Using Genially to Enhance Creativity and Engagement in the Classroom
Yvette Stone | ADED 7010 | Spring 2023
Go!
Pre-Assessment Questions:
1. What are some of the most common digital platforms you use in your classroom? 2. What are some more unique, interactive digital platforms that you have used in your classroom? 3. Do you think utilizing creative technology can enhance student engagement in the classroom?
Digital Assessment: Mentimeter
Example of Mentimeter digital questioning strategy
Pre-Assessment
Zoom and PowerPoint seem to be the digital tools most often used. It's easy to get stuck in a rut! Prezi and FlipGrid are great options that take classroom activity up a level. PowToon and Kahoot are digital tools I have also used to great success. Genially is a digital tool that combines PowerPoint and the interactivity of some of the more engaging platforms like Prezi, PowToon, and Kahoot. You can do it all!
Introduction to Genially - What is it?
- Genially is a digital media creativity platform that allows students and instructors to create and share interactive presentations virtually.
- From Genially’s dashboard, users can select blank or predesigned templates organized into 12 types, including videos, infographics, interactive images, and quizzes.
- The goal of using a platform like Genially for learning is to add interactivity and animation to digital content (Genially, 2023).
Why can implementing digital technology in the classroom be important?
'Implementing technology into the curriculum provides instructors with an invaluable opportunity to enhance student engagement and academic success. Students are able to collaborate with peers using digital platforms, explore creativity through technological features, and engage in higher-order thinking processes.'
(D'Angelo, 2020)
We know from adult education andragogy adult learners need to engage in their learning process. They are self-directed and autonomous learners who enjoy real-world, hands-on experiences (King, 2017).
Using a digital learning tool like Genially in the classroom can help both traditional and non-traditional learners engage with material in a more interactive way, keeping their focus in a time where the same old digital tools can become monotonous and repetitive.
Did you know that Genially allows you to share your creation directly, with no need to download? All ready for your audience to view it from any device and share it anywhere.
It also can inspire creativity and push students to build on their critical and out of the box thinking skills, as well as sharpen their own knowledge of digital technologies.
How to get started
Gamification templates
Interactive images
Presentation templates
Transform your lecture content into interactive games
Take a more creative approach to presenting material
Create more visually stimulating and digitally creative presentations for classroom content
+ info
+ info
+ info
Taking the concept of PowerPoint and adding some additional creativity From basic presentation templates to advanced animation
Use a variety of pre-set templates to turn your lecture content into games and quizzes, engaging students in mulit-layered learning Kahoot on steroids!
Take your lecture material and transform it into interactive images, from maps to space to agriculture Helps students visualize material in a creative way
Lesson Example: HONR 3087:London and Paris interactive itinerary and map
HONR 3087 "Orientation to the Cities"
Using a course I am currently co-teaching this semester, I want to show you how you can use Genially templates to create an interactive, memorable lesson in the classroom The course example is a HONR 3087: Study and Travel course for Honors College undergraduates. This course will be travelling to London and Paris at the end of the semester. I used Genially to create the lesson, "Orientation to the Cities"
Reflection Questions:
1. What kind of lectures can you see yourself transforming using a tool like Genially? 2. Is it appropriate for all lectures? 3. How does a tool like this help students engage with your classroom material? 4. Do you see yourself using this platform?
Think - Pair - Share
Post-Assessment
Applying What We Have Learned
Assignment 1: Take a few minutes to create your own Genially account (Only need email address)
Post-Assessment
Applying What We Have Learned
Assignment 2: Use Genially to create a draft of your own lesson, using the Genially templates in the way that best suits the needs and content material of your students. Upload your Genially lesson to Canvas along with a reflective video using FlipGrid addressing the following points:
1. What did you like/dislike about Genially as a digital technology platform? 2. Was it easy to use?
3. Do you think Genially is unique to other digital platforms you have used in the past? Why or why not?
4. Do you see yourself using Genially in your own classroom? What type of lessons or content do you see it working well for? What may it not work for?
Thank you!
References Bendenlier, S., Bond, M., Buntins, K., Zawacki-Richter, O. & Kerres, M. (2020). Facilitating student engagement througheducational technology in higher education: A systematic review in the field of arts and humanities. Australasian Journal of Educational Technology, 36(4), 126–150. https://doi.org/10.14742/ajet.5477
D’Angelo, C. (2018). The impact of technology: Student engagement and success. In R. Power (Ed.), Technology and theCurriculum: Summer 2018. Pressbooks
Genially. (2023). What’s it for? https://genial.ly/education/
Hillman, T. (2014). Finding space for student innovative practices with technology in theclassroom. Learning, Media and Technology, 39(2), 169-183. https://doi.org/10.1080/17439884.2013.803256
King, K. P. (2017). Technology and innovation in adult learning. Jossey-Bass.
Mazer, J. P. (2013). Associations among teacher communication behaviors, student interest, and engagement: A validity test.Communication Education, 62(1), 86-96. https://doi.org/10.1080/03634523.2012.731513
Shibani, A., Knight, S. & Buckingham Shum, S. (2020). Educator perspectives on learning analytics in classroom practice. TheInternet and Higher Education, 46. https://doi.org/10.1016/j.iheduc.2020.100730
Smaldino, S., Lowther, D. & Mims, C. (2019). Instructional technology and media for learning. Pearson.
Yvette Stone | ADED 7010 | Spring 2023
ADED 7010 Genially lesson
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Created on March 21, 2023
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Transcript
Using Genially to Enhance Creativity and Engagement in the Classroom
Yvette Stone | ADED 7010 | Spring 2023
Go!
Pre-Assessment Questions:
1. What are some of the most common digital platforms you use in your classroom? 2. What are some more unique, interactive digital platforms that you have used in your classroom? 3. Do you think utilizing creative technology can enhance student engagement in the classroom?
Digital Assessment: Mentimeter
Example of Mentimeter digital questioning strategy
Pre-Assessment
Zoom and PowerPoint seem to be the digital tools most often used. It's easy to get stuck in a rut! Prezi and FlipGrid are great options that take classroom activity up a level. PowToon and Kahoot are digital tools I have also used to great success. Genially is a digital tool that combines PowerPoint and the interactivity of some of the more engaging platforms like Prezi, PowToon, and Kahoot. You can do it all!
Introduction to Genially - What is it?
Why can implementing digital technology in the classroom be important?
'Implementing technology into the curriculum provides instructors with an invaluable opportunity to enhance student engagement and academic success. Students are able to collaborate with peers using digital platforms, explore creativity through technological features, and engage in higher-order thinking processes.'
(D'Angelo, 2020)
We know from adult education andragogy adult learners need to engage in their learning process. They are self-directed and autonomous learners who enjoy real-world, hands-on experiences (King, 2017).
Using a digital learning tool like Genially in the classroom can help both traditional and non-traditional learners engage with material in a more interactive way, keeping their focus in a time where the same old digital tools can become monotonous and repetitive.
Did you know that Genially allows you to share your creation directly, with no need to download? All ready for your audience to view it from any device and share it anywhere.
It also can inspire creativity and push students to build on their critical and out of the box thinking skills, as well as sharpen their own knowledge of digital technologies.
How to get started
Gamification templates
Interactive images
Presentation templates
Transform your lecture content into interactive games
Take a more creative approach to presenting material
Create more visually stimulating and digitally creative presentations for classroom content
+ info
+ info
+ info
Taking the concept of PowerPoint and adding some additional creativity From basic presentation templates to advanced animation
Use a variety of pre-set templates to turn your lecture content into games and quizzes, engaging students in mulit-layered learning Kahoot on steroids!
Take your lecture material and transform it into interactive images, from maps to space to agriculture Helps students visualize material in a creative way
Lesson Example: HONR 3087:London and Paris interactive itinerary and map
HONR 3087 "Orientation to the Cities"
Using a course I am currently co-teaching this semester, I want to show you how you can use Genially templates to create an interactive, memorable lesson in the classroom The course example is a HONR 3087: Study and Travel course for Honors College undergraduates. This course will be travelling to London and Paris at the end of the semester. I used Genially to create the lesson, "Orientation to the Cities"
Reflection Questions:
1. What kind of lectures can you see yourself transforming using a tool like Genially? 2. Is it appropriate for all lectures? 3. How does a tool like this help students engage with your classroom material? 4. Do you see yourself using this platform?
Think - Pair - Share
Post-Assessment
Applying What We Have Learned
Assignment 1: Take a few minutes to create your own Genially account (Only need email address)
Post-Assessment
Applying What We Have Learned
Assignment 2: Use Genially to create a draft of your own lesson, using the Genially templates in the way that best suits the needs and content material of your students. Upload your Genially lesson to Canvas along with a reflective video using FlipGrid addressing the following points:
1. What did you like/dislike about Genially as a digital technology platform? 2. Was it easy to use? 3. Do you think Genially is unique to other digital platforms you have used in the past? Why or why not? 4. Do you see yourself using Genially in your own classroom? What type of lessons or content do you see it working well for? What may it not work for?
Thank you!
References Bendenlier, S., Bond, M., Buntins, K., Zawacki-Richter, O. & Kerres, M. (2020). Facilitating student engagement througheducational technology in higher education: A systematic review in the field of arts and humanities. Australasian Journal of Educational Technology, 36(4), 126–150. https://doi.org/10.14742/ajet.5477 D’Angelo, C. (2018). The impact of technology: Student engagement and success. In R. Power (Ed.), Technology and theCurriculum: Summer 2018. Pressbooks Genially. (2023). What’s it for? https://genial.ly/education/ Hillman, T. (2014). Finding space for student innovative practices with technology in theclassroom. Learning, Media and Technology, 39(2), 169-183. https://doi.org/10.1080/17439884.2013.803256 King, K. P. (2017). Technology and innovation in adult learning. Jossey-Bass. Mazer, J. P. (2013). Associations among teacher communication behaviors, student interest, and engagement: A validity test.Communication Education, 62(1), 86-96. https://doi.org/10.1080/03634523.2012.731513 Shibani, A., Knight, S. & Buckingham Shum, S. (2020). Educator perspectives on learning analytics in classroom practice. TheInternet and Higher Education, 46. https://doi.org/10.1016/j.iheduc.2020.100730 Smaldino, S., Lowther, D. & Mims, C. (2019). Instructional technology and media for learning. Pearson.
Yvette Stone | ADED 7010 | Spring 2023