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Game-Based Learning Escape Room

Jaime Martinez

Created on June 8, 2023

Created for ELDT 6120, Summer 2023

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Transcript

ESCAPE ROOM: The Museum of Game-Based Learning

MUSEUM

Main room

wc

ROOM 2: BENEFITS

Oh, no!

ROOM 3: LIMITATIONS

Someone has stolen all the works from the museum

ROOM 1: EXAMPLES

We received a ransom note from the thieves. They want to know more about game-based learning, and will return the works of art in exchange for information. Can you help us?

1/5

ROOM 1

Examples

Question 1

When non-specialists think about games in a classroom, what probably springs to mind first?

jeopardy-style review games prior to an exam

historical simulation activities

student-led video game design

2/5

ROOM 1

Examples

Question 2

What learning game has been used as a name for the "microgeneration" born between 1977 and 1983?

Where in the World is Carmen Sandiego?

Oregon Trail

Minecraft

3/5

ROOM 1

Examples

Question 3

Which of these is a popular series of historical simluation games designed for university classrooms?

Where in the World is Carmen Sandiego?

Reacting to the Past

Gaming Through Government

4/5

ROOM 1

Examples

Question 4

Which of these is not a popular, gamified mobile platform for learning a new language?

Where in the World is Carmen Sandiego?

DuoLingo

Babbel

5/5

ROOM 1

Examples

Question 5

Which of these would be a good narrative premise for an escape room activity in your classroom?

decoding a key document for a treaty negotiation

escpaing from a Japanese internment camp

preventing slave sales at an auction

5/5

ROOM 1

Examples

You have completed this room! Eplore the links or...

CONTINUe

ROOM 1

Examples

You have lost a museum piece!

main room

wc

room 2: BEnefits

Oh, no!

room 3: Limitations

Someone has stolen all the works from the museum

room 1: Examples

We received a ransom note from the thieves. They want to know more about game-based learning, and will return the works of art in exchange for information. Can you help us?

1/5

ROOM 2

Benefits

Question 1

Games create empowered, engaged learners by providing agency and customization to each student (Gee, 2014).

True

False

2/5

ROOM 2

Benefits

Question 2

Humans learn best by experiencing failure and trial & error, and by embracing reasonable challenges (Gee, 2014; Andersen, 2012).

False

True

3/5

ROOM 2

Benefits

Question 3

Escape rooms build collaborative skills and make great formative assessments (Willis, 2020).

False

True

4/5

ROOM 2

Benefits

Question 4

Using digital games in the classroom can promote teamwork, problem-solving, decision-making, and social-emotional growth (Anastasiadis et al, 2018).

True

False

5/5

ROOM 2

Benefits

Question 5

Historical simulation games can help develop empathy, creativity, and communication skills.

False

True

5/5

ROOM 2

Benefits

You have completed this room! Review the sources or...

CONTINUE

ROOM 2

Benefits

You have lost a museum piece!

main room

wc

room 2: Benefits

room 3: Limitations

Oh, no!

Someone has stolen all the works from the museum

room 1: Examples

We received a ransom note from the thieves. They want to know more about game-based learning, and will return the works of art in exchange for information. Can you help us?

1/5

ROOM 3

Limitations

Question 1

Students may struggle with independent learning and higher reading loads in game-based learning experiences (Andersen, 2012).

2/5

ROOM 3

Limitations

Question 2

Some topics and concepts should not be turned into games--teachers need to exercise sensitivity.

3/5

ROOM 3

Limitations

Question 3

Quiz-style review games can inadvertently teach students to prioritize decontextualized snippets of information rather than deep, connected learning.

4/5

ROOM 3

Limitations

Question 4

Scoring systems that penalize students for incorrect guesses or taking time to respond can undermine the learning process (Westera, 2019).

5/5

ROOM 3

Limitations

Question 5

Competitive games can lead to unproductive classroom dynamics without intentional community-building.

5/5

ROOM 3

Limitations

You have completed this room! Check out some more sources and then...

CONTINUE

ROOM 3

Limitations

You have lost a museum piece!

main room

wc

room 2: Benefits

room 3: Limitations

Oh, no!

Someone has stolen all the works from the museum

room 1: Examples

We received a ransom note from the thieves. They want to know more about game-based learning, and will return the works of art in exchange for information. Can you help us?

main room

1/5

Question 1

Gee's (2014) emphasis on "reasonable challenge" in game-based learning is also called what?

Zone of Proximal Development

The Skinner Box

Bloom's Taxonomy

MAIN ROOM

2/5

Question 2

Andersen's (2012) emphasis on learning through failure, redesign, and new attempts is also called

Successive Approximations

Beta Testing

Transactional Distance

MAIN ROOM

3/5

Question 3

Westera (2019) says game-based learning helps students develop knowledge in real-world settings, which is called

Behaviorism

Cognitivism

Constructivism

MAIN ROOM

4/5

Question 4

Game-based learning often involves storytelling (Miller, 2021), which _______ considered crucial to cognitive development.

Dewey

Vygotsky

Piaget

MAIN ROOM

5/5

Question 5

According to Miller (2021), in its emphasis on cooperation, collaboration, creativity, and problem-solving, game-based learning overlaps with ...

Flipped Classrooms

Play Theory

Project-Based Learning

MAIN ROOM

5/5

You have completed this room!

CONTINUe

Start Over?

Congratulations!

You have recovered all the stolen artwork for the museum! Hopefully you also picked up some information about game-based learning along the way.