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Project eTwinning Maths'n'Antic Games Version anglais

Matthieu Mollion

Created on June 23, 2023

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Transcript

ProjectMaths'n'Antic Games

Aim of the project : The aim of this project is to stimulate pupils' interest by using mathematics to explore the theme of antiquity, combining the history of ancient civilisations and mathematicians with the practice of mathematics. The other aim of the project is to take a fun approach to learning by offering more attractive activities based on a variety of digital media. For example, we will be looking at plane and spatial geometry as part of a logo competition, we will be constructing interactive quizzes on the history of ancient mathematical sciences, we will be creating an escape game on the theme of antiquity and we will be taking part in Maths Week by producing a video of a mathematical activity entitled "Maths! Big time! Outside! ".

Planning: Activity 1: September - "Antique" presentation by partners Activity 2: October / November - Logo competition Activity 3: November / December - Interactive quiz (based on students' research and presentations) Activity 4: January / February / March - Creation of the Escape Game Activity 5: March / April - "Maths! Big time! Outside! " Activity 6: Evaluation of the project - Processing mathematical data and graphical representations of diagrams.

Activity 1 : September - "Ancient" presentation of partnersPupils and/or teachers present their school. Pupils introduce themselves by suggesting an anecdote related to antiquity, ancient civilisations, ancient religions, famous ancient monuments, etc. Example : My name is Matthew. If I were an ancient monument, I'd be the Acropolis of Athens, towering over the city and home to the greatest mathematicians, philosophers, astronomers and scientists of the Greek era. Each presentation can be accompanied by a photo (found on pixabay, for example, or with Creative Commons usage rights).

Activity 2 : October / November - Logo competition Students will be asked to design the project logo using digital tools such as Geogebra, Sketchup and LibreOffice. A set of specifications for the logo has been drawn up : it must evoke antiquity, use geometric figures, and the project name must be written. It must be contained within a square. Each school will submit a maximum of 5 logos. A vote will be held to determine the winning logo.

Activity 3 : November/December - Interactive quiz (based on students' research and presentations) 4 inter-school teams will be set up, with each team responsible for a particular civilisation. Group 1: the Romans - Group 2: the GreeksGroup 3: the Egyptians - Group 4: the Mayans Students will share research and images on the great mathematical and scientific discoveries of these civilisations. a Kahoot questionnaire will be created by a teacher based on the work and we will run a remote quiz simultaneously.

Activity 4 : January / February / March - Creation of the Escape Game. Each school will have to propose enigmas (exercises) created with Genially that can be collected on a digipad (or padlet). Each school will choose 4 or 5 enigmas that will be tested and commented on by another school. 2 enigmas per school will then be chosen by the testers after any corrections and improvements. Then, 2 riddles per school will be chosen by the testers after possible corrections and improvements.a teacher will assemble the riddles to create the escape game.the riddles will have to relate to the theme of antiquity, ancient buildings, ancient theorems, ... A scenario, a teaser video of introduction and end can be the subject of additional specific activity (not by all the participants).

Activity 5 : March / AprilAction "Maths! Big size ! Outside ! "Each team will have to share a one-off action of monumental mathematical tracing in the courtyard of their school in the image of the Geoglyphs of Nazca. This can be a drawing, a geometric figure, the project logo or any other representation that needs to be observed from above. The work can be done using large chalk or water-based paint. A short video with a drone can be made to share this work or a photo taken from the roof of the school.

Activity 6 : Evaluation of the project - Processing mathematical data and graphical representations of diagrams. A GoogleForms questionnaire will be given to the pupils to evaluate the interest in the project, the motivation it has generated, the collaboration between the partners and the relevance of the activities proposed. Each team will be responsible for presenting the results of one or two questions in the form of a diagram, histogram and/or table and concluding by giving the relevant indicators. (average, median, range, quartiles, etc.).