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GAMIFY YOUR CLASSROOM - CANVAS LMS+GENIALLY
Laia TenaGirones Die
Created on January 15, 2023
PRESENTATION 2023
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Transcript
Laia Tena-Girones Dietz
CANVAS LMS + GENIALLY
IT'S GAME ON
What artist sings the song? (case sensitive)
Enter the password
Gamification is design that places most emphasis on the human motivation in the process. In essence, it is human focused design. -Yu kai chou
Gamification is a process of using game thinking and game dynamics to engage audiences and solve problems. -Gabe Zichermann
QUOTES
- CREATE a STORY that students can RELATE to/IDENTIFY with
- MAP OUT "GAME" USING MODULES (For Badges, separate module)
- Rewards when fulfilling requirements: BADGES/WILD CARDS.
- Quizzes, EscapeRoom/BreakOutRoom/... everything goes.
- Create blank Quiz/page/ on module for students to access when you open them.
- Embed from Canva, Genial.ly, and other apps/sites.
- You can copy, everything to future courses/semester, as well as add/edit on the go.
ON CANVAS LMS
Example of story/theme& activities
The purpose of gamification is engagement and motivation, not as much as fun.
Ideas for activities that must be submitted for credit and completion of module.
Add module with an activity - to earn a badge
Set requirements/criteria for module completion after you add/create + an assignment
CANVAS LMS
I usedGENIALLYto make this presentation
+TOOLS USED FOR GAMIFICATION 1
Codegenerator - students create their own story
+TOOLS USED FOR GAMIFICATION 2
APP.GENIAL.LY
APP:
BOOK:
MAKE LEARNING MAGICAL by Tisha Richmond
RESOURCES
¡Gracias!
Gràcies!
THANKS!