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ETEC 522 Analyst Report

Trista Ding

Created on June 14, 2023

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ETEC 522

Analyst Report: CoSpaces Edu

Trista Ding

Index

1. About CoSpaces

2. Market Analysis

3. Venture Analysis

4. Reflection

5. Reference

About CoSpaces Edu

"CoSpaces Edu is a mixed reality application that enables users to create and engage with interactive media content". Through interactive virtual worlds, CoSpaces Edu allows students to explore new knowledge, demonstrate their learning, and develop future-ready skills in innovative ways.

Play

Key Features

Management

Versatility

Accessibility

3D Mixed Reality

Company Information

"At Delightex, we envision a future in which learning isn't motivated by test scores, but by rewarding experiences letting kids try new things and discover what they're capable of while helping them understand the world around them." (Cospaces, n.d.)

CoSpaces Edu was created by DelighteX GmbH, a company that focuses on transforming education through innovative technology and software tools. DelighteX GmbH is a privately held company founded by Evgeny Belyaev in Munich, Germany in 2012.

Link

Company Vision

Market Analysis

Market Forecast

Current Market

Source: MRFR Analysis

Source: GlobalNewswire

Venture Analysis - The Cube

Buyer

Learning bought for learner

Types of Offerings

Market Focus

Services & infrustructure

K-12

Competition

Works With a Well-Developed Learning System

Market Status

Market Supports eLearning

Global Target

Worldwide

Venture Analysis

Pontentials

Challenges

  • The implementation is a process that requires training and teachers to have improved digital literacy skills, which can be time-consuming (Horváth, 2018)
  • Might be difficult to get everyone on board
  • Not enough devices for students to use at the same time
  • Possible tech issues
  • An immersive learning experience and interactive environment for higher student engagement (Al-Ansi et al., 2023)
  • Beneficial for developing digital literacy and future-ready skills
  • Easy-to-use tool adaptable for all age groups and subject areas
  • Combination of coding and AR/VR

Info

Reflection

Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532 CoSpaces Edu. (n.d.). Cospaces Edu for kid-friendly 3D creation and coding. CoSpaces Edu for kid-friendly 3D creation and coding. https://cospaces.io/edu/ EDUCAUSE. (2005, October 15). 7 things you should know about augmented reality. EDUCAUSE Library. https://library.educause.edu/resources/2005/10/7-things-you-should-know-about-augmented-reality Horváth, I. (2018, August). Evolution of teaching roles and tasks in VR/AR-based education. In 2018 9th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) (pp. 000355-000360). IEEE. Munde, S. (2023, June). Augmented and virtual reality in education market share, demand and forecast 2027. Augmented and Virtual Reality in Education Market Share, Demand and Forecast 2027. https://www.marketresearchfuture.com/reports/ar-vr-in-education-market-10834 Wasko, C. (2013). What teachers need to know about augmented reality enhanced learning environments. TechTrends, 57(4), 17-21. https://doi.org/10.1007/s11528-013-0672-y University of Massachusetts Amherst. (n.d.). Online tools for teaching & learning. Online Tools for Teaching Learning. https://blogs.umass.edu/onlinetools/learner-centered-tools/cospaces/ Vogt, D. (2020, August 29). W02.4: What is a “Venture”? W02.4: What is a “Venture”? | ETEC522: Ventures in Learning Technologies. https://blogs.ubc.ca/etec522/2020/08/29/w02-4-what-is-a-venture/

Reference

Thank You