Want to create interactive content? Itβs easy in Genially!
Lesson 27
Product Team
Created on July 11, 2023
Start designing with a free template
Discover more than 1500 professional designs like these:
View
Smart Quiz
View
Essential Quiz
View
Practical Quiz
View
Akihabara Quiz
View
PiΓ±ata Challenge
View
Math Calculations
View
Pixel Challenge
Transcript
π
Game Development in Roblox
Lesson 27
Teleport to another game
ΠΠΠ§ΠΠΠΠΠ
Let's get started
π
Let's review the material of the last lesson
- We learned how to create products for Robux on the website;
- We created a game pass.
Next
π
In today's lesson we will...
- Learn how to set up a teleport that will transfer players to another game
Next
Teleport Model
Let's go
π
Creating Teleport Model
Go on! Turn the video on!
1/4
Next
π
Assignment 1/4
Create a teleport model and decorate it with an effect
Everything worked out
back
π
1/4
COOL
Well done! You did a great job!
Move on
Script
Let's go
π
Adding Code
Go on! Turn the video on!
2/4
Next
π
Assignment 2/4
Program the base and teleport
Teleport
Base
Everything worked out
Something went wrong
back
π
Help
Watch the video again, and if it doesn't help, ask your teacher!
The teacher will guide you on the right track!
Go back to the video
Everything worked out
π
2/4
GREAT
Well done! You did a great job!
Move on
Bonus Place
Let's go
π
Creating a second game
Go on! Turn the video on!
3/4
Next
π
Assignment 3/4
Create a bonus game and add it to the teleport code
Everything worked out
Something went wrong
back
π
Help
Watch the video again, and if it doesn't help, ask your teacher!
The teacher will guide you on the right track!
Go back to the video
Everything worked out
π
3/4
AWESOME
Well done! You did a great job!
Move on
π
Assignment 4/4
Working on the World and Mechanics
Listen
Everything worked out
Something went wrong
back
π
Help
Watch the video again, and if it doesn't help, ask your teacher!
The teacher will guide you on the right track!
Go back to the video
Everything worked out
π
A question coming up next!
Move on
What is Asset Manager?
tool that allows users to upload, store and manage various resources in the game
section for creating products on the website
section/ tool
Correct
Great!Moving on!
Next
Incorrect
You were close...
Next
π
Today we:
- Learned how to set up a teleport that will transfer players to another game
Next
π
Homework
- Develop the bonus place
Next
π
Here's a little test
It's easy!
Let's get started
Question 1
What is Smoke?
An effect
A teleport property
A part property
Question 2
What is this line responsible for: smoke1.Enabled = true
For the effect activation
For the effect deactivation
For checking whether the object was touched by a character
Question 3
What is output?
A window that displays information about the script or game functioning
A tool that allows you to create products in Roblox
A GamePass setup in Properties
Question 4
What is this line responsible for: humanoid.WalkSpeed = 0?
For disabling the jump power
For disabling the walk speed
For setting hit points to zero
In the next lesson we will learn how to create enemies and a point system for dealing damage
See you at the next lesson!
Next
π
Tell us whether you liked the lesson or not
Good job!
CLICK ME
Incorrect
Try again
Lesson 27
- Creating Teleport Model
- Adding Code
- Creating a second game
Where are we going?
- Study of the world and mechanics
- Homework
- Test
back
Rocket Coins
Let's do the math
Back
Π‘ΠΊΡΠΈΠΏΡ ΡΠ΅Π»Π΅ΠΏΠΎΡΡ:
local TeleportService = game:GetService("TeleportService") local place2ID = 0000000000 -- the ID of a bonus place. Fill in your ID here. local function teleportTouch(Part) local player = game.Players:GetPlayerFromCharacter(Part.Parent) if player then TeleportService:Teleport(place2ID, player) end end script.Parent.Touched:Connect(teleportTouch)
Script to the base:
local smoke1 = game.Workspace.PartSmoke1.Smoke -- the path to the Smoke effect of the first Part local smoke2 = game.Workspace.PartSmoke2.Smoke -- the path to the Smoke effect of the second Part local smoke3 = game.Workspace.PartSmoke3.Smoke -- the path to the Smoke effect of the third Part local smoke4 = game.Workspace.PartSmoke4.Smoke -- the path to the Smoke effect of the fourth Part local function BaseTouch(Part) local humanoid = Part.Parent:FindFirstChild("Humanoid") -- writing the information about the character if humanoid then -- checking if itβs the character that touched smoke1.Enabled = true -- turning on the Smoke effect smoke2.Enabled = true smoke3.Enabled = true smoke4.Enabled = true humanoid.WalkSpeed = 0 -- setting walk speed to 0 humanoid.UseJumpPower = true humanoid.JumpPower = 0 -- setting jump power to 0 end end script.Parent.Touched:Connect(BaseTouch) -- function call
