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Incorporating Game-Like Elements in IT education

Derrick clash

Created on March 23, 2023

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Transcript

Zeri-Labs

Incorporating Gamification in I.T Education to Help Motivate Students

Derrick Brew

Gamification

Game like element

Framework

Development and accomplishment

1/3

Ownership and possession

2/3

Unpredictability & curiousity

3/3

Problem Statment

PS

Traditional IT certification preparation methods often lack engagement and motivation elements, leading to suboptimal performance on exams.

Proposed Solution

PS

Zeri-Labs : A concept gamified web app that transforms IT certification preparation into a fun and rewarding learning experience, improving engagement and motivation.

Zeri-Labs

Zeri-Labs

Framework

Zeri-Labs

Zeri-Labs

Zeri-Labs

Framework

Future Works

FW

  • Design the questionnaire based on the Octalysis gamification framework
  • Use the questionnaire responses to dynamically tailor the gamification elements

Completed

I will only answer questions that would reward me

References

  • Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work?—A Literature Review of Empirical Studies on Gamification. In 2014 47th Hawaii International Conference on System Sciences (pp. 3025–3034). IEEE. https://doi.org/10.1109/hicss.2014.377
  • Octalysis Group. (n.d.). Octalysis: Complete Gamification Framework. Retrieved March 23, 2023, from https://www.octalysisgroup.com/octalysis-complete-gamification-framework/
  • Sweatcoin. (n.d.). Sweatcoin: Your Step Counter & Health Tracker. Retrieved March 23, 2023, from https://sweatco.in/
  • My maths
https://www.mymaths.co.uk/