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Why Gamify

Laura Cranford

Created on August 13, 2023

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Transcript

Just

Imagine

A world where...

Contextualize your topic with a subtitle

And students listen & pay attention!

Students always love to learn!

What if we could harness the power of PLAY and be more productive than ever?

ONCE

UPON A TIME

What about Gaming?

Imagine If

Students said:

Stereotypes of Gamification/ gamers

  1. Gaming is a waste of time
  2. Kids are tuning out the world
  3. People are losing out on real life

Gamers are only:

Single guys
Unemployed, messy
Kids

Gaming is HUGE industry. According to Statista.com for 2023:

Ages of gamers: Under 18: 21% 18-34: 38% 35-54: 26% 55-64: 9% 65+: 6%

  • 65% of all Americans play video games weekly
  • 49% are females,
  • 51% are males
  • 77% of parents regularly play video games with their children as a way to socialize
There are more women playing games than people under the age of 18.

Remember this?

------->

What is Gamification?

Taking Game Elements

add to

Non-Game (Boring) Content

It is not JUST about PBL (Points, badges, and Leaderboards)

Builds Relationships

Contextualize your topic

Example Daily Event: Chant of the Master: The student with the least Experience Points chooses a song that the teacher must sing.

Gaming has always come with a stigma, but in proper moderation, gaming is structured to provide happiness and a positive reward system.

Nueroscience research:

TThe hippocampus controls recall. Games significantly affect the hippocampus because the brain is more likely to retain and recall information that is associated with positive emotions and experiences. Students are likely to feel pleasure while playing games which releases a nuerotransmitter called dopamine.

Nueroscience research found our brain learns best with these 6 factors:

As educators which of these factors can we implement in our class?

1. Attention2. alertness 3. sleep 4. repetition 5. Breaks 6. Mistakes

1. Attention2. alertness 4. repetition 5. Breaks 6. Mistakes

How Can we Use this information to increase learning in the classroom?

Games: Gimkit Quizizz Kahoot Blooket Legends of Learning Classcraft

One thing to consider:

These games support automaticity so that student can use their mental energies for more complex problems.

Games or worksheet? Which will they get more out of?

Lets go play some games!

Lets try them out!

https://play.blooket.com/play

https://www.gimkit.com/join