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EN GenderAdventure - Citizen Games
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Created on May 25, 2022
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Transcript
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Gender Adventure: a serious game for high-school students
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Welcome to this e-learning module!
All pages include interactive elements that you will need to navigate through the module (about 20 min). You can look for them with your mouse, or make them visible by using this button (upper-right corner).
Menu - Introduction
Check this!
DefinitionsConcepts in the game
Game story Game instructions Quiz questions
Have you seen the first three sections? Move on to the fourth part of this module!
Creation process
BACKGROUND INFORMATION
GAME TECHNICALITIES
CONTEXT & MAKING-OF
Project partner organisations:
Creation process
06/22
05
MANUAL
05-06/22
04
FINAL GAME
02-04/22
03
PROTOTYPE
01/22
02
MOBILITY
06-09/21
01
SURVEY
Three NGOs and five universities across Europe have joined forces to deliver a serious game on the topic of gender discrimination. This game is meant for high-school students and is available in six languages. A teacher's manual and this module have been created to help teachers use the game in their class as a starting point for a discussion on gender discrimination. This project was financed by Erasmus+ and the tools will remain free to use in the future.
Pioneer Plaque
Move on to the next page to discover the game technicalities and instructions.
Have you seen the first three sections? Move on to the fourth part of this module!
Move on to the next page to discover the game technicalities and instructions.
Welcome to our high-school
Time for sport
Let's walk the street
Game story
For each of the three mini-games, discover the chosen scenario, and related scenery by clicking on the corresponding alien-character:
‘Gender Adventure’ is a serious game that allows the player to experiment gender discrimination in public places. In this serious game, each student plays as Maverick, an alien that found the Pioneer Plaque in space. Two human bodies, male and female, are represented on this Plaque. All aliens being non-gendered and looking similar at birth, Maverick was intrigued by these representations. Maverick thus decided to come and visit Earth in order to do a small experiment with how gender works for humans in daily life. Maverick gets the chance to follow three humans in their daily life, one person identifying as a female, one as a male, one as non-binary.
INSTRUCTIONS: You will follow each of the three humans during an everyday activity. You will encounter a number of ‘situations and comments.’ Depending on your character gender some might frustrate you, and others might cheer you up. It is up to you to choose wisely! Depending on your choices your ‘frustration-meter’ will reflect how well you manage to keep your spirits up and your frustration down. You can jump using the UP and DOWN KEYS.
Each mini-game is followed by a series of three quiz-questions. Find them on the next page! Answering these questions correctly can give extra points to the player,
Have you seen the first three sections? Move on to the fourth part of this module!
Move on to the next page to discover the game technicalities and instructions.
Game instructions
Laser beams
Hearts
Frustration meter
Comments
Platforms
Discover the specificities of the different elements present in the game:
Quiz questions per scenario
EIGE, the European Institute for Gender Equality, claims ‘education is key for breaking gender stereotypes.’ New research indicates that a major challenge is:A. gender segregation.B. traditional career choices.
By 2025, Dutch ID-cards will be gender-free. ILGA (International Lesbian, Gay, Bisexual, Trans and Intersex Association) Europe welcomes this as a: A. first step forward towards non-binary registration. B. breakthrough in non-binary registration.
July 14 is International Non-binary People’s Day. UK-based Stonewall campaigns for non-binary inclusion and strongly focuses on: A. people’s experiences. B. people’s language.
According to a UK -based feminist-led charity news post, which of these two examples of ‘toxic masculinity behaviour’ is highest in their top 10 ranking?A. Being stoic.B. Being dominant.
In a Luxemburg-based gender information centre, a ‘gender drop’ entitled ‘Boys will be boys,’ a Gilette video advertisement, is presented as:A. positive campaigning.B. misleading colourwashing.
Ireland’s youth information website ‘spunout’ mentions a number of ways to tackle ‘toxic masculinity.’ Most effective is:A. to talk about it.B. to challenge it.
French anti-street harassment laws differ from those of many other countries. They: A. hand out stricter sentences. B. work out on the spot.
‘Catcalls of …’ is a world-wide initiative towards awareness and fight-back. It focuses on: A. making catcalling visible. B. shaming catcallers.
When asked in an Irish survey carried out by upper secondary students, some 60% of young women and girls under 20 questioned said they had been the subject of ‘catcalling’ in the previous week.True or False?
is a set of “ideas about the way that men should behave that are seen as harmful. For example, the idea that men should not cry or admit weakness”. (Cambridge dictionary)
is “a loud shout or whistle expressing disapproval, especially made by people in a crowd”. (Cambridge dictionary)
Toxic masculinity
Catcalling
Definitions
Gender-role socialisation: how do societies create men and women? Consequences: how do differences lead to inequalities and discrimination? Preventing and reacting: what are the solutions to limit gender discrimination?
Read details and discover more concepts in our teacher's manual!
Gender
Sex
refers to a set of biological attributes at birth (chromosomes, gene expression, hormone levels and functions, and reproductive/sexual anatomy). Sex is usually categorized as female or male but there is variation in the biological attributes that comprise sex and how those attributes are expressed.
refers to the socially constructed roles, behaviour, expressions and identities of girls, boys, and gender diverse people. It influences how people perceive themselves and each other.
Deepen your understanding of these concepts and how they are addressed in the game:
To facilitate the discussion about the different comments in the game, you can use a "pause" function by pressing "p" while playing.
Choose the bathroom you prefer
I like your self-confidence
You shouldn't exist
Are you a girl or a boy?
This is not a circus
Never give up
It's OK to cry
All boys like football
Weaky weaky
Do it if you're a man
Leave her alone
My dress is not a yes
Don't be shy
Look at that ass!
Hey good looking!
The comments below are a selection of those that the players will be confronted with in the game. Hover over these comments to understand the real-life concepts they reflect.
Concepts in the game
Got your session correctly organised? To make sure your students get the most of the game, find possible debate questions on the next page:
Playing the game and encouraging students to think about its meaning
Organising two classroom set-ups: playing on computers and having space for a debate
SOLUTION
Taking the focus on gender social construction and fighting inequalities
Launching the debate: understanding of different gender discrimination
Identifying existing and possible ways to prevent and react to gender discrimination
Preparing the class: introducing the game concept and instructions
Drag and put the elements in the correct order. Then check if you are right in "solution".
Chronologically, organise your class activity!
Click on the numbers to find questions for each scenario.
How would you feel sending or receiving such messages? What was the general objective of the game? What happened and what did you understand?
What could help winning the game with a better score?What are solutions to avoid negative situations from the game in real life?
Solutions
Did you feel comfortable playing each character? Why? In everyday life, what influences our perceptions of each gender?
Gender socialisation
Female character Male character Non-binary character
Scenarios
First impressions
A proposal to guide the most important part of the class activity!
If you're ready to go,move on to the concluding slide!
Find elements to answer these questions in our teacher's manual!
Debate questions
Start again:
#YouToo
Visit the project website to discover the serious game for middle-school students on cyberharrassment:
Gender Adventure
Send us feedback!
Downloadthe manual!
Play the game! (Chrome/Opera)
Thank you for exploring this e-learning module!