Want to create interactive content? It’s easy in Genially!
GAMING LEGO
Alexandre aka. Wayomi
Created on January 24, 2023
Didactic methodology of MAD for Europe.
Start designing with a free template
Discover more than 1500 professional designs like these:
View
Halloween Infographic
View
Halloween List 3D
View
Magic and Sorcery List
View
Journey Map
View
Versus Character
View
Akihabara Connectors Infographic Mobile
View
Mobile mockup infographic
Transcript
Time
Age: 12-18 years old
70 minutes aprox.
Guidance aims
01
LEGO SERIOUS PLAY is a process of encounter, communication and problem solving in which participants are guided through a series of questions to probe deeper and deeper into the topic.
02
Each participant builds his or her own 3D LEGO model in response to the facilitator's questions, using specially selected LEGO elements. These 3D models serve as a basis for group discussion, knowledge sharing, problem solving and decision making.
03
The idea is that students can express their ideas through LEGO and try to explain it in English, improving their communication and language.
04
During the session you will build models and scenarios with LEGO pieces, giving them meaning through stories and carrying out various possible scenarios.
05
It is a process that deepens understanding, sharpens vision, and encourages group interaction as everyone "plays" together.
Technic
Background knowledge
They can be done in small groups so that it can be done better
The technique learned in this game is to get to know each other and how the students can express themselves through LEGO, being a challenge for them to use this game that many of them used when they were younger. It will also be a way to work as a team as some of the activities will be joint.
For this activity, MAD for Europe will send a Power Point presentation showing the figures to be made
Assesment
Step 1 (time 20')
LEGO SERIOUS PLAY is a technique that improves group problem solving. It uses visual, auditory and kinaesthetic skills. The method requires participants to learn and listen and provides a voice for all participants. It serves as a common language, regardless of culture or position.
Activities
Step 3 (time 30')
Step 2 (time 20')
#EDUGUIDANCE #LEGO #LEGOSERIOUSLY #COMMUNICATION
Bibliography
Infographic by Alexandre Guironis Magán