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Gamification in adult education, AEI Studium

Andrea M

Created on February 21, 2023

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gamification in adult education

Erasmus+ project FLOW

Start

Andrea Maksimović - English language and literature and pedagogy MA - Project manager at Adult Education Instituion Studium - andrea.maksimovic@uciliste-studium.hr

Adult Education Institution Studium

Vinkovci
Vukovar
Osijek
Bjelovar
Šibenik

Our activities...

Development and implementation of adult education programs Continual adjustment of the educational activities to the contemporary labor market Creating new opportunities for employment and inclusion Promotion of lifelong learning in the community Project development and implementation

We don't stop playing because we grow old; we grow old because we stop playing

- George Bernard Shaw

History of games

- dates to the ancient human past- integral part of all cultures - one of the oldest forms of human social interaction - cultural and social bonding events, teaching tools, markers of social status - passing on ideas and worldviews to the future generation

Games in the classroom

Gamification

Game-based learning

vs

Process of using game mechanics, elements, and principles and applying them to non-game contexts

Playing a game in order to reach specific learning objectives

Benefits of gamifying your classroom

assists cognitive development

increases motivation

familliar and intuitive

personalizes the learning process

Digital escape rooms, Genially

Choose an engaging theme and design

Password protection feature

Use interactive elements to create puzzles and riddles

Add clues to help learners

+ info

Outdoor scavanger hunt

- Promotes team-work and collaborative skills in learners - Encourages problem-solving skills - Facilitates learning in a natural way - Digital tools can be included (Google Maps, search engines, phone cameras)

Digital scavenger hunt, Actionbound

- Actionbound app for playing digitally interactive scavenger hunts. We call these multimedia based hunts ‘Bounds’. - They can be used and played as guided tours, scavenger hunts, team building or employee trainings. While creating Bound there is an extensive amount of game elements and tools that you can use like GPS locations, directions, maps, compass, pictures, videos, quizzes, missions, tournaments, QR codes and much more.

Online gamification tools - Froggy Jump

  • interactive digital gamification tool
  • allows players to go at their own pace with less stimuli or choose the challenge mode and fight to avoid running out of time or lives
  • possibility to create questions and answers combining texts, audio files, pictures, animated gifs available on web, phones or in printable versions
  • learn definitions, collocations, articles, expand vocabulary

+ info

Gamification tips

  • Have clear aims in lesson planning
  • Ensure lots of student interaction and productive chatter
  • Allow elements of learner autonomy as they create and adapt rules to solve problems
  • Give feedback and encouragement
  • Allow multiple opportunities to attempt the game
  • Move away from dominant competitive play

thank you for your attention

Andrea Maksimovićandrea.maksimovic@uciliste-studium.hr Adult Education Institution Studium, Croatia