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Gamified engagement platforms

Joan-Tomàs Pujolà

Created on September 8, 2022

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Transcript

Gamified engagement platforms

content

Gamification

Socrative

Quizizz

Gimkit

Kahoot!

pollEverywhere

slido

mentimeter

01 Gamification

Gamification: definition

Gamification is the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.

Kapp, 2012, p. 1

Kapp, K. M. (2012). The gamification of learning and instruction: Case-based methods and strategies for training and education. New York, NY: Pfeiffer.

Types of gamification

Structural gamification

Content gamification

Content gamification is the application of game elements, game mechanics and game thinking to alter content to make it more game-like

Structural gamification is the application of game-elements to propel a learner through content with no alteration or changes to the content.

Kapp, Blair & Mesch, 2013, p. 237

Kapp, Blair & Mesch, 2013, p. 224

Kapp, K. M., Blair, L., & Mesch, R. (2013). The gamification of learning and instruction fieldbook: Theory into practice. New York, NY: John Wiley & Sons.

Gamified tests / quizzes

  • Gamified tests are a type of structural gamification.
  • We only add points and leaderboards to the tests, which are part of the so-called PBL (points, badges, and leaderboards).
  • They basically cater for extrinsic motivation and therefore have little long term motivational effect if they are repeated often.
  • They favour competitive "players".

Karl Kapp talks about PBL

Gamified tests / quizzes aim...

  • to assess students' knowledge.
  • to review any content worked previously.
  • to evaluate students' understanding of the input provided at the end of a session
  • to develop students' memory.
  • to motivate students to learn using games.

Essential feature: instant feedback

ALTERNATIVE: tests can be designed and built by students themselves

02 Socrative

Tutorial

Experiment and use the Space Race.

03 Kahoot!

Complete Tutorial - Kahoot 2022 Free Account

+ info

04 Quizizz

Walkthrough for Teachers

05 Gimkit

Tutorial

Student Response Systems

game-based options

07 polleverywhere

Go to Competition to design a gamified test

08 slido

Tutorial in 2 parts

Go to the quiz section to recap your lecture with a gamified quiz

09 mentimeter

Tutorial

Go to the Quiz Competition section

Gamified engagement platforms

content

Gamification

Socrative

Quizizz

Gimkit

Kahoot!

pollEverywhere

slido

mentimeter

01 Gamification

Gamification: definition

Gamification is the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.

Kapp, 2012, p. 1

Kapp, K. M. (2012). The gamification of learning and instruction: Case-based methods and strategies for training and education. New York, NY: Pfeiffer.

Types of gamification

Structural gamification

Content gamification

Content gamification is the application of game elements, game mechanics and game thinking to alter content to make it more game-like

Structural gamification is the application of game-elements to propel a learner through content with no alteration or changes to the content.

Kapp, Blair & Mesch, 2013, p. 237

Kapp, Blair & Mesch, 2013, p. 224

Kapp, K. M., Blair, L., & Mesch, R. (2013). The gamification of learning and instruction fieldbook: Theory into practice. New York, NY: John Wiley & Sons.

Gamified tests / quizzes

  • Gamified tests are a type of structural gamification.
  • We only add points and leaderboards to the tests, which are part of the so-called PBL (points, badges, and leaderboards).
  • They basically cater for extrinsic motivation and therefore have little long term motivational effect if they are repeated often.
  • They favour competitive "players".

Karl Kapp talks about PBL

Gamified tests / quizzes aim...

  • to assess students' knowledge.
  • to review any content worked previously.
  • to evaluate students' understanding of the input provided at the end of a session
  • to develop students' memory.
  • to motivate students to learn using games.

Essential feature: instant feedback

ALTERNATIVE: tests can be designed and built by students themselves

02 Socrative

Tutorial

Experiment and use the Space Race.

03 Kahoot!

Complete Tutorial - Kahoot 2022 Free Account

+ info

04 Quizizz

Walkthrough for Teachers

05 Gimkit

Tutorial

Student Response Systems

game-based options

07 polleverywhere

Go to Competition to design a gamified test

08 slido

Tutorial in 2 parts

Go to the quiz section to recap your lecture with a gamified quiz

09 mentimeter

Tutorial

Go to the Quiz Competition section