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Cultivation Path RoadMap
Maximiliano scribano
Created on August 19, 2022
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Transcript
Cultivation Path Pre Alpha-RoadMap
Full c++ and GAS (Unreal GameplayAbilitySystem) Rework
Basic Randomized Skill system - 2
Basic Procedural Combat Zones
Equipment System
Character Save/Load
Inventory System
Basic Combat Zones
BasicBuffs
Zone Power Ups
Pickups and Treasure Chests
Basic Monsters AI -1
Basic Procedural WorldMap
PlaceHolder Graphics
Map modifiers
First Cultivation Realm - 1/2
Basic Equipment Meshes
Randomized Stat modifiers system for items
Multiplayer Steam Support
BloodLines - 2
Death Mechanics - 2
Complete Monsters and bosses for first Biome
First Complete Set of monsters and boss - 1
Basic AI World Cultivators - 2
Basic Cities and sects - 2
Rune System - 2
Basic pets
Basic Alchemy - 2
Age System - 1/2
Basic Arrays - 2
Basic Reincarnation
Second Cultivation Realm
Basic territories system - 1
Basic Combos
Basic Artifact Refining- 2
Rework of Cultivation Techniques and Bodies - 2
Modding
Character Features Customization
World Bosses Territory Battles
Third Cultivation Realm
Flying Zones
Basic World Events
Prototype Completed, Ready for alpha phase
Soul separation
Battle King transformation
Basic Breeding
Skills Extra bonuses on demand
World Bosses - 1
Cities Defense system
Graphic rework, remove the place holders
Beasts invasions
= Added
= In progress
= To be added