Want to create interactive content? It’s easy in Genially!
TAKIT Engl
paco.contreras.ramos
Created on August 20, 2023
TAKIT Engl
Start designing with a free template
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Transcript
take items from slide to slide orswitch things on/off on a different slide
Reuse
Instructions
Template
Tutorial
Examples
Switch on/off
Pick up items
Automatic on (after quiz)
Turn on or off the light bulb on the next page
ampoule
ampoule
ampoule
ampoule
It even turns on the light in another presentation (on the same computer)!
cochon
chien
cochon
The bulbis still on
chien
chien
cochon
ampoule
ampoule
chien
cochon
Choose the positionof the pig and the dog and go to the next page
cochon
chien
chien
cochon
nut
I want a nut!
Inventory
key
nut
The door is locked
key
Inventory
key
nut
key
nut
Collect the items
nut
nut
Inventory
key
nut
Is there something in the grass?
key
key
Inventory
key
nut
key
The door is locked and the squirrel protects it
nut
Inventory
key
nut
quiz
find
GenialBreakout
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud.
GO!
01 Quiz
02 Find!
Index
Collect all the numbers by completing each of the challenges, and enter them in order in the final section to finish the game.
find
quiz
QUIZ
question 1/5
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna?
Wronganswer
Wronganswer
Rightanswer
quiz
QUIZ
RIGHT!
Explanation:Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.
NEXT
CLICK ONLY ON THE CORRECT STATEMENT 1/3
Incorrectstatement
You can drag the light to search through the darkness
Correctstatement
Incorrectstatement
Incorrectstatement
find
QUIZ
RIGHT!
Explanation:Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.
NEXT
General template 1/2
variable
Group with object to show when the switch is on.
One of these two yellow boxes HAS TO BE used on each page using the TAKIT.
variable
Group with object to hide when the switch is on.
All these elements can be duplicated. They must be grouped with a text box containing the name of the variable. Can be grouped with a Genially object except for another text box! Ungroup from the variable name to resize the boxes, but then group again
variable
The state of the variables is only kept for one session.
Group or put on top of the switch to switch it on.
or
variable
Group or put on top of the switch to switch it off.
The state of the variables is maintained from one session to another (same browser)
variable
Automatically resets the switch to off, put it on the title page. Play and playtest from here.
General template 2/2
variable
Sets the variable to OK if the group is "active" (feedback from another extension for example)Use it on the page where the object is used - group with e.g. DND ON1 button
variable
Resets the variable if the group is "active" (feedback from another extension for example)Use it on the page where the object is used - group with e.g. DND on1 button
variable
Automatically sets the variable to OKPut anywhere on a page. As soon as the player gets to the page, the variable is turned on.
variable
Automatically resets the variable.Put anywhere on a page. As soon as the player gets to the page, the variable is turned on.
General template 2/2
Make copies of the template pages for each of your objects, and rename "variable" with the name of you object. Don't group with any text apart from the variable name . You can ungroup from the variable name to resize the boxes, but then group again
variable
This resets everything. Put it on the title page (start games and playtests from that page)
variable
Group this with a picture of the object in the inventory and put it on every page
variable
On the page where you pick the object up, group this with the object lying on the ground.
Put one of the yellow boxes on every page
variable
On the page where you pick the object up, layer this on top of object lying on the ground (don''t group).
variable
Don't need this, instead use template 2!
Template to pick up items
On the all pages (where you want the inventory to be visible), including the page where you pick up and the one where you use the item.
Make copies of the template pages for each of your objects, and rename "variable" with the name of you object. Don't group with any text apart from the variable name . You can ungroup from the variable name to resize the boxes, but then group again
On the introduction page
One of these yellow boxes
One of these yellow boxes
One of those black boxes for each of your objects, grouped with the name of the object (instead of "Variable"). It automatically switches off all objects. Place it on a page that will be skipped when the players continue the game on another day (if the orange fonctions box is used).
variable
One of these green boxes for each of your item, grouped with the name of the item (instead of "variable") and with a picture of the item in the inventory.
variable
Template to pick up items 2/3
On the page where you pick up the item
One of these yellow boxes
variable
Group this with the picture of the item lying on the ground
variable
layer this on TOP of the picture of the item lying on the ground (don't need to be grouped with it)
Template to pick up items 3/3
On the page where you use the item
variable
Black box and ON1 button grouped together, somewhere on the page. This will take the item out of the inventory and back onto the ground.
Group this with the object in the inventory. Then turn on "drag element"
Use OBJECT1, CIBLE1 etc. for all pages where an object is used,except if you are using two objects on the SAME page - see next page.
Group this with the picture of the key hole/the locked box
Group this with the picture of the locked box or anything else you want to disappear when the key is used.
Group this with the picture of the open box or anything else you want to appear when the key is used.
This yellow box NEEDS to be on the page.
Template to pick up items 3a
If you are using several objects on the SAME page, use different set of these coloured boxes for each object and locked box. If you want an overall reward to appear/disappear when all items have been used, then group it with one of the two black boxes below (but all keys will need to be collected first and then used one after another without leaving the page).
Don't forget to add a yellow box to the page