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Tech-enhanced learning

Alan Wu

Created on February 21, 2023

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Transcript

course proposal

Technology-Enhanced Learning through Gamification, Purposeful Play, and Fun

PRESS START

Who is alan wu?

min lun wu 吳旻倫taiwanmsu ed psych&tech ou oh yeah dgbl research 教學相長

* what can we learn from playing games, with a purpose?* no tech is inherently good or bad. It's about intention, usage, and moderation.* critical lens / repurposing ict for learning / meet learners where they are

"we have genuine fun playing games, and we can learn from games, and teach with games"

A.wu

"almost all creativity involves purposeful play"

a.Maslow

ESA demographic76% of us gamers are over 18 yr48% of gamers identify as female average age of gamers 35 yr young pew research center 97% teen boys and 83% teen girls play games decades of research on dgbl and gamification- contemporary learning theories,motivation, game design, formal learning, 21st century skills ou 6+1 game courses & flc

numbers & research

principles of Course design

learner-centeredhybrid (f2f & online)Multiple routes to successwork based on interests deeper learning malleable mindset over skillset tech soft skills learn unlearn relearn learning should be fun assignments are Useful

gamificationDGBLActive learning self-regulation experiential personalized community of practice

pedagogypractice

theory

main learning activities

tech exploration

teach AIed

livetext digital portfolio

world of quests

EGH room 240

weekly reflection

Learning by design

world of quests(35 and counting)

cool & useful

even cooler

VR & AR coding screencasting serious games games for change chatgpt, otter ai metaverse classroom what's next?

Graphic designfloorplan maker infographics digital storytelling gravatar edu social media video conferencing interactive presentation

leaderboard the friendly one

parallel TIMELINE(evolution of games and how people learn)

2020 beyond

2000

2010

1990

oclconnectivism social (twitch, discord) fortnite vr ar mr service games season pass microtransaction

constructivism mmorpg co-op participatory culture game design simulation minecraft

cognitivism cots serious games individual formation processing

behaviorism edutainment drill & kill rote learning

rapid paper prototyping

think about the games you've played- catan.game of life.bejewled.minecraft design and draw your new game! -platform -target users -Asset (characters; objects) -Game Space (boundary) -Gameplay Mechanic (action, rules) -Win State

assetgame space play mechanic win state * learning objectives (what will players learn from gameplay and how do you assess learning outcome?)

was your game entertainment-driven or education-driven? why? reinvent your game by making it "educational" iterative design

course proposal PRESENTATION

THANKS for playing along