Points (to level up).
Students are rewarded in the game when they perform well during class - POSITIVE BEHAVIOR [+XP]
When a student performs poorly, their character loses Health Points - NEGATIVE BEHAVIOR [hearts]
If a student loses too many Health Points, he/she receives a "sentence" and must complete a pledge.
“powers” often have real-life benefits, such as extended time on homework assignments or the ability to listen to music during independent work time.