Want to create interactive content? It’s easy in Genially!
Creative Summary
Yesenia Arroyo González
Created on August 25, 2023
Over 30 million people create interactive content in Genially
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Transcript
Guiding professor :Dahiana Picado Vázquez
Technological Didactic Materials
Universidad de Costa Rica Diseño y uso de recursos didácticos para la mediación del idioma inglés -001
ICT Summary
This is an interactive summary, just move the mouse cursor to the right corner, and if you see a finger icon "button" in the upper right corner click on it, it will show you where you can click to interact with the whole slide. The material used for this summary is referenced at the end of this Genially.
Creativity
7. More Important Information
Credits & References
6. ICT Educational Rolls & Strategies
5. ICT Diverse Learning
3. ICT Benefits and Teachers' Competences
4. Teacher as a ICT Designer
2. Learning Theories VS ICT Learning
1. ICT History
ICT Summary
Index
ICT History
SECTION 01
- Manuscript Transcription
- Paper made in China
- Pythagoras
382
105 B.C.E.
510 B.C.E
30,000 B.C.E.
- Cave drawing
Techology History
- Information age
- Television
- UCR-UHS tape
- Audio tape
- Audivisual age radio
- Film strip projector
- Over head projector
- Public education
- Books-chardboards slates-blackboards
1960-1980
1920-1940
1700
1450
- Gutenberg printing press
Techology History
- The interactive age
- Smart response LE/PE
- Laptops
- The digital age
1960-180
2000
1995
1990-1991
- Computer age
Techology History
Learning Theories VS ICT Learning
SECTION 02
ICT = Learning + Motivation+ Achivement
Breaking information into management chunksHigher retention
Chunking
Acquisition of new behavior through conditioning.Feedback and rewards
Behaviorism
People construct their own knowledge based on their experiences Active learning participaring, exploring, inquiring, etc.
Constructivism
Learning Theories
+ info
+ info
+ info
ICT Benefits and Teachers' Competences
SECTION 03
Facilitates face-to face & online classesSyncronous & asyncronous classes Upload and download free materials Self-regulared courses free Dynamic & practical courses Open sources communities
Flipped Classroom Time Management
Benefits
Teacher as a ICT Designer
SECTION 04
+ info
Has to be created and consider some esential aspects
Teacher
as a ICT Designer
-Student-center classes-ICT to promote collaborative learning among peers. -Educational paradigm that underlies the use of ICT, -Consider the teacher ICT competences -Updating -Among other characteristics
Teacher
ICT Diverse Learning
SECTION 05
Colaborative
Tool s' Variety
Self-steem
Independence
Confidence
ICT Educational Rolls & Strategies
SECTION 06
ICT Rolls
Amazing Digital Tools for Your Classes
Resources
ICT Strategies
More Important Information
SECTION 07
a flourishing garden
The secret to
Using digital tools to transform the classroom
Video
-Clay P. Bedford
“You can teach students a lesson for a day; but if you can teach them to learn by creating curiosity, they will continue the learning process as long as they live.”
Credits & References
SECTION 08
Summary Created by
Valeria Lobo M.
Yesenia Arroyo G.
Bach. Preescolar con Inglés.B74211.
Bach. Preescolar con InglésID B0647.
Team
Click on the pick botton to find the references.
References
+ Ref
Thanks!
Educational Instritution
Students
- Time management makes classes more efficiently.
- Variety of materials
- Less responsability
Techers
ICT More Benefits
Technology in class
Finantial/Budget (reduce costs)Updated material Accurate material level according to difficulties
- Time use
- Acces anywhere & anytime
- Interactive and collaborative activities
- Authonomy development
- Connecting with people around the world
- Easy to access information
- Easy to understand the information
Technology
Chunking Information
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- Tools that help to include materials for diverse learning styles.
Technology
Constructivism
Students learn:
- in different ways.
- by being enganged in a variety of activities
- Behavior reinforcement
- Visual feedback "good job"
- Positive feedback
Technology
Behavoirism
Negative and possitive reward Based on behavior