ETEC 522
Analyst Report: CoSpaces Edu
Trista Ding
Index
1. About CoSpaces
2. Market Analysis
3. Venture Analysis
4. Reflection
5. Reference
About CoSpaces Edu
"CoSpaces Edu is a mixed reality application that enables users to create and engage with interactive media content". Through interactive virtual worlds, CoSpaces Edu allows students to explore new knowledge, demonstrate their learning, and develop future-ready skills in innovative ways.
Play
Key Features
Management
Versatility
Accessibility
3D Mixed Reality
Company Information
"At Delightex, we envision a future in which learning isn't motivated by test scores, but by rewarding experiences letting kids try new things and discover what they're capable of while helping them understand the world around them." (Cospaces, n.d.)
CoSpaces Edu was created by DelighteX GmbH, a company that focuses on transforming education through innovative technology and software tools. DelighteX GmbH is a privately held company founded by Evgeny Belyaev in Munich, Germany in 2012.
Link
Company Vision
Market Analysis
Market Forecast
Current Market
Source: MRFR Analysis
Source: GlobalNewswire
Venture Analysis - The Cube
Buyer
Learning bought for learner
Types of Offerings
Market Focus
Services & infrustructure
K-12
Competition
Works With a Well-Developed Learning System
Market Status
Market Supports eLearning
Global Target
Worldwide
Venture Analysis
Pontentials
Challenges
- The implementation is a process that requires training and teachers to have improved digital literacy skills, which can be time-consuming (Horváth, 2018)
- Might be difficult to get everyone on board
- Not enough devices for students to use at the same time
- An immersive learning experience and interactive environment for higher student engagement (Al-Ansi et al., 2023)
- Beneficial for developing digital literacy and future-ready skills
- Easy-to-use tool adaptable for all age groups and subject areas
- Combination of coding and AR/VR
Info
Reflection
Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532 CoSpaces Edu. (n.d.). Cospaces Edu for kid-friendly 3D creation and coding. CoSpaces Edu for kid-friendly 3D creation and coding. https://cospaces.io/edu/ EDUCAUSE. (2005, October 15). 7 things you should know about augmented reality. EDUCAUSE Library. https://library.educause.edu/resources/2005/10/7-things-you-should-know-about-augmented-reality Horváth, I. (2018, August). Evolution of teaching roles and tasks in VR/AR-based education. In 2018 9th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) (pp. 000355-000360). IEEE. Munde, S. (2023, June). Augmented and virtual reality in education market share, demand and forecast 2027. Augmented and Virtual Reality in Education Market Share, Demand and Forecast 2027. https://www.marketresearchfuture.com/reports/ar-vr-in-education-market-10834 Wasko, C. (2013). What teachers need to know about augmented reality enhanced learning environments. TechTrends, 57(4), 17-21. https://doi.org/10.1007/s11528-013-0672-y University of Massachusetts Amherst. (n.d.). Online tools for teaching & learning. Online Tools for Teaching Learning. https://blogs.umass.edu/onlinetools/learner-centered-tools/cospaces/ Vogt, D. (2020, August 29). W02.4: What is a “Venture”? W02.4: What is a “Venture”? | ETEC522: Ventures in Learning Technologies. https://blogs.ubc.ca/etec522/2020/08/29/w02-4-what-is-a-venture/
Reference
Thank You
ETEC 522 Analyst Report
Trista Ding
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Transcript
ETEC 522
Analyst Report: CoSpaces Edu
Trista Ding
Index
1. About CoSpaces
2. Market Analysis
3. Venture Analysis
4. Reflection
5. Reference
About CoSpaces Edu
"CoSpaces Edu is a mixed reality application that enables users to create and engage with interactive media content". Through interactive virtual worlds, CoSpaces Edu allows students to explore new knowledge, demonstrate their learning, and develop future-ready skills in innovative ways.
Play
Key Features
Management
Versatility
Accessibility
3D Mixed Reality
Company Information
"At Delightex, we envision a future in which learning isn't motivated by test scores, but by rewarding experiences letting kids try new things and discover what they're capable of while helping them understand the world around them." (Cospaces, n.d.)
CoSpaces Edu was created by DelighteX GmbH, a company that focuses on transforming education through innovative technology and software tools. DelighteX GmbH is a privately held company founded by Evgeny Belyaev in Munich, Germany in 2012.
Link
Company Vision
Market Analysis
Market Forecast
Current Market
Source: MRFR Analysis
Source: GlobalNewswire
Venture Analysis - The Cube
Buyer
Learning bought for learner
Types of Offerings
Market Focus
Services & infrustructure
K-12
Competition
Works With a Well-Developed Learning System
Market Status
Market Supports eLearning
Global Target
Worldwide
Venture Analysis
Pontentials
Challenges
Info
Reflection
Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532 CoSpaces Edu. (n.d.). Cospaces Edu for kid-friendly 3D creation and coding. CoSpaces Edu for kid-friendly 3D creation and coding. https://cospaces.io/edu/ EDUCAUSE. (2005, October 15). 7 things you should know about augmented reality. EDUCAUSE Library. https://library.educause.edu/resources/2005/10/7-things-you-should-know-about-augmented-reality Horváth, I. (2018, August). Evolution of teaching roles and tasks in VR/AR-based education. In 2018 9th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) (pp. 000355-000360). IEEE. Munde, S. (2023, June). Augmented and virtual reality in education market share, demand and forecast 2027. Augmented and Virtual Reality in Education Market Share, Demand and Forecast 2027. https://www.marketresearchfuture.com/reports/ar-vr-in-education-market-10834 Wasko, C. (2013). What teachers need to know about augmented reality enhanced learning environments. TechTrends, 57(4), 17-21. https://doi.org/10.1007/s11528-013-0672-y University of Massachusetts Amherst. (n.d.). Online tools for teaching & learning. Online Tools for Teaching Learning. https://blogs.umass.edu/onlinetools/learner-centered-tools/cospaces/ Vogt, D. (2020, August 29). W02.4: What is a “Venture”? W02.4: What is a “Venture”? | ETEC522: Ventures in Learning Technologies. https://blogs.ubc.ca/etec522/2020/08/29/w02-4-what-is-a-venture/
Reference
Thank You