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Game-Based Learning Escape Room
Jaime Martinez
Created on June 8, 2023
Created for ELDT 6120, Summer 2023
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Transcript
ESCAPE ROOM: The Museum of Game-Based Learning
MUSEUM
Main room
wc
ROOM 2: BENEFITS
Oh, no!
ROOM 3: LIMITATIONS
Someone has stolen all the works from the museum
ROOM 1: EXAMPLES
We received a ransom note from the thieves. They want to know more about game-based learning, and will return the works of art in exchange for information. Can you help us?
1/5
ROOM 1
Examples
Question 1
When non-specialists think about games in a classroom, what probably springs to mind first?
jeopardy-style review games prior to an exam
historical simulation activities
student-led video game design
2/5
ROOM 1
Examples
Question 2
What learning game has been used as a name for the "microgeneration" born between 1977 and 1983?
Where in the World is Carmen Sandiego?
Oregon Trail
Minecraft
3/5
ROOM 1
Examples
Question 3
Which of these is a popular series of historical simluation games designed for university classrooms?
Where in the World is Carmen Sandiego?
Reacting to the Past
Gaming Through Government
4/5
ROOM 1
Examples
Question 4
Which of these is not a popular, gamified mobile platform for learning a new language?
Where in the World is Carmen Sandiego?
DuoLingo
Babbel
5/5
ROOM 1
Examples
Question 5
Which of these would be a good narrative premise for an escape room activity in your classroom?
decoding a key document for a treaty negotiation
escpaing from a Japanese internment camp
preventing slave sales at an auction
5/5
ROOM 1
Examples
You have completed this room! Eplore the links or...
CONTINUe
ROOM 1
Examples
You have lost a museum piece!
main room
wc
room 2: BEnefits
Oh, no!
room 3: Limitations
Someone has stolen all the works from the museum
room 1: Examples
We received a ransom note from the thieves. They want to know more about game-based learning, and will return the works of art in exchange for information. Can you help us?
1/5
ROOM 2
Benefits
Question 1
Games create empowered, engaged learners by providing agency and customization to each student (Gee, 2014).
True
False
2/5
ROOM 2
Benefits
Question 2
Humans learn best by experiencing failure and trial & error, and by embracing reasonable challenges (Gee, 2014; Andersen, 2012).
False
True
3/5
ROOM 2
Benefits
Question 3
Escape rooms build collaborative skills and make great formative assessments (Willis, 2020).
False
True
4/5
ROOM 2
Benefits
Question 4
Using digital games in the classroom can promote teamwork, problem-solving, decision-making, and social-emotional growth (Anastasiadis et al, 2018).
True
False
5/5
ROOM 2
Benefits
Question 5
Historical simulation games can help develop empathy, creativity, and communication skills.
False
True
5/5
ROOM 2
Benefits
You have completed this room! Review the sources or...
CONTINUE
ROOM 2
Benefits
You have lost a museum piece!
main room
wc
room 2: Benefits
room 3: Limitations
Oh, no!
Someone has stolen all the works from the museum
room 1: Examples
We received a ransom note from the thieves. They want to know more about game-based learning, and will return the works of art in exchange for information. Can you help us?
1/5
ROOM 3
Limitations
Question 1
Students may struggle with independent learning and higher reading loads in game-based learning experiences (Andersen, 2012).
2/5
ROOM 3
Limitations
Question 2
Some topics and concepts should not be turned into games--teachers need to exercise sensitivity.
3/5
ROOM 3
Limitations
Question 3
Quiz-style review games can inadvertently teach students to prioritize decontextualized snippets of information rather than deep, connected learning.
4/5
ROOM 3
Limitations
Question 4
Scoring systems that penalize students for incorrect guesses or taking time to respond can undermine the learning process (Westera, 2019).
5/5
ROOM 3
Limitations
Question 5
Competitive games can lead to unproductive classroom dynamics without intentional community-building.
5/5
ROOM 3
Limitations
You have completed this room! Check out some more sources and then...
CONTINUE
ROOM 3
Limitations
You have lost a museum piece!
main room
wc
room 2: Benefits
room 3: Limitations
Oh, no!
Someone has stolen all the works from the museum
room 1: Examples
We received a ransom note from the thieves. They want to know more about game-based learning, and will return the works of art in exchange for information. Can you help us?
main room
1/5
Question 1
Gee's (2014) emphasis on "reasonable challenge" in game-based learning is also called what?
Zone of Proximal Development
The Skinner Box
Bloom's Taxonomy
MAIN ROOM
2/5
Question 2
Andersen's (2012) emphasis on learning through failure, redesign, and new attempts is also called
Successive Approximations
Beta Testing
Transactional Distance
MAIN ROOM
3/5
Question 3
Westera (2019) says game-based learning helps students develop knowledge in real-world settings, which is called
Behaviorism
Cognitivism
Constructivism
MAIN ROOM
4/5
Question 4
Game-based learning often involves storytelling (Miller, 2021), which _______ considered crucial to cognitive development.
Dewey
Vygotsky
Piaget
MAIN ROOM
5/5
Question 5
According to Miller (2021), in its emphasis on cooperation, collaboration, creativity, and problem-solving, game-based learning overlaps with ...
Flipped Classrooms
Play Theory
Project-Based Learning
MAIN ROOM
5/5
You have completed this room!
CONTINUe
Start Over?
Congratulations!
You have recovered all the stolen artwork for the museum! Hopefully you also picked up some information about game-based learning along the way.