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Cultivation Path RoadMap

Maximiliano scribano

Created on August 19, 2022

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Transcript

Cultivation Path Pre Alpha-RoadMap

Full c++ and GAS (Unreal GameplayAbilitySystem) Rework

Basic Randomized Skill system - 2

Basic Procedural Combat Zones

Equipment System

Character Save/Load

Inventory System

Basic Combat Zones

BasicBuffs

Zone Power Ups

Pickups and Treasure Chests

Basic Monsters AI -1

Basic Procedural WorldMap

PlaceHolder Graphics

Map modifiers

First Cultivation Realm - 1/2

Basic Equipment Meshes

Randomized Stat modifiers system for items

Multiplayer Steam Support

BloodLines - 2

Death Mechanics - 2

Complete Monsters and bosses for first Biome

First Complete Set of monsters and boss - 1

Basic AI World Cultivators - 2

Basic Cities and sects - 2

Rune System - 2

Basic pets

Basic Alchemy - 2

Age System - 1/2

Basic Arrays - 2

Basic Reincarnation

Second Cultivation Realm

Basic territories system - 1

Basic Combos

Basic Artifact Refining- 2

Rework of Cultivation Techniques and Bodies - 2

Modding

Character Features Customization

World Bosses Territory Battles

Third Cultivation Realm

Flying Zones

Basic World Events

Prototype Completed, Ready for alpha phase

Soul separation

Battle King transformation

Basic Breeding

Skills Extra bonuses on demand

World Bosses - 1

Cities Defense system

Graphic rework, remove the place holders

Beasts invasions

= Added

= In progress

= To be added