Virtual Reality (VR) in Education
Workshop
Indiana University of Pennsylvania
Dr. Erick Lauber
Asmaa Radwan
Adjunct Faculty - Indiana University of Pennsylvania
Professor – Indiana University of Pennsylvania
"Virtual reality in the classroom has been shown to increase student engagement, improve academic performance, and promote collaboration and communication." - EdTech Magazine
"Virtual reality can provide learners with immersive, realistic simulations of complex systems, structures and processes that are difficult to experience or replicate in the real world." - The Education Forum
"Virtual reality is a powerful tool for teaching and learning. It has the potential to transform the way we educate our children and prepare them for the future." - American Association of School Administrators
While traditional education has been restricted to the four walls of classrooms, mobile devices may bring learning to places where it is most effective. (UNESCO, Policies Guidelines for Mobile Learning, 2013 p. 18)”.
Pedagogical Value of Virtual Reality (VR)
Use of VR in Education
HumanitiesHistory and Social Studies
STEM
Scientific experiments and exploration
Foreign language and cultural studies
Communication and cultural differences
- Immersive learning
- Active participation
- Engaging students
- Collaboration
- Reinforcement
- Flexibility
Metaverse and culturally inclusive classes
Accessibility
Equality
Diversity
Humanity
VR in Education Examples
Oculus Quest Educational Games
+ Examples
Learning design
- Designing effective and engaging learning experiences in the metaverse requires a thoughtful and creative approach.
- Incorporating the above considerations will help create a rich and immersive educational experience that leverages the unique capabilities of the metaverse.
- Explore the Desired Learning Experience
- Search for Existing VR Materials
- Begin Designing New VR Content, If Needed
- Deliver a Measurable Experience
Evaluate performance
Self-assessment
Formative assessment
Simulation assessment
Peer assessment
Summative assessment
Challenges of using VR in the K-12 setting
Cost
Training
Technical issues
Health and safety concerns
Inadequate infrastructure
Limited accessibility
Limited content
Quality of content
Locking apps/experience
Privacy/Security
Measuring Results
SimultaneousActivities
Monitoring Screen
Education challenges that VR could potentially address
- Lack of engagement
- Limited resources
- Difficulty understanding abstract concepts
- Inequality in education
- Limited accessibility
- Limited hands-on learning opportunities
- Difficulty retaining information
- Limited opportunities for collaboration
- Difficulty applying knowledge
- Limited access to educational resources
General Guidelines
Have students teleport instead of physically move
It is challenging to teach an entire class through VR
Students need a 5 min. break every 10-15 min. of VR use
Allow students to sit during the session
Consider room lighting when students take off the headset
Help students take off their headset
How can teachers prepare to leverage the benefits of VR in education to improve learning outcomes?
Thank You!
VR workshop
Asmaa Radwan
Created on January 10, 2023
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Transcript
Virtual Reality (VR) in Education
Workshop
Indiana University of Pennsylvania
Dr. Erick Lauber
Asmaa Radwan
Adjunct Faculty - Indiana University of Pennsylvania
Professor – Indiana University of Pennsylvania
"Virtual reality in the classroom has been shown to increase student engagement, improve academic performance, and promote collaboration and communication." - EdTech Magazine
"Virtual reality can provide learners with immersive, realistic simulations of complex systems, structures and processes that are difficult to experience or replicate in the real world." - The Education Forum
"Virtual reality is a powerful tool for teaching and learning. It has the potential to transform the way we educate our children and prepare them for the future." - American Association of School Administrators
While traditional education has been restricted to the four walls of classrooms, mobile devices may bring learning to places where it is most effective. (UNESCO, Policies Guidelines for Mobile Learning, 2013 p. 18)”.
Pedagogical Value of Virtual Reality (VR)
Use of VR in Education
HumanitiesHistory and Social Studies
STEM Scientific experiments and exploration
Foreign language and cultural studies Communication and cultural differences
Metaverse and culturally inclusive classes
Accessibility
Equality
Diversity
Humanity
VR in Education Examples
Oculus Quest Educational Games
+ Examples
Learning design
Evaluate performance
Self-assessment
Formative assessment
Simulation assessment
Peer assessment
Summative assessment
Challenges of using VR in the K-12 setting
Cost
Training
Technical issues
Health and safety concerns
Inadequate infrastructure
Limited accessibility
Limited content
Quality of content
Locking apps/experience
Privacy/Security
Measuring Results
SimultaneousActivities
Monitoring Screen
Education challenges that VR could potentially address
General Guidelines
Have students teleport instead of physically move
It is challenging to teach an entire class through VR
Students need a 5 min. break every 10-15 min. of VR use
Allow students to sit during the session
Consider room lighting when students take off the headset
Help students take off their headset
How can teachers prepare to leverage the benefits of VR in education to improve learning outcomes?
Thank You!