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Digital Games for Learning - Game Based Learning

06/10/18

What are digital games?

Digital games are games that are played on a smatrphone, tablet , other hand heald device laptop or computer. These games are internet based and can be multi or single player in nature. Digital games can fit into many different catagories and it is up to educators to assess the value of digital games they choose to use in their classroom.

Why use digital games for learning?

Research has shown digital games not only motivate students to learn, but also promote perservereice, problem solving, curiosity and cooperation.

In one study sixth and ninth grade students were asked to write an essay about their gaming in particular a difficult situation, their goals and anything they learned from the game. Qualitative analyses of the resopnses showed these students not only learned about core subjects but also learned things such as self regulation which they reported they were able to use in situations outside the game. (Kahila et al. 2020) Research also shows digital math games have a greater positive impact on student learning than traditional math games in the classroom. (Shin et al. 2012)

Benefits of Using Digital Games for Learning

Research has shown learning through digital games has a positive effect on learning in several key areas including problem solving, cooperation, concertration and social skills. This is in addition to more practice on in the subject area which improves understanding of the subject.

Tips for Using Digital Games

Games

Mini Lessons

Time

Choose games with purpose. Make sure the game focuses on the concept you are teaching.

Reaearch suggests digital games are used as a reinforcement to a concept taught. Students need an understanding of the concepts and rules for the game to be motivating.

Research in this area has limited the time students play digital games in the classroom to about 10 to 15 minutes a day or every other day.

Game-Based Learning in the Classroom

In the classroom digital games are use to activate prior knowledge, practice skills or formative assessment. Games are usually played for a period of time set by the teacher and can be used at any point durig the lesson. Check out the video for 10 great digital games that will get you started.

References

Behnamnia, Kamsin, A., & Ismail, M. A. B. (2020). The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review. Thinking Skills and Creativity, 37, 100666–. https://doi.org/10.1016/j.tsc.2020.100666 Kahila, Valtonen, T., Tedre, M., Mäkitalo, K., & Saarikoski, O. (2020). Children’s Experiences on Learning the 21st-Century Skills With Digital Games. Games and Culture, 15(6), 685–706. https://doi.org/10.1177/1555412019845592 Moyer-Packenham, Lommatsch, C. W., Litster, K., Ashby, J., Bullock, E. K., Roxburgh, A. L., Shumway, J. F., Speed, E., Covington, B., Hartmann, C., Clarke-Midura, J., Skaria, J., Westenskow, A., MacDonald, B., Symanzik, J., & Jordan, K. (2019). How design features in digital math games support learning and mathematics connections. Computers in Human Behavior, 91, 316–332. https://doi.org/10.1016/j.chb.2018.09.036 Shin, N., Sutherland, L. M., Norris, C. A., & Soloway, E. (2012). Effects of game technology on elementary student learning in mathematics. British Journal of Educational Technology, 43(4), 540–560. https://doi-org.ezproxy.msvu.ca/10.1111/j.1467-8535.2011.01197.x Siew Pei Hwa. (2018). Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning. Journal of Educational Technology & Society, 21(4), 259–276. Yeh, & Ting, Y. (2023). Comparisons of creativity performance and learning effects through digital game‐based creativity learning between elementary school children in rural and urban areas. British Journal of Educational Psychology, e12594–e12594. https://doi.org/10.1111/bjep.12594